@Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); MageObject sourceObject = source.getSourceObject(game); if (controller != null && sourceObject != null) { if (controller.chooseUse(Outcome.Benefit, choiceText, source, game)) { Set<Card> sideboard = controller.getSideboard().getCards(filter, game); List<Card> exile = game.getExile().getAllCards(game); Cards filteredCards = new CardsImpl(); Card card = null; for (Card sideboardCard : sideboard) { filteredCards.add(sideboardCard.getId()); } for (Card exileCard : exile) { if (exileCard.getOwnerId().equals(source.getControllerId()) && exileCard.hasSubtype("Eldrazi")) { filteredCards.add(exileCard); } } if (filteredCards.isEmpty()) { game.informPlayer( controller, "You have no " + filter.getMessage() + " outside the game (your sideboard) or in exile."); } else { TargetCard target = new TargetCard(Zone.OUTSIDE, filter); target.setNotTarget(true); if (controller.choose(outcome, filteredCards, target, game)) { card = controller.getSideboard().get(target.getFirstTarget(), game); if (card == null) { card = game.getCard(target.getFirstTarget()); } } } if (card != null) { card.moveToZone(Zone.HAND, source.getSourceId(), game, false); controller.revealCards(sourceObject.getIdName(), new CardsImpl(card), game); } } return true; } return false; }
/** * Checks if an event won't happen because of an rule modifying effect * * @param event * @param targetAbility ability the event is attached to. can be null. * @param game * @param checkPlayableMode true if the event does not really happen but it's checked if the event * would be replaced * @return */ public boolean preventedByRuleModification( GameEvent event, Ability targetAbility, Game game, boolean checkPlayableMode) { for (ContinuousRuleModifyingEffect effect : continuousRuleModifyingEffects) { if (!effect.checksEventType(event, game)) { continue; } for (Ability sourceAbility : continuousRuleModifyingEffects.getAbility(effect.getId())) { if (!(sourceAbility instanceof StaticAbility) || sourceAbility.isInUseableZone(game, null, event)) { if (checkAbilityStillExists(sourceAbility, effect, event, game)) { if (effect.getDuration() != Duration.OneUse || !effect.isUsed()) { effect.setValue("targetAbility", targetAbility); if (effect.applies(event, sourceAbility, game)) { if (!checkPlayableMode) { String message = effect.getInfoMessage(sourceAbility, event, game); if (message != null && !message.isEmpty()) { if (effect.sendMessageToUser()) { Player player = game.getPlayer(event.getPlayerId()); if (player != null && !game.isSimulation()) { game.informPlayer(player, message); } } if (effect.sendMessageToGameLog() && !game.isSimulation()) { game.informPlayers(message); } } } return true; } } } } } } return false; }
@Override public boolean activate(Game game, boolean noMana) { Player controller = game.getPlayer(this.getControllerId()); if (controller == null) { return false; } game.applyEffects(); /* 20130201 - 601.2b * If the spell is modal the player announces the mode choice (see rule 700.2). */ if (!getModes().choose(game, this)) { return false; } if (controller.isTestMode()) { if (!controller.addTargets(this, game)) { return false; } } getSourceObject(game); /* 20130201 - 601.2b * If the player wishes to splice any cards onto the spell (see rule 702.45), he * or she reveals those cards in his or her hand. */ if (this.abilityType.equals(AbilityType.SPELL)) { game.getContinuousEffects().applySpliceEffects(this, game); } // if ability can be cast for no mana, clear the mana costs now, because additional mana costs // must be paid. // For Flashback ability can be set X before, so the X costs have to be restored for the // flashbacked ability if (noMana) { if (this.getManaCostsToPay().getVariableCosts().size() > 0) { int xValue = this.getManaCostsToPay().getX(); this.getManaCostsToPay().clear(); VariableManaCost xCosts = new VariableManaCost(); xCosts.setAmount(xValue); this.getManaCostsToPay().add(xCosts); } else { this.getManaCostsToPay().clear(); } } // 20130201 - 601.2b // If the spell has alternative or additional costs that will be paid as it's being cast such // as buyback, kicker, or convoke costs (see rules 117.8 and 117.9), the player announces his // or her intentions to pay any or all of those costs (see rule 601.2e). // A player can't apply two alternative methods of casting or two alternative costs to a single // spell. if (!activateAlternateOrAdditionalCosts(sourceObject, noMana, controller, game)) { if (getAbilityType().equals(AbilityType.SPELL) && ((SpellAbility) this) .getSpellAbilityType() .equals(SpellAbilityType.FACE_DOWN_CREATURE)) { return false; } } // 20121001 - 601.2b // If the spell has a variable cost that will be paid as it's being cast (such as an {X} in // its mana cost; see rule 107.3), the player announces the value of that variable. VariableManaCost variableManaCost = handleManaXCosts(game, noMana, controller); String announceString = handleOtherXCosts(game, controller); // For effects from cards like Void Winnower x costs have to be set if (this.getAbilityType().equals(AbilityType.SPELL) && game.replaceEvent( GameEvent.getEvent( GameEvent.EventType.CAST_SPELL_LATE, getId(), getSourceId(), getControllerId()), this)) { return false; } for (Mode mode : this.getModes().getSelectedModes()) { this.getModes().setActiveMode(mode); // 20121001 - 601.2c // 601.2c The player announces his or her choice of an appropriate player, object, or zone for // each target the spell requires. A spell may require some targets only if an alternative or // additional cost (such as a buyback or kicker cost), or a particular mode, was chosen for // it; // otherwise, the spell is cast as though it did not require those targets. If the spell has a // variable number of targets, the player announces how many targets he or she will choose // before // he or she announces those targets. The same target can't be chosen multiple times for any // one // instance of the word "target" on the spell. However, if the spell uses the word "target" in // multiple places, the same object, player, or zone can be chosen once for each instance of // the // word "target" (as long as it fits the targeting criteria). If any effects say that an // object // or player must be chosen as a target, the player chooses targets so that he or she obeys // the // maximum possible number of such effects without violating any rules or effects that say // that // an object or player can't be chosen as a target. The chosen players, objects, and/or zones // each become a target of that spell. (Any abilities that trigger when those players, // objects, // and/or zones become the target of a spell trigger at this point; they'll wait to be put on // the stack until the spell has finished being cast.) if (sourceObject != null && !this.getAbilityType() .equals(AbilityType.TRIGGERED)) { // triggered abilities check this already in // playerImpl.triggerAbility sourceObject.adjustTargets(this, game); } if (mode.getTargets().size() > 0 && mode.getTargets() .chooseTargets( getEffects().get(0).getOutcome(), this.controllerId, this, noMana, game) == false) { if ((variableManaCost != null || announceString != null) && !game.isSimulation()) { game.informPlayer( controller, (sourceObject != null ? sourceObject.getIdName() : "") + ": no valid targets with this value of X"); } return false; // when activation of ability is canceled during target selection } } // end modes // TODO: Handle optionalCosts at the same time as already OptionalAdditionalSourceCosts are // handled. for (Cost cost : optionalCosts) { if (cost instanceof ManaCost) { cost.clearPaid(); if (controller.chooseUse( Outcome.Benefit, "Pay optional cost " + cost.getText() + "?", this, game)) { manaCostsToPay.add((ManaCost) cost); } } } // 20100716 - 601.2e if (sourceObject != null) { sourceObject.adjustCosts(this, game); if (sourceObject instanceof Card) { for (Ability ability : ((Card) sourceObject).getAbilities(game)) { if (ability instanceof AdjustingSourceCosts) { ((AdjustingSourceCosts) ability).adjustCosts(this, game); } } } else { for (Ability ability : sourceObject.getAbilities()) { if (ability instanceof AdjustingSourceCosts) { ((AdjustingSourceCosts) ability).adjustCosts(this, game); } } } } // this is a hack to prevent mana abilities with mana costs from causing endless loops - pay // other costs first if (this instanceof ManaAbility && !costs.pay(this, game, sourceId, controllerId, noMana, null)) { logger.debug("activate mana ability failed - non mana costs"); return false; } // 20101001 - 601.2e if (costModificationActive) { game.getContinuousEffects().costModification(this, game); } else { costModificationActive = true; } UUID activatorId = controllerId; if ((this instanceof ActivatedAbilityImpl) && ((ActivatedAbilityImpl) this).getActivatorId() != null) { activatorId = ((ActivatedAbilityImpl) this).getActivatorId(); } // 20100716 - 601.2f (noMana is not used here, because mana costs were cleared for this ability // before adding additional costs and applying cost modification effects) if (!manaCostsToPay.pay(this, game, sourceId, activatorId, false, null)) { return false; // cancel during mana payment } // 20100716 - 601.2g if (!costs.pay(this, game, sourceId, activatorId, noMana, null)) { logger.debug("activate failed - non mana costs"); return false; } if (!game.isSimulation()) { // inform about x costs now, so canceled announcements are not shown in the log if (announceString != null) { game.informPlayers(announceString); } if (variableManaCost != null) { int xValue = getManaCostsToPay().getX(); game.informPlayers( controller.getLogName() + " announces a value of " + xValue + " for " + variableManaCost.getText()); } } activated = true; // fire if tapped for mana (may only fire now because else costs of ability itself can be payed // with mana of abilities that trigger for that event if (this.getAbilityType().equals(AbilityType.MANA)) { for (Cost cost : costs) { if (cost instanceof TapSourceCost) { Mana mana = null; Effect effect = getEffects().get(0); if (effect instanceof DynamicManaEffect) { mana = ((DynamicManaEffect) effect).getMana(game, this); } else if (effect instanceof BasicManaEffect) { mana = ((BasicManaEffect) effect).getMana(game, this); } if (mana != null && mana.getAny() == 0) { // if mana == null or Any > 0 the event has to be fired in the mana effect // to know which mana was produced ManaEvent event = new ManaEvent( GameEvent.EventType.TAPPED_FOR_MANA, sourceId, sourceId, controllerId, mana); if (!game.replaceEvent(event)) { game.fireEvent(event); } } break; } } } return true; }
/** * @param game * @param playerId * @param forceChange - does only work for targets with maximal one targetId * @param onlyOneTarget - 114.6b one target must be changed to another target * @return */ public boolean chooseNewTargets( Game game, UUID playerId, boolean forceChange, boolean onlyOneTarget) { Player player = game.getPlayer(playerId); if (player != null) { for (SpellAbility spellAbility : spellAbilities) { for (Target target : spellAbility.getTargets()) { Target newTarget = target.copy(); newTarget.clearChosen(); for (UUID targetId : target.getTargets()) { MageObject object = game.getObject(targetId); String name = null; if (object == null) { Player targetPlayer = game.getPlayer(targetId); if (targetPlayer != null) { name = targetPlayer.getName(); } } else { name = object.getName(); } if (name != null && (forceChange || player.chooseUse( spellAbility.getEffects().get(0).getOutcome(), "Change target from " + name + "?", game))) { if (forceChange && target.possibleTargets(this.getSourceId(), playerId, game).size() > 1) { int iteration = 0; do { if (iteration > 0) { game.informPlayer( player, "You may only select exactly one target that must be different from the origin target!"); } iteration++; newTarget.clearChosen(); player.chooseTarget( spellAbility.getEffects().get(0).getOutcome(), newTarget, spellAbility, game); } while (targetId.equals(newTarget.getFirstTarget()) || newTarget.getTargets().size() != 1); } else { if (!player.chooseTarget( spellAbility.getEffects().get(0).getOutcome(), newTarget, spellAbility, game)) { newTarget.addTarget(targetId, spellAbility, game, false); } } } else { newTarget.addTarget(targetId, spellAbility, game, false); } } target.clearChosen(); for (UUID newTargetId : newTarget.getTargets()) { target.addTarget(newTargetId, spellAbility, game, false); } } } return true; } return false; }