/** Renders the model in RenderLiving */
 protected void renderModel(
     EntityLiving par1EntityLiving,
     float par2,
     float par3,
     float par4,
     float par5,
     float par6,
     float par7) {
   loadDownloadableImageTexture(par1EntityLiving.skinUrl, par1EntityLiving.getTexture());
   mainModel.render(par1EntityLiving, par2, par3, par4, par5, par6, par7);
 }
 public static String randomTexture(EntityLiving var0) {
   return randomTexture(var0, var0.getTexture());
 }