/** Applies a velocity to each of the entities pushing them away from each other. Args: entity */ public void applyEntityCollision(Entity par1Entity) { if (par1Entity.riddenByEntity == this || par1Entity.ridingEntity == this) { return; } double d = par1Entity.posX - posX; double d1 = par1Entity.posZ - posZ; double d2 = MathHelper.abs_max(d, d1); if (d2 >= 0.01D) { d2 = MathHelper.sqrt_double(d2); d /= d2; d1 /= d2; double d3 = 1.0D / d2; if (d3 > 1.0D) { d3 = 1.0D; } d *= d3; d1 *= d3; d *= 0.05D; d1 *= 0.05D; d *= 1.0F - entityCollisionReduction; d1 *= 1.0F - entityCollisionReduction; addVelocity(-d, 0.0D, -d1); par1Entity.addVelocity(d, 0.0D, d1); } }
/** Pushes all entities inside the list away from the enderdragon. */ private void collideWithEntities(List par1List) { double var2 = (this.dragonPartBody.boundingBox.minX + this.dragonPartBody.boundingBox.maxX) / 2.0D; double var4 = (this.dragonPartBody.boundingBox.minZ + this.dragonPartBody.boundingBox.maxZ) / 2.0D; Iterator var6 = par1List.iterator(); while (var6.hasNext()) { Entity var7 = (Entity) var6.next(); if (var7 instanceof EntityLivingBase) { double var8 = var7.posX - var2; double var10 = var7.posZ - var4; double var12 = var8 * var8 + var10 * var10; var7.addVelocity(var8 / var12 * 4.0D, 0.20000000298023224D, var10 / var12 * 4.0D); } } }
public void attackTargetEntityWithCurrentItem(Entity entity) { int i = inventory.getDamageVsEntity(entity); if (isPotionActive(Potion.damageBoost)) { i += 3 << getActivePotionEffect(Potion.damageBoost).getAmplifier(); } if (isPotionActive(Potion.weakness)) { i -= 2 << getActivePotionEffect(Potion.weakness).getAmplifier(); } int j = 0; int k = 0; if (entity instanceof EntityLiving) { k = EnchantmentHelper.getEnchantmentModifierLiving(inventory, (EntityLiving) entity); j += EnchantmentHelper.getKnockbackModifier(inventory, (EntityLiving) entity); } if (isSprinting()) { j++; } if (i > 0 || k > 0) { boolean flag = fallDistance > 0.0F && !onGround && !isOnLadder() && !isInWater() && !isPotionActive(Potion.blindness) && ridingEntity == null && (entity instanceof EntityLiving); if (flag) { i += rand.nextInt(i / 2 + 2); } i += k; boolean flag1 = entity.attackEntityFrom(DamageSource.causePlayerDamage(this), i); if (flag1) { if (j > 0) { entity.addVelocity( -MathHelper.sin((rotationYaw * 3.141593F) / 180F) * (float) j * 0.5F, 0.10000000000000001D, MathHelper.cos((rotationYaw * 3.141593F) / 180F) * (float) j * 0.5F); motionX *= 0.59999999999999998D; motionZ *= 0.59999999999999998D; setSprinting(false); } if (flag) { onCriticalHit(entity); } if (k > 0) { func_40183_c(entity); } if (i >= 18) { triggerAchievement(AchievementList.overkill); } } ItemStack itemstack = getCurrentEquippedItem(); if (itemstack != null && (entity instanceof EntityLiving)) { itemstack.hitEntity((EntityLiving) entity, this); if (itemstack.stackSize <= 0) { itemstack.onItemDestroyedByUse(this); destroyCurrentEquippedItem(); } } if (entity instanceof EntityLiving) { if (entity.isEntityAlive()) { alertWolves((EntityLiving) entity, true); } addStat(StatList.damageDealtStat, i); int l = EnchantmentHelper.getFireAspectModifier(inventory, (EntityLiving) entity); if (l > 0) { entity.setFire(l * 4); } } addExhaustion(0.3F); } }
/** Applies a velocity to each of the entities pushing them away from each other. Args: entity */ public void applyEntityCollision(Entity par1Entity) { if (worldObj.isRemote) { return; } if (par1Entity == riddenByEntity) { return; } if ((par1Entity instanceof EntityLiving) && !(par1Entity instanceof EntityPlayer) && !(par1Entity instanceof EntityIronGolem) && minecartType == 0 && motionX * motionX + motionZ * motionZ > 0.01D && riddenByEntity == null && par1Entity.ridingEntity == null) { par1Entity.mountEntity(this); } double d = par1Entity.posX - posX; double d1 = par1Entity.posZ - posZ; double d2 = d * d + d1 * d1; if (d2 >= 10.0E-005D) { d2 = MathHelper.sqrt_double(d2); d /= d2; d1 /= d2; double d3 = 1.0D / d2; if (d3 > 1.0D) { d3 = 1.0D; } d *= d3; d1 *= d3; d *= 0.1D; d1 *= 0.1D; d *= 1.0F - entityCollisionReduction; d1 *= 1.0F - entityCollisionReduction; d *= 0.5D; d1 *= 0.5D; if (par1Entity instanceof EntityMinecart) { double d4 = par1Entity.motionX + motionX; double d5 = par1Entity.motionZ + motionZ; if (((EntityMinecart) par1Entity).minecartType == 2 && minecartType != 2) { motionX *= 0.2D; motionZ *= 0.2D; addVelocity(par1Entity.motionX - d, 0.0D, par1Entity.motionZ - d1); par1Entity.motionX *= 0.95D; par1Entity.motionZ *= 0.95D; } else if (((EntityMinecart) par1Entity).minecartType != 2 && minecartType == 2) { par1Entity.motionX *= 0.2D; par1Entity.motionZ *= 0.2D; par1Entity.addVelocity(motionX + d, 0.0D, motionZ + d1); motionX *= 0.95D; motionZ *= 0.95D; } else { d4 /= 2D; d5 /= 2D; motionX *= 0.2D; motionZ *= 0.2D; addVelocity(d4 - d, 0.0D, d5 - d1); par1Entity.motionX *= 0.2D; par1Entity.motionZ *= 0.2D; par1Entity.addVelocity(d4 + d, 0.0D, d5 + d1); } } else { addVelocity(-d, 0.0D, -d1); par1Entity.addVelocity(d / 4D, 0.0D, d1 / 4D); } } }
/** * Attacks for the player the targeted entity with the currently equipped item. The equipped item * has hitEntity called on it. Args: targetEntity */ public void attackTargetEntityWithCurrentItem(Entity par1Entity) { if (!ForgeHooks.onEntityInteract(this, par1Entity, true)) { return; } ItemStack stack = getCurrentEquippedItem(); if (stack != null && stack.getItem().onLeftClickEntity(stack, this, par1Entity)) { return; } if (par1Entity.canAttackWithItem()) { int var2 = this.inventory.getDamageVsEntity(par1Entity); if (this.isPotionActive(Potion.damageBoost)) { var2 += 3 << this.getActivePotionEffect(Potion.damageBoost).getAmplifier(); } if (this.isPotionActive(Potion.weakness)) { var2 -= 2 << this.getActivePotionEffect(Potion.weakness).getAmplifier(); } int var3 = 0; int var4 = 0; if (par1Entity instanceof EntityLiving) { var4 = EnchantmentHelper.getEnchantmentModifierLiving( this.inventory, (EntityLiving) par1Entity); var3 += EnchantmentHelper.getKnockbackModifier(this.inventory, (EntityLiving) par1Entity); } if (this.isSprinting()) { ++var3; } if (var2 > 0 || var4 > 0) { boolean var5 = this.fallDistance > 0.0F && !this.onGround && !this.isOnLadder() && !this.isInWater() && !this.isPotionActive(Potion.blindness) && this.ridingEntity == null && par1Entity instanceof EntityLiving; if (var5) { var2 += this.rand.nextInt(var2 / 2 + 2); } var2 += var4; boolean var6 = par1Entity.attackEntityFrom(DamageSource.causePlayerDamage(this), var2); if (var6) { if (var3 > 0) { par1Entity.addVelocity( (double) (-MathHelper.sin(this.rotationYaw * (float) Math.PI / 180.0F) * (float) var3 * 0.5F), 0.1D, (double) (MathHelper.cos(this.rotationYaw * (float) Math.PI / 180.0F) * (float) var3 * 0.5F)); this.motionX *= 0.6D; this.motionZ *= 0.6D; this.setSprinting(false); } if (var5) { this.onCriticalHit(par1Entity); } if (var4 > 0) { this.onEnchantmentCritical(par1Entity); } if (var2 >= 18) { this.triggerAchievement(AchievementList.overkill); } this.setLastAttackingEntity(par1Entity); } ItemStack var7 = this.getCurrentEquippedItem(); if (var7 != null && par1Entity instanceof EntityLiving) { var7.hitEntity((EntityLiving) par1Entity, this); if (var7.stackSize <= 0) { var7.onItemDestroyedByUse(this); this.destroyCurrentEquippedItem(); } } if (par1Entity instanceof EntityLiving) { if (par1Entity.isEntityAlive()) { this.alertWolves((EntityLiving) par1Entity, true); } this.addStat(StatList.damageDealtStat, var2); int var8 = EnchantmentHelper.getFireAspectModifier(this.inventory, (EntityLiving) par1Entity); if (var8 > 0) { par1Entity.setFire(var8 * 4); } } this.addExhaustion(0.3F); } } }
/** Applies a velocity to each of the entities pushing them away from each other. Args: entity */ public void applyEntityCollision(Entity par1Entity) { if (!this.worldObj.isRemote) { if (par1Entity != this.riddenByEntity) { if (par1Entity instanceof EntityLiving && !(par1Entity instanceof EntityPlayer) && !(par1Entity instanceof EntityIronGolem) && this.minecartType == 0 && this.motionX * this.motionX + this.motionZ * this.motionZ > 0.01D && this.riddenByEntity == null && par1Entity.ridingEntity == null) { par1Entity.mountEntity(this); } double var2 = par1Entity.posX - this.posX; double var4 = par1Entity.posZ - this.posZ; double var6 = var2 * var2 + var4 * var4; if (var6 >= 9.999999747378752E-5D) { var6 = (double) MathHelper.sqrt_double(var6); var2 /= var6; var4 /= var6; double var8 = 1.0D / var6; if (var8 > 1.0D) { var8 = 1.0D; } var2 *= var8; var4 *= var8; var2 *= 0.10000000149011612D; var4 *= 0.10000000149011612D; var2 *= (double) (1.0F - this.entityCollisionReduction); var4 *= (double) (1.0F - this.entityCollisionReduction); var2 *= 0.5D; var4 *= 0.5D; if (par1Entity instanceof EntityMinecart) { double var10 = par1Entity.posX - this.posX; double var12 = par1Entity.posZ - this.posZ; Vec3 var14 = this.worldObj.getWorldVec3Pool().getVecFromPool(var10, 0.0D, var12).normalize(); Vec3 var15 = this.worldObj .getWorldVec3Pool() .getVecFromPool( (double) MathHelper.cos(this.rotationYaw * (float) Math.PI / 180.0F), 0.0D, (double) MathHelper.sin(this.rotationYaw * (float) Math.PI / 180.0F)) .normalize(); double var16 = Math.abs(var14.dotProduct(var15)); if (var16 < 0.800000011920929D) { return; } double var18 = par1Entity.motionX + this.motionX; double var20 = par1Entity.motionZ + this.motionZ; if (((EntityMinecart) par1Entity).minecartType == 2 && this.minecartType != 2) { this.motionX *= 0.20000000298023224D; this.motionZ *= 0.20000000298023224D; this.addVelocity(par1Entity.motionX - var2, 0.0D, par1Entity.motionZ - var4); par1Entity.motionX *= 0.949999988079071D; par1Entity.motionZ *= 0.949999988079071D; } else if (((EntityMinecart) par1Entity).minecartType != 2 && this.minecartType == 2) { par1Entity.motionX *= 0.20000000298023224D; par1Entity.motionZ *= 0.20000000298023224D; par1Entity.addVelocity(this.motionX + var2, 0.0D, this.motionZ + var4); this.motionX *= 0.949999988079071D; this.motionZ *= 0.949999988079071D; } else { var18 /= 2.0D; var20 /= 2.0D; this.motionX *= 0.20000000298023224D; this.motionZ *= 0.20000000298023224D; this.addVelocity(var18 - var2, 0.0D, var20 - var4); par1Entity.motionX *= 0.20000000298023224D; par1Entity.motionZ *= 0.20000000298023224D; par1Entity.addVelocity(var18 + var2, 0.0D, var20 + var4); } } else { this.addVelocity(-var2, 0.0D, -var4); par1Entity.addVelocity(var2 / 4.0D, 0.0D, var4 / 4.0D); } } } } }