Пример #1
0
  private void paintStruts(MassBlockUpdate mbu) {
    MaterialData struts = boardStyle.getStrutsMaterial();

    // vertical struts at the frame corners
    Cuboid c =
        new Cuboid(frameBoard.getLowerNE())
            .shift(CuboidDirection.Up, 1)
            .expand(CuboidDirection.Up, boardStyle.getHeight());
    c.fill(struts, mbu);
    c = c.shift(CuboidDirection.South, frameBoard.getSizeX() - 1);
    c.fill(struts, mbu);
    c = c.shift(CuboidDirection.West, frameBoard.getSizeZ() - 1);
    c.fill(struts, mbu);
    c = c.shift(CuboidDirection.North, frameBoard.getSizeZ() - 1);
    c.fill(struts, mbu);

    // horizontal struts along roof edge
    Cuboid roof = frameBoard.shift(CuboidDirection.Up, boardStyle.getHeight() + 1);
    roof.getFace(CuboidDirection.East).fill(struts, mbu);
    roof.getFace(CuboidDirection.North).fill(struts, mbu);
    roof.getFace(CuboidDirection.West).fill(struts, mbu);
    roof.getFace(CuboidDirection.South).fill(struts, mbu);
  }
Пример #2
0
  /**
   * Get the Cuboid region for this square <i>of the chessboard itself</i>
   *
   * @param row
   * @param col
   * @return a Cuboid representing the square
   */
  public Cuboid getSquare(int row, int col) {
    if (row < 0 || col < 0 || row > 7 || col > 7) {
      throw new ChessException("ChessBoard: getSquare: bad (row, col): (" + row + "," + col + ")");
    }

    Cuboid sq = new Cuboid(a1Corner.getLocation());

    int s = boardStyle.getSquareSize();
    CuboidDirection dir = rotation.getDirection();
    CuboidDirection dirRight = rotation.getRight().getDirection();

    sq = sq.shift(dir, row * s).shift(dirRight, col * s);
    sq = sq.expand(dir, s - 1).expand(dirRight, s - 1);

    return sq;
  }
Пример #3
0
 /**
  * Board constructor.
  *
  * @param origin
  * @param rotation
  * @param boardStyleName
  * @param pieceStyleName
  * @throws ChessException
  */
 public ChessBoard(
     Location origin, BoardRotation rotation, String boardStyleName, String pieceStyleName)
     throws ChessException {
   setBoardStyle(boardStyleName);
   setPieceStyle(pieceStyleName != null ? pieceStyleName : boardStyle.getPieceStyleName());
   this.rotation = rotation;
   a1Center = new PersistableLocation(origin);
   a1Corner = initA1Corner(origin, rotation);
   h8Corner = initH8Corner(a1Corner.getLocation());
   board = new Cuboid(a1Corner.getLocation(), h8Corner.getLocation());
   areaBoard = board.expand(CuboidDirection.Up, boardStyle.getHeight());
   frameBoard = board.outset(CuboidDirection.Horizontal, boardStyle.getFrameWidth());
   aboveFullBoard =
       frameBoard
           .shift(CuboidDirection.Up, 1)
           .expand(CuboidDirection.Up, boardStyle.getHeight() - 1);
   fullBoard = frameBoard.expand(CuboidDirection.Up, boardStyle.getHeight() + 1);
   validateBoardPosition();
 }