public ContainerChanceMachine(InventoryPlayer inventory, TileEntityChanceMachine tentity) { tileEntity = tentity; addSlotToContainer(new Slot(tentity, 0, 56, 17)); addSlotToContainer(new SlotDischarge(tentity, 1, 56, 53)); addSlotToContainer(new SlotOutput(tentity, 2, 116, 35)); addSlotToContainer(new SlotMachineUpgrade(tentity, 3, 180, 11)); addSlotToContainer(new SlotOutput(tentity, 4, 132, 35)); int slotX; for (slotX = 0; slotX < 3; ++slotX) { for (int slotY = 0; slotY < 9; ++slotY) { addSlotToContainer( new Slot(inventory, slotY + slotX * 9 + 9, 8 + slotY * 18, 84 + slotX * 18)); } } for (slotX = 0; slotX < 9; ++slotX) { addSlotToContainer(new Slot(inventory, slotX, 8 + slotX * 18, 142)); } tileEntity.open(inventory.player); tileEntity.openInventory(); }