/** Main function called by run() every loop. */ public void tick() { long var1 = System.nanoTime(); ++this.tickCounter; if (this.startProfiling) { this.startProfiling = false; this.theProfiler.profilingEnabled = true; this.theProfiler.clearProfiling(); } this.theProfiler.startSection("root"); this.updateTimeLightAndEntities(); if (var1 - this.nanoTimeSinceStatusRefresh >= 5000000000L) { this.nanoTimeSinceStatusRefresh = var1; this.statusResponse.setPlayerCountData( new ServerStatusResponse.PlayerCountData( this.getMaxPlayers(), this.getCurrentPlayerCount())); GameProfile[] var3 = new GameProfile[Math.min(this.getCurrentPlayerCount(), 12)]; int var4 = MathHelper.getRandomIntegerInRange( this.random, 0, this.getCurrentPlayerCount() - var3.length); for (int var5 = 0; var5 < var3.length; ++var5) { var3[var5] = ((EntityPlayerMP) this.serverConfigManager.playerEntityList.get(var4 + var5)) .getGameProfile(); } Collections.shuffle(Arrays.asList(var3)); this.statusResponse.getPlayerCountData().setPlayers(var3); } if (this.tickCounter % 900 == 0) { this.theProfiler.startSection("save"); this.serverConfigManager.saveAllPlayerData(); this.saveAllWorlds(true); this.theProfiler.endSection(); } this.theProfiler.startSection("tallying"); this.tickTimeArray[this.tickCounter % 100] = System.nanoTime() - var1; this.theProfiler.endSection(); this.theProfiler.startSection("snooper"); if (!this.usageSnooper.isSnooperRunning() && this.tickCounter > 100) { this.usageSnooper.startSnooper(); } if (this.tickCounter % 6000 == 0) { this.usageSnooper.addMemoryStatsToSnooper(); } this.theProfiler.endSection(); this.theProfiler.endSection(); }