@Override public void c() { if (this.world.v() && !this.world.isStatic) { float f = this.c(1.0F); if (f > 0.5F && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F && this.world.l( MathHelper.floor(this.locX), MathHelper.floor(this.locY), MathHelper.floor(this.locZ))) { ItemStack itemstack = this.getEquipment(4); if (itemstack != null) { if (itemstack.g()) { itemstack.setData(itemstack.j() + this.random.nextInt(2)); if (itemstack.j() >= itemstack.l()) { this.a(itemstack); this.setEquipment(4, (ItemStack) null); } } } } } if (this.world.isStatic && this.getSkeletonType() == 1) { this.a(0.72F, 2.34F); } super.c(); }
@Override public void d(ItemStack itemstack, World world, EntityHuman entityhuman) { if (itemstack.hasTag() && itemstack.getTag().getBoolean("map_is_scaling")) { WorldMap worldmap = Items.MAP.getSavedMap(itemstack, world); world = world.getServer().getServer().worlds.get(0); // CraftBukkit - use primary world for maps itemstack.setData(world.b("map")); WorldMap worldmap1 = new WorldMap("map_" + itemstack.getData()); worldmap1.scale = (byte) (worldmap.scale + 1); if (worldmap1.scale > 4) { worldmap1.scale = 4; } worldmap1.centerX = worldmap.centerX; worldmap1.centerZ = worldmap.centerZ; worldmap1.map = worldmap.map; worldmap1.c(); world.a("map_" + itemstack.getData(), worldmap1); // CraftBukkit start MapInitializeEvent event = new MapInitializeEvent(worldmap1.mapView); Bukkit.getServer().getPluginManager().callEvent(event); // CraftBukkit end } }
public WorldMap getSavedMap(ItemStack itemstack, World world) { World worldMain = world .getServer() .getServer() .worlds .get(0); // CraftBukkit - store reference to primary world String s = "map_" + itemstack.getData(); WorldMap worldmap = (WorldMap) worldMain.a(WorldMap.class, s); // CraftBukkit - use primary world for maps if (worldmap == null && !world.isStatic) { itemstack.setData(worldMain.b("map")); // CraftBukkit - use primary world for maps s = "map_" + itemstack.getData(); worldmap = new WorldMap(s); worldmap.scale = 3; int i = 128 * (1 << worldmap.scale); worldmap.centerX = Math.round((float) world.getWorldData().c() / (float) i) * i; worldmap.centerZ = Math.round(world.getWorldData().e() / i) * i; worldmap.map = (byte) ((WorldServer) world).dimension; // CraftBukkit - fixes Bukkit multiworld maps worldmap.c(); worldMain.a(s, worldmap); // CraftBukkit - use primary world for maps // CraftBukkit start MapInitializeEvent event = new MapInitializeEvent(worldmap.mapView); Bukkit.getServer().getPluginManager().callEvent(event); // CraftBukkit end } return worldmap; }
/** * Sets the electricity stored. * * @param itemstack the itemstack * @param f the f */ protected void setElectricityStored(ItemStack itemstack, float f) { if (itemstack.tag == null) { itemstack.setTag(new NBTTagCompound()); } float f1 = Math.max(Math.min(f, getElectricityCapacity()), 0.0F); itemstack.tag.setFloat("electricity", f1); itemstack.setData((int) (getElectricityCapacity() - f1)); }
/* (non-Javadoc) * @see net.minecraft.server.Item#addCreativeItems(java.util.ArrayList) */ public void addCreativeItems(ArrayList arraylist) { ItemStack itemstack = new ItemStack(this, 1); itemstack.setData((int) getElectricityCapacity()); arraylist.add(itemstack); ItemStack itemstack1 = new ItemStack(this, 1); setElectricityStored( itemstack1, ((ItemElectric) itemstack1.getItem()).getElectricityCapacity()); arraylist.add(itemstack1); }
/** * Gets the electricity stored. * * @param itemstack the itemstack * @return the electricity stored */ protected float getElectricityStored(ItemStack itemstack) { if (itemstack.tag == null) { return 0.0F; } else { float f = itemstack.tag.getFloat("electricity"); itemstack.setData((int) (getElectricityCapacity() - f)); return f; } }
/** * Called when item is crafted/smelted. Used only by maps so far. * * @param itemstack the itemstack * @param world the world * @param entityhuman the entityhuman */ public void d(ItemStack itemstack, World world, EntityHuman entityhuman) { itemstack.setData((int) getElectricityCapacity()); }
/** * Gets the charged item stack. * * @return the charged item stack */ public ItemStack getChargedItemStack() { ItemStack itemstack = new ItemStack(this); itemstack.setData((int) getElectricityCapacity()); return itemstack; }
public void e() { ItemStack itemstack = this.g.getItem(0); this.a = 0; int i = 0; byte b0 = 0; int j = 0; if (itemstack == null) { this.f.setItem(0, (ItemStack) null); this.a = 0; } else { ItemStack itemstack1 = itemstack.cloneItemStack(); ItemStack itemstack2 = this.g.getItem(1); Map map = EnchantmentManager.a(itemstack1); boolean flag = false; int k = b0 + itemstack.getRepairCost() + (itemstack2 == null ? 0 : itemstack2.getRepairCost()); this.l = 0; int l; int i1; int j1; int k1; int l1; Iterator iterator; Enchantment enchantment; if (itemstack2 != null) { flag = itemstack2.id == Item.ENCHANTED_BOOK.id && Item.ENCHANTED_BOOK.g(itemstack2).size() > 0; if (itemstack1.g() && Item.byId[itemstack1.id].a(itemstack, itemstack2)) { l = Math.min(itemstack1.j(), itemstack1.l() / 4); if (l <= 0) { this.f.setItem(0, (ItemStack) null); this.a = 0; return; } for (i1 = 0; l > 0 && i1 < itemstack2.count; ++i1) { j1 = itemstack1.j() - l; itemstack1.setData(j1); i += Math.max(1, l / 100) + map.size(); l = Math.min(itemstack1.j(), itemstack1.l() / 4); } this.l = i1; } else { if (!flag && (itemstack1.id != itemstack2.id || !itemstack1.g())) { this.f.setItem(0, (ItemStack) null); this.a = 0; return; } if (itemstack1.g() && !flag) { l = itemstack.l() - itemstack.j(); i1 = itemstack2.l() - itemstack2.j(); j1 = i1 + itemstack1.l() * 12 / 100; int i2 = l + j1; k1 = itemstack1.l() - i2; if (k1 < 0) { k1 = 0; } if (k1 < itemstack1.getData()) { itemstack1.setData(k1); i += Math.max(1, j1 / 100); } } Map map1 = EnchantmentManager.a(itemstack2); iterator = map1.keySet().iterator(); while (iterator.hasNext()) { j1 = ((Integer) iterator.next()).intValue(); enchantment = Enchantment.byId[j1]; k1 = map.containsKey(Integer.valueOf(j1)) ? ((Integer) map.get(Integer.valueOf(j1))).intValue() : 0; l1 = ((Integer) map1.get(Integer.valueOf(j1))).intValue(); int j2; if (k1 == l1) { ++l1; j2 = l1; } else { j2 = Math.max(l1, k1); } l1 = j2; int k2 = l1 - k1; boolean flag1 = enchantment.canEnchant(itemstack); if (this.n.abilities.canInstantlyBuild || itemstack.id == ItemEnchantedBook.ENCHANTED_BOOK.id) { flag1 = true; } Iterator iterator1 = map.keySet().iterator(); while (iterator1.hasNext()) { int l2 = ((Integer) iterator1.next()).intValue(); if (l2 != j1 && !enchantment.a(Enchantment.byId[l2])) { flag1 = false; i += k2; } } if (flag1) { if (l1 > enchantment.getMaxLevel()) { l1 = enchantment.getMaxLevel(); } map.put(Integer.valueOf(j1), Integer.valueOf(l1)); int i3 = 0; switch (enchantment.getRandomWeight()) { case 1: i3 = 8; break; case 2: i3 = 4; case 3: case 4: case 6: case 7: case 8: case 9: default: break; case 5: i3 = 2; break; case 10: i3 = 1; } if (flag) { i3 = Math.max(1, i3 / 2); } i += i3 * k2; } } } } if (this.m != null && this.m.length() > 0 && !this.m.equalsIgnoreCase(this.n.getLocale().c(itemstack.a())) && !this.m.equals(itemstack.getName())) { j = itemstack.g() ? 7 : itemstack.count * 5; i += j; if (itemstack.hasName()) { k += j / 2; } itemstack1.c(this.m); } l = 0; for (iterator = map.keySet().iterator(); iterator.hasNext(); k += l + k1 * l1) { j1 = ((Integer) iterator.next()).intValue(); enchantment = Enchantment.byId[j1]; k1 = ((Integer) map.get(Integer.valueOf(j1))).intValue(); l1 = 0; ++l; switch (enchantment.getRandomWeight()) { case 1: l1 = 8; break; case 2: l1 = 4; case 3: case 4: case 6: case 7: case 8: case 9: default: break; case 5: l1 = 2; break; case 10: l1 = 1; } if (flag) { l1 = Math.max(1, l1 / 2); } } if (flag) { k = Math.max(1, k / 2); } this.a = k + i; if (i <= 0) { itemstack1 = null; } if (j == i && j > 0 && this.a >= 40) { this.h .getLogger() .info("Naming an item only, cost too high; giving discount to cap cost to 39 levels"); this.a = 39; } if (this.a >= 40 && !this.n.abilities.canInstantlyBuild) { itemstack1 = null; } if (itemstack1 != null) { i1 = itemstack1.getRepairCost(); if (itemstack2 != null && i1 < itemstack2.getRepairCost()) { i1 = itemstack2.getRepairCost(); } if (itemstack1.hasName()) { i1 -= 9; } if (i1 < 0) { i1 = 0; } i1 += 2; itemstack1.setRepairCost(i1); EnchantmentManager.a(map, itemstack1); } this.f.setItem(0, itemstack1); this.b(); } }