public ContainerChanceMachine(InventoryPlayer inventory, TileEntityChanceMachine tentity) {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 56, 17));
    addSlotToContainer(new SlotDischarge(tentity, 1, 56, 53));
    addSlotToContainer(new SlotOutput(tentity, 2, 116, 35));
    addSlotToContainer(new SlotMachineUpgrade(tentity, 3, 180, 11));
    addSlotToContainer(new SlotOutput(tentity, 4, 132, 35));
    int slotX;

    for (slotX = 0; slotX < 3; ++slotX) {
      for (int slotY = 0; slotY < 9; ++slotY) {
        addSlotToContainer(
            new Slot(inventory, slotY + slotX * 9 + 9, 8 + slotY * 18, 84 + slotX * 18));
      }
    }

    for (slotX = 0; slotX < 9; ++slotX) {
      addSlotToContainer(new Slot(inventory, slotX, 8 + slotX * 18, 142));
    }

    tileEntity.open(inventory.player);
    tileEntity.openInventory();
  }