Пример #1
0
  /** Main function called by run() every loop. */
  public void tick() {
    long var1 = System.nanoTime();
    ++this.tickCounter;

    if (this.startProfiling) {
      this.startProfiling = false;
      this.theProfiler.profilingEnabled = true;
      this.theProfiler.clearProfiling();
    }

    this.theProfiler.startSection("root");
    this.updateTimeLightAndEntities();

    if (var1 - this.nanoTimeSinceStatusRefresh >= 5000000000L) {
      this.nanoTimeSinceStatusRefresh = var1;
      this.statusResponse.setPlayerCountData(
          new ServerStatusResponse.PlayerCountData(
              this.getMaxPlayers(), this.getCurrentPlayerCount()));
      GameProfile[] var3 = new GameProfile[Math.min(this.getCurrentPlayerCount(), 12)];
      int var4 =
          MathHelper.getRandomIntegerInRange(
              this.random, 0, this.getCurrentPlayerCount() - var3.length);

      for (int var5 = 0; var5 < var3.length; ++var5) {
        var3[var5] =
            ((EntityPlayerMP) this.serverConfigManager.playerEntityList.get(var4 + var5))
                .getGameProfile();
      }

      Collections.shuffle(Arrays.asList(var3));
      this.statusResponse.getPlayerCountData().setPlayers(var3);
    }

    if (this.tickCounter % 900 == 0) {
      this.theProfiler.startSection("save");
      this.serverConfigManager.saveAllPlayerData();
      this.saveAllWorlds(true);
      this.theProfiler.endSection();
    }

    this.theProfiler.startSection("tallying");
    this.tickTimeArray[this.tickCounter % 100] = System.nanoTime() - var1;
    this.theProfiler.endSection();
    this.theProfiler.startSection("snooper");

    if (!this.usageSnooper.isSnooperRunning() && this.tickCounter > 100) {
      this.usageSnooper.startSnooper();
    }

    if (this.tickCounter % 6000 == 0) {
      this.usageSnooper.addMemoryStatsToSnooper();
    }

    this.theProfiler.endSection();
    this.theProfiler.endSection();
  }