/** Called when a lightning bolt hits the entity. */ public void onStruckByLightning(EntityLightningBolt par1EntityLightningBolt) { dealFireDamage(5); fire++; if (fire == 0) { setFire(8); } }
/** Tries to moves the entity by the passed in displacement. Args: x, y, z */ public void moveEntity(double par1, double par3, double par5) { if (noClip) { boundingBox.offset(par1, par3, par5); posX = (boundingBox.minX + boundingBox.maxX) / 2D; posY = (boundingBox.minY + (double) yOffset) - (double) ySize; posZ = (boundingBox.minZ + boundingBox.maxZ) / 2D; return; } Profiler.startSection("move"); ySize *= 0.4F; double d = posX; double d1 = posZ; if (isInWeb) { isInWeb = false; par1 *= 0.25D; par3 *= 0.05D; par5 *= 0.25D; motionX = 0.0D; motionY = 0.0D; motionZ = 0.0D; } double d2 = par1; double d3 = par3; double d4 = par5; AxisAlignedBB axisalignedbb = boundingBox.copy(); boolean flag = onGround && isSneaking() && (this instanceof EntityPlayer); if (flag) { double d5 = 0.05D; for (; par1 != 0.0D && worldObj .getCollidingBoundingBoxes( this, boundingBox.getOffsetBoundingBox(par1, -1D, 0.0D)) .size() == 0; d2 = par1) { if (par1 < d5 && par1 >= -d5) { par1 = 0.0D; continue; } if (par1 > 0.0D) { par1 -= d5; } else { par1 += d5; } } for (; par5 != 0.0D && worldObj .getCollidingBoundingBoxes( this, boundingBox.getOffsetBoundingBox(0.0D, -1D, par5)) .size() == 0; d4 = par5) { if (par5 < d5 && par5 >= -d5) { par5 = 0.0D; continue; } if (par5 > 0.0D) { par5 -= d5; } else { par5 += d5; } } } List list = worldObj.getCollidingBoundingBoxes(this, boundingBox.addCoord(par1, par3, par5)); for (int i = 0; i < list.size(); i++) { par3 = ((AxisAlignedBB) list.get(i)).calculateYOffset(boundingBox, par3); } boundingBox.offset(0.0D, par3, 0.0D); if (!field_9293_aM && d3 != par3) { par1 = par3 = par5 = 0.0D; } boolean flag1 = onGround || d3 != par3 && d3 < 0.0D; for (int j = 0; j < list.size(); j++) { par1 = ((AxisAlignedBB) list.get(j)).calculateXOffset(boundingBox, par1); } boundingBox.offset(par1, 0.0D, 0.0D); if (!field_9293_aM && d2 != par1) { par1 = par3 = par5 = 0.0D; } for (int k = 0; k < list.size(); k++) { par5 = ((AxisAlignedBB) list.get(k)).calculateZOffset(boundingBox, par5); } boundingBox.offset(0.0D, 0.0D, par5); if (!field_9293_aM && d4 != par5) { par1 = par3 = par5 = 0.0D; } if (stepHeight > 0.0F && flag1 && (flag || ySize < 0.05F) && (d2 != par1 || d4 != par5)) { double d6 = par1; double d8 = par3; double d10 = par5; par1 = d2; par3 = stepHeight; par5 = d4; AxisAlignedBB axisalignedbb1 = boundingBox.copy(); boundingBox.setBB(axisalignedbb); List list1 = worldObj.getCollidingBoundingBoxes(this, boundingBox.addCoord(par1, par3, par5)); for (int j2 = 0; j2 < list1.size(); j2++) { par3 = ((AxisAlignedBB) list1.get(j2)).calculateYOffset(boundingBox, par3); } boundingBox.offset(0.0D, par3, 0.0D); if (!field_9293_aM && d3 != par3) { par1 = par3 = par5 = 0.0D; } for (int k2 = 0; k2 < list1.size(); k2++) { par1 = ((AxisAlignedBB) list1.get(k2)).calculateXOffset(boundingBox, par1); } boundingBox.offset(par1, 0.0D, 0.0D); if (!field_9293_aM && d2 != par1) { par1 = par3 = par5 = 0.0D; } for (int l2 = 0; l2 < list1.size(); l2++) { par5 = ((AxisAlignedBB) list1.get(l2)).calculateZOffset(boundingBox, par5); } boundingBox.offset(0.0D, 0.0D, par5); if (!field_9293_aM && d4 != par5) { par1 = par3 = par5 = 0.0D; } if (!field_9293_aM && d3 != par3) { par1 = par3 = par5 = 0.0D; } else { par3 = -stepHeight; for (int i3 = 0; i3 < list1.size(); i3++) { par3 = ((AxisAlignedBB) list1.get(i3)).calculateYOffset(boundingBox, par3); } boundingBox.offset(0.0D, par3, 0.0D); } if (d6 * d6 + d10 * d10 >= par1 * par1 + par5 * par5) { par1 = d6; par3 = d8; par5 = d10; boundingBox.setBB(axisalignedbb1); } else { double d11 = boundingBox.minY - (double) (int) boundingBox.minY; if (d11 > 0.0D) { ySize += d11 + 0.01D; } } } Profiler.endSection(); Profiler.startSection("rest"); posX = (boundingBox.minX + boundingBox.maxX) / 2D; posY = (boundingBox.minY + (double) yOffset) - (double) ySize; posZ = (boundingBox.minZ + boundingBox.maxZ) / 2D; isCollidedHorizontally = d2 != par1 || d4 != par5; isCollidedVertically = d3 != par3; onGround = d3 != par3 && d3 < 0.0D; isCollided = isCollidedHorizontally || isCollidedVertically; updateFallState(par3, onGround); if (d2 != par1) { motionX = 0.0D; } if (d3 != par3) { motionY = 0.0D; } if (d4 != par5) { motionZ = 0.0D; } double d7 = posX - d; double d9 = posZ - d1; if (canTriggerWalking() && !flag && ridingEntity == null) { distanceWalkedModified += (double) MathHelper.sqrt_double(d7 * d7 + d9 * d9) * 0.6D; int l = MathHelper.floor_double(posX); int j1 = MathHelper.floor_double(posY - 0.2D - (double) yOffset); int l1 = MathHelper.floor_double(posZ); int j3 = worldObj.getBlockId(l, j1, l1); if (j3 == 0 && worldObj.getBlockId(l, j1 - 1, l1) == Block.fence.blockID) { j3 = worldObj.getBlockId(l, j1 - 1, l1); } if (distanceWalkedModified > (float) nextStepDistance && j3 > 0) { nextStepDistance = (int) distanceWalkedModified + 1; playStepSound(l, j1, l1, j3); Block.blocksList[j3].onEntityWalking(worldObj, l, j1, l1, this); } } int i1 = MathHelper.floor_double(boundingBox.minX + 0.001D); int k1 = MathHelper.floor_double(boundingBox.minY + 0.001D); int i2 = MathHelper.floor_double(boundingBox.minZ + 0.001D); int k3 = MathHelper.floor_double(boundingBox.maxX - 0.001D); int l3 = MathHelper.floor_double(boundingBox.maxY - 0.001D); int i4 = MathHelper.floor_double(boundingBox.maxZ - 0.001D); if (worldObj.checkChunksExist(i1, k1, i2, k3, l3, i4)) { for (int j4 = i1; j4 <= k3; j4++) { for (int k4 = k1; k4 <= l3; k4++) { for (int l4 = i2; l4 <= i4; l4++) { int i5 = worldObj.getBlockId(j4, k4, l4); if (i5 > 0) { Block.blocksList[i5].onEntityCollidedWithBlock(worldObj, j4, k4, l4, this); } } } } } boolean flag2 = isWet(); if (worldObj.isBoundingBoxBurning(boundingBox.contract(0.001D, 0.001D, 0.001D))) { dealFireDamage(1); if (!flag2) { fire++; if (fire == 0) { setFire(8); } } } else if (fire <= 0) { fire = -fireResistance; } if (flag2 && fire > 0) { worldObj.playSoundAtEntity( this, "random.fizz", 0.7F, 1.6F + (rand.nextFloat() - rand.nextFloat()) * 0.4F); fire = -fireResistance; } Profiler.endSection(); }
/** Called whenever the entity is walking inside of lava. */ protected void setOnFireFromLava() { if (!isImmuneToFire) { attackEntityFrom(DamageSource.lava, 4); setFire(15); } }
public void attackTargetEntityWithCurrentItem(Entity entity) { int i = inventory.getDamageVsEntity(entity); if (isPotionActive(Potion.damageBoost)) { i += 3 << getActivePotionEffect(Potion.damageBoost).getAmplifier(); } if (isPotionActive(Potion.weakness)) { i -= 2 << getActivePotionEffect(Potion.weakness).getAmplifier(); } int j = 0; int k = 0; if (entity instanceof EntityLiving) { k = EnchantmentHelper.getEnchantmentModifierLiving(inventory, (EntityLiving) entity); j += EnchantmentHelper.getKnockbackModifier(inventory, (EntityLiving) entity); } if (isSprinting()) { j++; } if (i > 0 || k > 0) { boolean flag = fallDistance > 0.0F && !onGround && !isOnLadder() && !isInWater() && !isPotionActive(Potion.blindness) && ridingEntity == null && (entity instanceof EntityLiving); if (flag) { i += rand.nextInt(i / 2 + 2); } i += k; boolean flag1 = entity.attackEntityFrom(DamageSource.causePlayerDamage(this), i); if (flag1) { if (j > 0) { entity.addVelocity( -MathHelper.sin((rotationYaw * 3.141593F) / 180F) * (float) j * 0.5F, 0.10000000000000001D, MathHelper.cos((rotationYaw * 3.141593F) / 180F) * (float) j * 0.5F); motionX *= 0.59999999999999998D; motionZ *= 0.59999999999999998D; setSprinting(false); } if (flag) { onCriticalHit(entity); } if (k > 0) { func_40183_c(entity); } if (i >= 18) { triggerAchievement(AchievementList.overkill); } } ItemStack itemstack = getCurrentEquippedItem(); if (itemstack != null && (entity instanceof EntityLiving)) { itemstack.hitEntity((EntityLiving) entity, this); if (itemstack.stackSize <= 0) { itemstack.onItemDestroyedByUse(this); destroyCurrentEquippedItem(); } } if (entity instanceof EntityLiving) { if (entity.isEntityAlive()) { alertWolves((EntityLiving) entity, true); } addStat(StatList.damageDealtStat, i); int l = EnchantmentHelper.getFireAspectModifier(inventory, (EntityLiving) entity); if (l > 0) { entity.setFire(l * 4); } } addExhaustion(0.3F); } }
/** * Attacks for the player the targeted entity with the currently equipped item. The equipped item * has hitEntity called on it. Args: targetEntity */ public void attackTargetEntityWithCurrentItem(Entity par1Entity) { if (!ForgeHooks.onEntityInteract(this, par1Entity, true)) { return; } ItemStack stack = getCurrentEquippedItem(); if (stack != null && stack.getItem().onLeftClickEntity(stack, this, par1Entity)) { return; } if (par1Entity.canAttackWithItem()) { int var2 = this.inventory.getDamageVsEntity(par1Entity); if (this.isPotionActive(Potion.damageBoost)) { var2 += 3 << this.getActivePotionEffect(Potion.damageBoost).getAmplifier(); } if (this.isPotionActive(Potion.weakness)) { var2 -= 2 << this.getActivePotionEffect(Potion.weakness).getAmplifier(); } int var3 = 0; int var4 = 0; if (par1Entity instanceof EntityLiving) { var4 = EnchantmentHelper.getEnchantmentModifierLiving( this.inventory, (EntityLiving) par1Entity); var3 += EnchantmentHelper.getKnockbackModifier(this.inventory, (EntityLiving) par1Entity); } if (this.isSprinting()) { ++var3; } if (var2 > 0 || var4 > 0) { boolean var5 = this.fallDistance > 0.0F && !this.onGround && !this.isOnLadder() && !this.isInWater() && !this.isPotionActive(Potion.blindness) && this.ridingEntity == null && par1Entity instanceof EntityLiving; if (var5) { var2 += this.rand.nextInt(var2 / 2 + 2); } var2 += var4; boolean var6 = par1Entity.attackEntityFrom(DamageSource.causePlayerDamage(this), var2); if (var6) { if (var3 > 0) { par1Entity.addVelocity( (double) (-MathHelper.sin(this.rotationYaw * (float) Math.PI / 180.0F) * (float) var3 * 0.5F), 0.1D, (double) (MathHelper.cos(this.rotationYaw * (float) Math.PI / 180.0F) * (float) var3 * 0.5F)); this.motionX *= 0.6D; this.motionZ *= 0.6D; this.setSprinting(false); } if (var5) { this.onCriticalHit(par1Entity); } if (var4 > 0) { this.onEnchantmentCritical(par1Entity); } if (var2 >= 18) { this.triggerAchievement(AchievementList.overkill); } this.setLastAttackingEntity(par1Entity); } ItemStack var7 = this.getCurrentEquippedItem(); if (var7 != null && par1Entity instanceof EntityLiving) { var7.hitEntity((EntityLiving) par1Entity, this); if (var7.stackSize <= 0) { var7.onItemDestroyedByUse(this); this.destroyCurrentEquippedItem(); } } if (par1Entity instanceof EntityLiving) { if (par1Entity.isEntityAlive()) { this.alertWolves((EntityLiving) par1Entity, true); } this.addStat(StatList.damageDealtStat, var2); int var8 = EnchantmentHelper.getFireAspectModifier(this.inventory, (EntityLiving) par1Entity); if (var8 > 0) { par1Entity.setFire(var8 * 4); } } this.addExhaustion(0.3F); } } }