Пример #1
0
 private static boolean canMergeItems(ItemStack itemstack, ItemStack itemstack1) {
   return itemstack.getItem() != itemstack1.getItem()
       ? false
       : (itemstack.getData() != itemstack1.getData()
           ? false
           : (itemstack.count > itemstack.getMaxStackSize()
               ? false
               : ItemStack.equals(itemstack, itemstack1)));
 }
Пример #2
0
  public void a(Packet102WindowClick packet102windowclick) {
    // CraftBukkit start
    if (this.player.dead) {
      return;
    }
    // CraftBukkit end

    if (this.player.activeContainer.f == packet102windowclick.a
        && this.player.activeContainer.c(this.player)) {
      ItemStack itemstack =
          this.player.activeContainer.a(
              packet102windowclick.b, packet102windowclick.c, packet102windowclick.f, this.player);

      if (ItemStack.equals(packet102windowclick.e, itemstack)) {
        this.player.netServerHandler.sendPacket(
            new Packet106Transaction(packet102windowclick.a, packet102windowclick.d, true));
        this.player.h = true;
        this.player.activeContainer.a();
        this.player.y();
        this.player.h = false;
      } else {
        this.n.put(
            Integer.valueOf(this.player.activeContainer.f), Short.valueOf(packet102windowclick.d));
        this.player.netServerHandler.sendPacket(
            new Packet106Transaction(packet102windowclick.a, packet102windowclick.d, false));
        this.player.activeContainer.a(this.player, false);
        ArrayList arraylist = new ArrayList();

        for (int i = 0; i < this.player.activeContainer.e.size(); ++i) {
          arraylist.add(((Slot) this.player.activeContainer.e.get(i)).getItem());
        }

        this.player.a(this.player.activeContainer, arraylist);
      }
    }
  }
Пример #3
0
  public void a(Packet15Place packet15place) {
    WorldServer worldserver = this.minecraftServer.a(this.player.dimension);

    // CraftBukkit start
    if (this.player.dead) {
      return;
    }

    // This is b horrible hack needed because the client sends 2 packets on 'right mouse click'
    // aimed at b block. We shouldn't need to get the second packet if the data is handled
    // but we cannot know what the client will do, so we might still get it
    //
    // If the time between packets is small enough, and the 'signature' similar, we discard the
    // second one. This sadly has to remain until Mojang makes their packets saner. :(
    //  -- Grum

    if (packet15place.face == 255) {
      if (packet15place.itemstack != null
          && packet15place.itemstack.id == lastMaterial
          && lastPacket != null
          && packet15place.timestamp - lastPacket < 100) {
        lastPacket = null;
        return;
      }
    } else {
      lastMaterial = packet15place.itemstack == null ? -1 : packet15place.itemstack.id;
      lastPacket = packet15place.timestamp;
    }

    // CraftBukkit - if rightclick decremented the item, always send the update packet.
    // this is not here for CraftBukkit's own functionality; rather it is to fix
    // b notch bug where the item doesn't update correctly.
    boolean always = false;

    // CraftBukkit end

    ItemStack itemstack = this.player.inventory.getItemInHand();
    boolean flag =
        worldserver.weirdIsOpCache =
            worldserver.worldProvider.dimension != 0
                || this.minecraftServer.serverConfigurationManager.isOp(this.player.name);

    if (packet15place.face == 255) {
      if (itemstack == null) {
        return;
      }

      // CraftBukkit start
      int itemstackAmount = itemstack.count;
      PlayerInteractEvent event =
          CraftEventFactory.callPlayerInteractEvent(this.player, Action.RIGHT_CLICK_AIR, itemstack);
      if (event.useItemInHand() != Event.Result.DENY) {
        this.player.itemInWorldManager.useItem(this.player, this.player.world, itemstack);
      }

      // CraftBukkit - notch decrements the counter by 1 in the above method with food,
      // snowballs and so forth, but he does it in b place that doesn't cause the
      // inventory update packet to get sent
      always = (itemstack.count != itemstackAmount);
      // CraftBukkit end
    } else {
      int i = packet15place.a;
      int j = packet15place.b;
      int k = packet15place.c;
      int l = packet15place.face;
      ChunkCoordinates chunkcoordinates = worldserver.getSpawn();
      int i1 = (int) MathHelper.abs((float) (i - chunkcoordinates.x));
      int j1 = (int) MathHelper.abs((float) (k - chunkcoordinates.z));

      if (i1 > j1) {
        j1 = i1;
      }

      // CraftBukkit start - Check if we can actually do something over this large a distance
      Location eyeLoc = getPlayer().getEyeLocation();
      if (Math.pow(eyeLoc.getX() - i, 2)
              + Math.pow(eyeLoc.getY() - j, 2)
              + Math.pow(eyeLoc.getZ() - k, 2)
          > PLACE_DISTANCE_SQUARED) {
        return;
      }
      flag = true; // spawn protection moved to ItemBlock!!!
      // CraftBukkit end

      if (j1 > 16 || flag) {
        this.player.itemInWorldManager.interact(this.player, worldserver, itemstack, i, j, k, l);
      }

      this.player.netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, worldserver));
      if (l == 0) {
        --j;
      }

      if (l == 1) {
        ++j;
      }

      if (l == 2) {
        --k;
      }

      if (l == 3) {
        ++k;
      }

      if (l == 4) {
        --i;
      }

      if (l == 5) {
        ++i;
      }

      this.player.netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, worldserver));
    }

    itemstack = this.player.inventory.getItemInHand();
    if (itemstack != null && itemstack.count == 0) {
      this.player.inventory.items[this.player.inventory.itemInHandIndex] = null;
    }

    this.player.h = true;
    this.player.inventory.items[this.player.inventory.itemInHandIndex] =
        ItemStack.b(this.player.inventory.items[this.player.inventory.itemInHandIndex]);
    Slot slot =
        this.player.activeContainer.a(this.player.inventory, this.player.inventory.itemInHandIndex);

    this.player.activeContainer.a();
    this.player.h = false;
    // CraftBukkit
    if (!ItemStack.equals(this.player.inventory.getItemInHand(), packet15place.itemstack)
        || always) {
      this.sendPacket(
          new Packet103SetSlot(
              this.player.activeContainer.f, slot.a, this.player.inventory.getItemInHand()));
    }

    worldserver.weirdIsOpCache = false;
  }
Пример #4
0
  public boolean handleInventoryClick(
      Packet102WindowClick packet,
      InventorySlotType type,
      SpoutCraftItemStack slot,
      SpoutCraftItemStack cursor,
      Inventory inventory) {
    InventoryClickEvent event = null;
    Result result = Result.DEFAULT;
    boolean success = false;
    final int LEFT_CLICK = 0;
    final int RIGHT_CLICK = 1;
    int click = packet.c;

    // clicked on bottom player inventory
    if (!(this.player.activeContainer instanceof ContainerPlayer)
        && this.player.defaultContainer instanceof ContainerPlayer
        && packet.b >= inventory.getSize()) {
      int activeSlot = packet.b - inventory.getSize() + 9;
      if (activeSlot >= this.getPlayer().getInventory().getSize()) {
        activeSlot -= this.getPlayer().getInventory().getSize();
      }
      type = getInventorySlotType(activeSlot);
      event =
          new InventoryPlayerClickEvent(
              this.getPlayer(),
              this.getPlayer().getInventory(),
              type,
              slot,
              cursor,
              activeSlot,
              click == LEFT_CLICK,
              packet.f,
              activeLocation);
    } else {
      event =
          new InventoryClickEvent(
              this.getPlayer(),
              inventory,
              type,
              slot,
              cursor,
              packet.b,
              click == LEFT_CLICK,
              packet.f,
              activeLocation);
    }

    if (event != null) {
      Bukkit.getServer().getPluginManager().callEvent(event);
      result = event.getResult();
      cursor = SpoutCraftItemStack.getCraftItemStack(event.getCursor());
      slot = SpoutCraftItemStack.getCraftItemStack(event.getItem());
    }

    // initialize setup
    ItemStack itemstack = slot != null ? slot.getHandle() : null;
    ItemStack cursorstack = cursor != null ? cursor.getHandle() : null;

    // NOTE: Successful means that its successful as-is; thus, only becomes true for default
    // behaviour

    switch (result) {
      case DEFAULT:
        itemstack = this.player.activeContainer.a(packet.b, packet.c, packet.f, this.player);
        success = ItemStack.equals(packet.e, itemstack);
        break;
      case DENY:
        if (packet.b != -999) { // Only swap if target is not OUTSIDE
          if (itemstack != null) {
            setActiveSlot(packet.b, itemstack);
            setCursorSlot((ItemStack) null);
          }
          if (event.getCursor() != null) {
            setActiveSlot(packet.b, itemstack);
            setCursorSlot(cursorstack);
          }
        }

        break;
      case ALLOW: // Allow the placement unconditionally
        if (packet.b == -999) { // Clicked outside, just defer to default
          itemstack = this.player.activeContainer.a(packet.b, packet.c, packet.f, this.player);
        } else {
          if (click == LEFT_CLICK
              && (itemstack != null
                  && cursorstack != null
                  && itemstack.doMaterialsMatch(cursorstack))) {
            // Left-click full slot with full cursor of same item; merge stacks
            itemstack.count += cursorstack.count;
            cursorstack = null;
          } else if (click == LEFT_CLICK
              || (itemstack != null
                  && cursorstack != null
                  && !itemstack.doMaterialsMatch(cursorstack))) {
            // Either left-click, or right-click full slot with full cursor of different item; just
            // swap contents
            ItemStack temp = itemstack;
            itemstack = cursorstack;
            cursorstack = temp;
          } else if (click == RIGHT_CLICK) { // Right-click with either slot or cursor empty
            if (itemstack == null) { // Slot empty; drop one
              if (cursorstack != null) {
                itemstack = cursorstack.a(1);
                if (cursorstack.count == 0) {
                  cursorstack = null;
                }
              }
            } else if (cursorstack == null) { // Cursor empty; take half
              cursorstack = itemstack.a((itemstack.count + 1) / 2);
            } else { // Neither empty, but same item; drop one
              ItemStack drop = cursorstack.a(1);
              itemstack.count += drop.count;
              if (cursorstack.count == 0) {
                cursorstack = null;
              }
            }
          }
          // update the stacks
          setActiveSlot(packet.b, itemstack);
          setCursorSlot(cursorstack);
        }
        break;
    }
    return success;
  }
Пример #5
0
  protected boolean a(ItemStack itemstack, int i, int j, boolean flag) {
    boolean flag1 = false;
    int k = i;

    if (flag) {
      k = j - 1;
    }

    Slot slot;
    ItemStack itemstack1;

    if (itemstack.isStackable()) {
      while (itemstack.count > 0 && (!flag && k < j || flag && k >= i)) {
        slot = (Slot) this.c.get(k);
        itemstack1 = slot.getItem();
        if (itemstack1 != null
            && itemstack1.id == itemstack.id
            && (!itemstack.usesData() || itemstack.getData() == itemstack1.getData())
            && ItemStack.equals(itemstack, itemstack1)) {
          int l = itemstack1.count + itemstack.count;

          if (l <= itemstack.getMaxStackSize()) {
            itemstack.count = 0;
            itemstack1.count = l;
            slot.e();
            flag1 = true;
          } else if (itemstack1.count < itemstack.getMaxStackSize()) {
            itemstack.count -= itemstack.getMaxStackSize() - itemstack1.count;
            itemstack1.count = itemstack.getMaxStackSize();
            slot.e();
            flag1 = true;
          }
        }

        if (flag) {
          --k;
        } else {
          ++k;
        }
      }
    }

    if (itemstack.count > 0) {
      if (flag) {
        k = j - 1;
      } else {
        k = i;
      }

      while (!flag && k < j || flag && k >= i) {
        slot = (Slot) this.c.get(k);
        itemstack1 = slot.getItem();
        if (itemstack1 == null) {
          slot.set(itemstack.cloneItemStack());
          slot.e();
          itemstack.count = 0;
          flag1 = true;
          break;
        }

        if (flag) {
          --k;
        } else {
          ++k;
        }
      }
    }

    return flag1;
  }
Пример #6
0
  public ItemStack clickItem(int i, int j, int k, EntityHuman entityhuman) {
    ItemStack itemstack = null;
    PlayerInventory playerinventory = entityhuman.inventory;
    Slot slot;
    ItemStack itemstack1;
    int l;
    ItemStack itemstack2;

    if ((k == 0 || k == 1) && (j == 0 || j == 1)) {
      if (i == -999) {
        if (playerinventory.getCarried() != null && i == -999) {
          if (j == 0) {
            entityhuman.drop(playerinventory.getCarried());
            playerinventory.setCarried((ItemStack) null);
          }

          if (j == 1) {
            // CraftBukkit start - store a reference
            ItemStack itemstack3 = playerinventory.getCarried();
            if (itemstack3.count > 0) {
              entityhuman.drop(itemstack3.a(1));
            }

            if (itemstack3.count == 0) {
              // CraftBukkit end
              playerinventory.setCarried((ItemStack) null);
            }
          }
        }
      } else if (k == 1) {
        slot = (Slot) this.c.get(i);
        if (slot != null && slot.a(entityhuman)) {
          itemstack1 = this.b(entityhuman, i);
          if (itemstack1 != null) {
            int i1 = itemstack1.id;

            itemstack = itemstack1.cloneItemStack();
            if (slot != null && slot.getItem() != null && slot.getItem().id == i1) {
              this.a(i, j, true, entityhuman);
            }
          }
        }
      } else {
        if (i < 0) {
          return null;
        }

        slot = (Slot) this.c.get(i);
        if (slot != null) {
          itemstack1 = slot.getItem();
          ItemStack itemstack3 = playerinventory.getCarried();

          if (itemstack1 != null) {
            itemstack = itemstack1.cloneItemStack();
          }

          if (itemstack1 == null) {
            if (itemstack3 != null && slot.isAllowed(itemstack3)) {
              l = j == 0 ? itemstack3.count : 1;
              if (l > slot.a()) {
                l = slot.a();
              }

              // CraftBukkit start
              if (itemstack3.count >= l) {
                slot.set(itemstack3.a(l));
              }
              // CraftBukkit end

              if (itemstack3.count == 0) {
                playerinventory.setCarried((ItemStack) null);
              }
            }
          } else if (slot.a(entityhuman)) {
            if (itemstack3 == null) {
              l = j == 0 ? itemstack1.count : (itemstack1.count + 1) / 2;
              itemstack2 = slot.a(l);
              playerinventory.setCarried(itemstack2);
              if (itemstack1.count == 0) {
                slot.set((ItemStack) null);
              }

              slot.a(entityhuman, playerinventory.getCarried());
            } else if (slot.isAllowed(itemstack3)) {
              if (itemstack1.id == itemstack3.id
                  && (!itemstack1.usesData() || itemstack1.getData() == itemstack3.getData())
                  && ItemStack.equals(itemstack1, itemstack3)) {
                l = j == 0 ? itemstack3.count : 1;
                if (l > slot.a() - itemstack1.count) {
                  l = slot.a() - itemstack1.count;
                }

                if (l > itemstack3.getMaxStackSize() - itemstack1.count) {
                  l = itemstack3.getMaxStackSize() - itemstack1.count;
                }

                itemstack3.a(l);
                if (itemstack3.count == 0) {
                  playerinventory.setCarried((ItemStack) null);
                }

                itemstack1.count += l;
              } else if (itemstack3.count <= slot.a()) {
                slot.set(itemstack3);
                playerinventory.setCarried(itemstack1);
              }
            } else if (itemstack1.id == itemstack3.id
                && itemstack3.getMaxStackSize() > 1
                && (!itemstack1.usesData() || itemstack1.getData() == itemstack3.getData())
                && ItemStack.equals(itemstack1, itemstack3)) {
              l = itemstack1.count;
              if (l > 0 && l + itemstack3.count <= itemstack3.getMaxStackSize()) {
                itemstack3.count += l;
                itemstack1 = slot.a(l);
                if (itemstack1.count == 0) {
                  slot.set((ItemStack) null);
                }

                slot.a(entityhuman, playerinventory.getCarried());
              }
            }
          }

          slot.e();
        }
      }
    } else if (k == 2 && j >= 0 && j < 9) {
      slot = (Slot) this.c.get(i);
      if (slot.a(entityhuman)) {
        itemstack1 = playerinventory.getItem(j);
        boolean flag =
            itemstack1 == null || slot.inventory == playerinventory && slot.isAllowed(itemstack1);

        l = -1;
        if (!flag) {
          l = playerinventory.i();
          flag |= l > -1;
        }

        if (slot.d() && flag) {
          itemstack2 = slot.getItem();
          playerinventory.setItem(j, itemstack2);
          if ((slot.inventory != playerinventory || !slot.isAllowed(itemstack1))
              && itemstack1 != null) {
            if (l > -1) {
              playerinventory.pickup(itemstack1);
              slot.set((ItemStack) null);
              slot.a(entityhuman, itemstack2);
            }
          } else {
            slot.set(itemstack1);
            slot.a(entityhuman, itemstack2);
          }
        } else if (!slot.d() && itemstack1 != null && slot.isAllowed(itemstack1)) {
          playerinventory.setItem(j, (ItemStack) null);
          slot.set(itemstack1);
        }
      }
    } else if (k == 3
        && entityhuman.abilities.canInstantlyBuild
        && playerinventory.getCarried() == null
        && i >= 0) {
      slot = (Slot) this.c.get(i);
      if (slot != null && slot.d()) {
        itemstack1 = slot.getItem().cloneItemStack();
        itemstack1.count = itemstack1.getMaxStackSize();
        playerinventory.setCarried(itemstack1);
      }
    }

    return itemstack;
  }