Пример #1
0
 public boolean o(Entity entity) {
   return this.world.a(
           this.world
               .getVec3DPool()
               .create(this.locX, this.locY + (double) this.getHeadHeight(), this.locZ),
           this.world
               .getVec3DPool()
               .create(entity.locX, entity.locY + (double) entity.getHeadHeight(), entity.locZ))
       == null;
 }
Пример #2
0
  public void a(Entity entity, float f, float f1) {
    this.e = entity.locX;
    if (entity instanceof EntityLiving) {
      this.f = entity.locY + (double) entity.getHeadHeight();
    } else {
      this.f = (entity.boundingBox.b + entity.boundingBox.e) / 2.0D;
    }

    this.g = entity.locZ;
    this.b = f;
    this.c = f1;
    this.d = true;
  }
Пример #3
0
  protected boolean c(Entity entity) {
    Vec3D vec3d =
        Vec3D.a(
            this.locX - entity.locX,
            this.boundingBox.b
                + (double) (this.length / 2.0F)
                - entity.locY
                + (double) entity.getHeadHeight(),
            this.locZ - entity.locZ);

    vec3d = vec3d.a();
    double d0 = 16.0D;
    double d1 = this.locX + (this.random.nextDouble() - 0.5D) * 8.0D - vec3d.a * d0;
    double d2 = this.locY + (double) (this.random.nextInt(16) - 8) - vec3d.b * d0;
    double d3 = this.locZ + (this.random.nextDouble() - 0.5D) * 8.0D - vec3d.c * d0;

    return this.k(d1, d2, d3);
  }
Пример #4
0
  public void c() {
    this.motY *= 0.6000000238418579D;
    double d0;
    double d1;
    double d2;

    if (!this.world.isStatic && this.q(0) > 0) {
      Entity entity = this.world.getEntity(this.q(0));

      if (entity != null) {
        if (this.locY < entity.locY || !this.bV() && this.locY < entity.locY + 5.0D) {
          if (this.motY < 0.0D) {
            this.motY = 0.0D;
          }

          this.motY += (0.5D - this.motY) * 0.6000000238418579D;
        }

        double d3 = entity.locX - this.locX;

        d0 = entity.locZ - this.locZ;
        d1 = d3 * d3 + d0 * d0;
        if (d1 > 9.0D) {
          d2 = (double) MathHelper.sqrt(d1);
          this.motX += (d3 / d2 * 0.5D - this.motX) * 0.6000000238418579D;
          this.motZ += (d0 / d2 * 0.5D - this.motZ) * 0.6000000238418579D;
        }
      }
    }

    if (this.motX * this.motX + this.motZ * this.motZ > 0.05000000074505806D) {
      this.yaw = (float) Math.atan2(this.motZ, this.motX) * 57.295776F - 90.0F;
    }

    super.c();

    int i;

    for (i = 0; i < 2; ++i) {
      this.bs[i] = this.bq[i];
      this.br[i] = this.bp[i];
    }

    int j;

    for (i = 0; i < 2; ++i) {
      j = this.q(i + 1);
      Entity entity1 = null;

      if (j > 0) {
        entity1 = this.world.getEntity(j);
      }

      if (entity1 != null) {
        d0 = this.r(i + 1);
        d1 = this.s(i + 1);
        d2 = this.t(i + 1);
        double d4 = entity1.locX - d0;
        double d5 = entity1.locY + (double) entity1.getHeadHeight() - d1;
        double d6 = entity1.locZ - d2;
        double d7 = (double) MathHelper.sqrt(d4 * d4 + d6 * d6);
        float f = (float) (Math.atan2(d6, d4) * 180.0D / 3.1415927410125732D) - 90.0F;
        float f1 = (float) (-(Math.atan2(d5, d7) * 180.0D / 3.1415927410125732D));

        this.bp[i] = this.b(this.bp[i], f1, 40.0F);
        this.bq[i] = this.b(this.bq[i], f, 10.0F);
      } else {
        this.bq[i] = this.b(this.bq[i], this.aN, 10.0F);
      }
    }

    boolean flag = this.bV();

    for (j = 0; j < 3; ++j) {
      double d8 = this.r(j);
      double d9 = this.s(j);
      double d10 = this.t(j);

      this.world.addParticle(
          "smoke",
          d8 + this.random.nextGaussian() * 0.30000001192092896D,
          d9 + this.random.nextGaussian() * 0.30000001192092896D,
          d10 + this.random.nextGaussian() * 0.30000001192092896D,
          0.0D,
          0.0D,
          0.0D);
      if (flag && this.world.random.nextInt(4) == 0) {
        this.world.addParticle(
            "mobSpell",
            d8 + this.random.nextGaussian() * 0.30000001192092896D,
            d9 + this.random.nextGaussian() * 0.30000001192092896D,
            d10 + this.random.nextGaussian() * 0.30000001192092896D,
            0.699999988079071D,
            0.699999988079071D,
            0.5D);
      }
    }

    if (this.bU() > 0) {
      for (j = 0; j < 3; ++j) {
        this.world.addParticle(
            "mobSpell",
            this.locX + this.random.nextGaussian() * 1.0D,
            this.locY + (double) (this.random.nextFloat() * 3.3F),
            this.locZ + this.random.nextGaussian() * 1.0D,
            0.699999988079071D,
            0.699999988079071D,
            0.8999999761581421D);
      }
    }
  }
Пример #5
0
  /** Does the first part of the explosion (destroy blocks) */
  public void a() {
    float var1 = this.size;
    HashSet var2 = new HashSet();
    int var3;
    int var4;
    int var5;
    double var6;
    double var8;
    double var10;

    for (var3 = 0; var3 < this.field_77289_h; ++var3) {
      for (var4 = 0; var4 < this.field_77289_h; ++var4) {
        for (var5 = 0; var5 < this.field_77289_h; ++var5) {
          if (var3 == 0
              || var3 == this.field_77289_h - 1
              || var4 == 0
              || var4 == this.field_77289_h - 1
              || var5 == 0
              || var5 == this.field_77289_h - 1) {
            double var12 =
                (double) ((float) var3 / ((float) this.field_77289_h - 1.0F) * 2.0F - 1.0F);
            double var14 =
                (double) ((float) var4 / ((float) this.field_77289_h - 1.0F) * 2.0F - 1.0F);
            double var16 =
                (double) ((float) var5 / ((float) this.field_77289_h - 1.0F) * 2.0F - 1.0F);
            double var18 = Math.sqrt(var12 * var12 + var14 * var14 + var16 * var16);
            var12 /= var18;
            var14 /= var18;
            var16 /= var18;
            float var20 = this.size * (0.7F + this.world.random.nextFloat() * 0.6F);
            var6 = this.posX;
            var8 = this.posY;
            var10 = this.posZ;

            for (float var21 = 0.3F; var20 > 0.0F; var20 -= var21 * 0.75F) {
              int var22 = MathHelper.floor(var6);
              int var23 = MathHelper.floor(var8);
              int var24 = MathHelper.floor(var10);
              int var25 = this.world.getTypeId(var22, var23, var24);

              if (var25 > 0) {
                Block var26 = Block.byId[var25];
                float var27 =
                    this.source != null
                        ? this.source.func_82146_a(this, var26, var22, var23, var24)
                        : var26.getExplosionResistance(
                            this.source,
                            this.world,
                            var22,
                            var23,
                            var24,
                            this.posX,
                            this.posY,
                            this.posZ);
                var20 -= (var27 + 0.3F) * var21;
              }

              if (var20 > 0.0F) {
                var2.add(new ChunkPosition(var22, var23, var24));
              }

              var6 += var12 * (double) var21;
              var8 += var14 * (double) var21;
              var10 += var16 * (double) var21;
            }
          }
        }
      }
    }

    this.field_77281_g.addAll(var2);
    this.size *= 2.0F;
    var3 = MathHelper.floor(this.posX - (double) this.size - 1.0D);
    var4 = MathHelper.floor(this.posX + (double) this.size + 1.0D);
    var5 = MathHelper.floor(this.posY - (double) this.size - 1.0D);
    int var28 = MathHelper.floor(this.posY + (double) this.size + 1.0D);
    int var13 = MathHelper.floor(this.posZ - (double) this.size - 1.0D);
    int var29 = MathHelper.floor(this.posZ + (double) this.size + 1.0D);
    List var15 =
        this.world.getEntities(
            this.source,
            AxisAlignedBB.a()
                .a(
                    (double) var3,
                    (double) var5,
                    (double) var13,
                    (double) var4,
                    (double) var28,
                    (double) var29));
    Vec3D var30 = this.world.getVec3DPool().create(this.posX, this.posY, this.posZ);

    for (int var17 = 0; var17 < var15.size(); ++var17) {
      Entity var31 = (Entity) var15.get(var17);
      double var19 = var31.f(this.posX, this.posY, this.posZ) / (double) this.size;

      if (var19 <= 1.0D) {
        var6 = var31.locX - this.posX;
        var8 = var31.locY + (double) var31.getHeadHeight() - this.posY;
        var10 = var31.locZ - this.posZ;
        double var33 = (double) MathHelper.sqrt(var6 * var6 + var8 * var8 + var10 * var10);

        if (var33 != 0.0D) {
          var6 /= var33;
          var8 /= var33;
          var10 /= var33;
          double var32 = (double) this.world.a(var30, var31.boundingBox);
          double var34 = (1.0D - var19) * var32;
          var31.damageEntity(
              DamageSource.EXPLOSION,
              (int) ((var34 * var34 + var34) / 2.0D * 8.0D * (double) this.size + 1.0D));
          var31.motX += var6 * var34;
          var31.motY += var8 * var34;
          var31.motZ += var10 * var34;

          if (var31 instanceof EntityHuman) {
            this.field_77288_k.put(
                (EntityHuman) var31,
                this.world.getVec3DPool().create(var6 * var34, var8 * var34, var10 * var34));
          }
        }
      }
    }

    this.size = var1;
  }
Пример #6
0
  public void a() {
    // CraftBukkit start
    if (this.size < 0.1F) {
      return;
    }
    // CraftBukkit end

    float f = this.size;
    HashSet hashset = new HashSet();

    int i;
    int j;
    int k;
    double d0;
    double d1;
    double d2;

    for (i = 0; i < this.i; ++i) {
      for (j = 0; j < this.i; ++j) {
        for (k = 0; k < this.i; ++k) {
          if (i == 0 || i == this.i - 1 || j == 0 || j == this.i - 1 || k == 0 || k == this.i - 1) {
            double d3 = (double) ((float) i / ((float) this.i - 1.0F) * 2.0F - 1.0F);
            double d4 = (double) ((float) j / ((float) this.i - 1.0F) * 2.0F - 1.0F);
            double d5 = (double) ((float) k / ((float) this.i - 1.0F) * 2.0F - 1.0F);
            double d6 = Math.sqrt(d3 * d3 + d4 * d4 + d5 * d5);

            d3 /= d6;
            d4 /= d6;
            d5 /= d6;
            float f1 = this.size * (0.7F + this.world.random.nextFloat() * 0.6F);

            d0 = this.posX;
            d1 = this.posY;
            d2 = this.posZ;

            for (float f2 = 0.3F; f1 > 0.0F; f1 -= f2 * 0.75F) {
              int l = MathHelper.floor(d0);
              int i1 = MathHelper.floor(d1);
              int j1 = MathHelper.floor(d2);
              int k1 = this.world.getTypeId(l, i1, j1);

              if (k1 > 0) {
                Block block = Block.byId[k1];
                float f3 =
                    this.source != null
                        ? this.source.a(this, this.world, l, i1, j1, block)
                        : block.a(this.source);

                f1 -= (f3 + 0.3F) * f2;
              }

              if (f1 > 0.0F
                  && (this.source == null || this.source.a(this, this.world, l, i1, j1, k1, f1))
                  && i1 < 256
                  && i1 >= 0) { // CraftBukkit - don't wrap explosions
                hashset.add(new ChunkPosition(l, i1, j1));
              }

              d0 += d3 * (double) f2;
              d1 += d4 * (double) f2;
              d2 += d5 * (double) f2;
            }
          }
        }
      }
    }

    this.blocks.addAll(hashset);
    this.size *= 2.0F;
    i = MathHelper.floor(this.posX - (double) this.size - 1.0D);
    j = MathHelper.floor(this.posX + (double) this.size + 1.0D);
    k = MathHelper.floor(this.posY - (double) this.size - 1.0D);
    int l1 = MathHelper.floor(this.posY + (double) this.size + 1.0D);
    int i2 = MathHelper.floor(this.posZ - (double) this.size - 1.0D);
    int j2 = MathHelper.floor(this.posZ + (double) this.size + 1.0D);
    List list =
        this.world.getEntities(
            this.source,
            AxisAlignedBB.a()
                .a((double) i, (double) k, (double) i2, (double) j, (double) l1, (double) j2));
    Vec3D vec3d = this.world.getVec3DPool().create(this.posX, this.posY, this.posZ);

    for (int k2 = 0; k2 < list.size(); ++k2) {
      Entity entity = (Entity) list.get(k2);
      double d7 = entity.f(this.posX, this.posY, this.posZ) / (double) this.size;

      if (d7 <= 1.0D) {
        d0 = entity.locX - this.posX;
        d1 = entity.locY + (double) entity.getHeadHeight() - this.posY;
        d2 = entity.locZ - this.posZ;
        double d8 = (double) MathHelper.sqrt(d0 * d0 + d1 * d1 + d2 * d2);

        if (d8 != 0.0D) {
          d0 /= d8;
          d1 /= d8;
          d2 /= d8;
          double d9 = (double) this.world.a(vec3d, entity.boundingBox);
          double d10 = (1.0D - d7) * d9;

          // CraftBukkit start - Explosion damage hook
          org.bukkit.entity.Entity damagee = (entity == null) ? null : entity.getBukkitEntity();
          float damageDone =
              (float) ((int) ((d10 * d10 + d10) / 2.0D * 8.0D * (double) this.size + 1.0D));

          if (damagee == null) {
            // nothing was hurt
          } else if (this.source == null) { // Block explosion (without an entity source; bed etc.)
            EntityDamageByBlockEvent event =
                new EntityDamageByBlockEvent(
                    null, damagee, EntityDamageEvent.DamageCause.BLOCK_EXPLOSION, damageDone);
            Bukkit.getPluginManager().callEvent(event);

            if (!event.isCancelled()) {
              damagee.setLastDamageCause(event);
              entity.damageEntity(DamageSource.explosion(this), (float) event.getDamage());
              double d11 = EnchantmentProtection.a(entity, d10);

              entity.motX += d0 * d11;
              entity.motY += d1 * d11;
              entity.motZ += d2 * d11;
              if (entity instanceof EntityHuman) {
                this.l.put(
                    (EntityHuman) entity,
                    this.world.getVec3DPool().create(d0 * d10, d1 * d10, d2 * d10));
              }
            }
          } else {
            final org.bukkit.entity.Entity damager = this.source.getBukkitEntity();
            final EntityDamageEvent.DamageCause damageCause;

            if (damager instanceof org.bukkit.entity.TNTPrimed) {
              damageCause = EntityDamageEvent.DamageCause.BLOCK_EXPLOSION;
            } else {
              damageCause = EntityDamageEvent.DamageCause.ENTITY_EXPLOSION;
            }

            EntityDamageByEntityEvent event =
                new EntityDamageByEntityEvent(damager, damagee, damageCause, damageDone);
            Bukkit.getPluginManager().callEvent(event);

            if (!event.isCancelled()) {
              entity.getBukkitEntity().setLastDamageCause(event);
              entity.damageEntity(DamageSource.explosion(this), (float) event.getDamage());

              entity.motX += d0 * d10;
              entity.motY += d1 * d10;
              entity.motZ += d2 * d10;
              if (entity instanceof EntityHuman) {
                this.l.put(
                    (EntityHuman) entity,
                    this.world.getVec3DPool().create(d0 * d10, d1 * d10, d2 * d10));
              }
            }
          }
          // CraftBukkit end
        }
      }
    }

    this.size = f;
  }
Пример #7
0
  public void a() {
    // CraftBukkit start
    if (this.size < 0.1F) {
      return;
    }
    // CraftBukkit end
    HashSet hashset = Sets.newHashSet();
    boolean flag = true;

    int i;
    int j;

    for (int k = 0; k < 16; ++k) {
      for (i = 0; i < 16; ++i) {
        for (j = 0; j < 16; ++j) {
          if (k == 0 || k == 15 || i == 0 || i == 15 || j == 0 || j == 15) {
            double d0 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
            double d1 = (double) ((float) i / 15.0F * 2.0F - 1.0F);
            double d2 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
            double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);

            d0 /= d3;
            d1 /= d3;
            d2 /= d3;
            float f = this.size * (0.7F + this.world.random.nextFloat() * 0.6F);
            double d4 = this.posX;
            double d5 = this.posY;
            double d6 = this.posZ;

            for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
              BlockPosition blockposition = new BlockPosition(d4, d5, d6);
              IBlockData iblockdata = this.world.getType(blockposition);

              if (iblockdata.getBlock().getMaterial() != Material.AIR) {
                float f2 =
                    this.source != null
                        ? this.source.a(this, this.world, blockposition, iblockdata)
                        : iblockdata.getBlock().a((Entity) null);

                f -= (f2 + 0.3F) * 0.3F;
              }

              if (f > 0.0F
                  && (this.source == null
                      || this.source.a(this, this.world, blockposition, iblockdata, f))
                  && blockposition.getY() < 256
                  && blockposition.getY() >= 0) { // CraftBukkit - don't wrap explosions
                hashset.add(blockposition);
              }

              d4 += d0 * 0.30000001192092896D;
              d5 += d1 * 0.30000001192092896D;
              d6 += d2 * 0.30000001192092896D;
            }
          }
        }
      }
    }

    this.blocks.addAll(hashset);
    float f3 = this.size * 2.0F;

    i = MathHelper.floor(this.posX - (double) f3 - 1.0D);
    j = MathHelper.floor(this.posX + (double) f3 + 1.0D);
    int l = MathHelper.floor(this.posY - (double) f3 - 1.0D);
    int i1 = MathHelper.floor(this.posY + (double) f3 + 1.0D);
    int j1 = MathHelper.floor(this.posZ - (double) f3 - 1.0D);
    int k1 = MathHelper.floor(this.posZ + (double) f3 + 1.0D);
    List list =
        this.world.getEntities(
            this.source,
            new AxisAlignedBB(
                (double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1));
    Vec3D vec3d = new Vec3D(this.posX, this.posY, this.posZ);

    for (int l1 = 0; l1 < list.size(); ++l1) {
      Entity entity = (Entity) list.get(l1);

      if (!entity.aW()) {
        double d7 = entity.f(this.posX, this.posY, this.posZ) / (double) f3;

        if (d7 <= 1.0D) {
          double d8 = entity.locX - this.posX;
          double d9 = entity.locY + (double) entity.getHeadHeight() - this.posY;
          double d10 = entity.locZ - this.posZ;
          double d11 = (double) MathHelper.sqrt(d8 * d8 + d9 * d9 + d10 * d10);

          if (d11 != 0.0D) {
            d8 /= d11;
            d9 /= d11;
            d10 /= d11;
            double d12 = (double) this.world.a(vec3d, entity.getBoundingBox());
            double d13 = (1.0D - d7) * d12;

            // entity.damageEntity(DamageSource.explosion(this), (float) ((int) ((d13 * d13 + d13) /
            // 2.0D * 8.0D * (double) f3 + 1.0D)));+                        // CraftBukkit start
            CraftEventFactory.entityDamage = source;
            boolean wasDamaged =
                entity.damageEntity(
                    DamageSource.explosion(this),
                    (float) ((int) ((d13 * d13 + d13) / 2.0D * 8.0D * (double) f3 + 1.0D)));
            CraftEventFactory.entityDamage = null;
            if (!wasDamaged
                && !(entity instanceof EntityTNTPrimed || entity instanceof EntityFallingBlock)) {
              continue;
            }
            // CraftBukkit end
            double d14 = EnchantmentProtection.a(entity, d13);

            entity.motX += d8 * d14;
            entity.motY += d9 * d14;
            entity.motZ += d10 * d14;
            if (entity instanceof EntityHuman && !((EntityHuman) entity).abilities.isInvulnerable) {
              this.k.put((EntityHuman) entity, new Vec3D(d8 * d13, d9 * d13, d10 * d13));
            }
          }
        }
      }
    }
  }