Пример #1
0
  /**
   * Moves all GLEventListenerState components from the given {@link GLAutoDrawable} to a newly
   * created instance.
   *
   * <p>Note that all components are removed from the {@link GLAutoDrawable}, i.e. the {@link
   * GLContext}, all {@link GLEventListener}.
   *
   * <p>If the {@link GLAutoDrawable} was added to a {@link GLAnimatorControl}, it is removed and
   * the {@link GLAnimatorControl} added to the GLEventListenerState.
   *
   * <p>The returned GLEventListenerState instance is the {@link #isOwner() owner of the
   * components}.
   *
   * @param a {@link GLAutoDrawable} source to move components from
   * @return new GLEventListenerState instance {@link #isOwner() owning} moved components.
   * @see #moveTo(GLAutoDrawable)
   */
  public static GLEventListenerState moveFrom(GLAutoDrawable a) {
    final int aSz = a.getGLEventListenerCount();

    // Create new AbstractGraphicsScreen w/ cloned AbstractGraphicsDevice for future GLAutoDrawable
    // allowing this AbstractGraphicsDevice to loose ownership -> not closing display/device!
    final NativeSurface aSurface = a.getNativeSurface();
    final AbstractGraphicsConfiguration aCfg = aSurface.getGraphicsConfiguration();
    final AbstractGraphicsScreen aScreen1 = aCfg.getScreen();
    final GLCapabilitiesImmutable caps = (GLCapabilitiesImmutable) aCfg.getChosenCapabilities();
    final AbstractGraphicsScreen aScreen2 = cloneScreen(aScreen1);
    if (DEBUG) {
      System.err.println(
          "X00 NativeSurface:              " + aSurface.getClass().getName() + ", " + aSurface);
    }
    aScreen1.getDevice().clearHandleOwner(); // don't close device handle

    final AbstractGraphicsScreen aUpScreen2;
    {
      AbstractGraphicsScreen _aUpScreen2 = null;
      if (aSurface instanceof ProxySurface) {
        final ProxySurface aProxy = (ProxySurface) aSurface;
        final NativeSurface aUpSurface = aProxy.getUpstreamSurface();
        if (null != aUpSurface) {
          System.err.println(
              "X00 UpstreamSurface:            "
                  + aUpSurface.getClass().getName()
                  + ", "
                  + aUpSurface);
        }
        aProxy.clearUpstreamOptionBits(
            ProxySurface.OPT_PROXY_OWNS_UPSTREAM_DEVICE); // don't close device handle
        if (null != aUpSurface) {
          final AbstractGraphicsScreen aUpScreen1 =
              aUpSurface.getGraphicsConfiguration().getScreen();
          _aUpScreen2 = cloneScreen(aUpScreen1);
          if (null != aUpScreen1) {
            aUpScreen1.getDevice().clearHandleOwner(); // don't close device handle
          }
          System.err.println(
              "X0X NativeSurface:              " + aSurface.getClass().getName() + ", " + aSurface);
          System.err.println(
              "X0X UpstreamSurface:            "
                  + aUpSurface.getClass().getName()
                  + ", "
                  + aUpSurface);
        }
      }
      aUpScreen2 = _aUpScreen2;
    }

    final GLAnimatorControl aAnim = a.getAnimator();
    if (null != aAnim) {
      aAnim.remove(a); // also handles ECT
    }

    final GLEventListenerState glls =
        new GLEventListenerState(aUpScreen2, aScreen2, caps, a.getContext(), aSz, aAnim);

    //
    // remove and cache all GLEventListener and their init-state
    //
    for (int i = 0; i < aSz; i++) {
      final GLEventListener l = a.getGLEventListener(0);
      glls.listenersInit[i] = a.getGLEventListenerInitState(l);
      glls.listeners[i] = a.removeGLEventListener(l);
    }

    //
    // trigger glFinish to sync GL ctx
    //
    a.invoke(true, glFinish);

    a.setContext(null);

    return glls;
  }
Пример #2
0
  /**
   * Moves all GLEventListenerState components to the given {@link GLAutoDrawable} from this
   * instance, while loosing {@link #isOwner() ownership}.
   *
   * <p>If the previous {@link GLAutoDrawable} was removed from a {@link GLAnimatorControl} by
   * previous {@link #moveFrom(GLAutoDrawable)}, the given {@link GLAutoDrawable} is added to the
   * cached {@link GLAnimatorControl}. This operation is skipped, if the given {@link
   * GLAutoDrawable} is already added to a {@link GLAnimatorControl} instance.
   *
   * <p>Note: After this operation, the GLEventListenerState reference should be released.
   *
   * @param a {@link GLAutoDrawable} destination to move GLEventListenerState components to
   * @throws GLException if the {@link GLAutoDrawable}'s configuration is incompatible, i.e.
   *     different {@link GLCapabilitiesImmutable}.
   * @see #moveFrom(GLAutoDrawable)
   * @see #isOwner()
   */
  public final void moveTo(GLAutoDrawable a) {
    final List<GLRunnable> aGLCmds = new ArrayList<GLRunnable>();
    final int aSz = listenerCount();

    final NativeSurface aSurface = a.getNativeSurface();
    final MutableGraphicsConfiguration aCfg =
        (MutableGraphicsConfiguration) aSurface.getGraphicsConfiguration();
    final GLCapabilitiesImmutable aCaps = (GLCapabilitiesImmutable) aCfg.getChosenCapabilities();
    if (caps.getVisualID(VisualIDHolder.VIDType.INTRINSIC)
            != aCaps.getVisualID(VisualIDHolder.VIDType.INTRINSIC)
        || caps.getVisualID(VisualIDHolder.VIDType.NATIVE)
            != aCaps.getVisualID(VisualIDHolder.VIDType.NATIVE)) {
      throw new GLException(
          "Incompatible Capabilities - Prev-Holder: " + caps + ", New-Holder " + caps);
    }
    // Destroy and remove currently associated GLContext, if any (will be replaced)
    {
      final GLContext ctx = a.getContext();
      if (null != ctx) {
        ctx.destroy();
      }
      a.setContext(null);
    }
    final boolean aRealized = a.isRealized();
    if (aRealized) {
      a.setRealized(false);
    }
    // Set new Screen and close previous one
    {
      if (DEBUG) {
        System.err.println(
            "XX0 NativeSurface:              " + aSurface.getClass().getName() + ", " + aSurface);
      }
      final AbstractGraphicsScreen aScreen1 = aCfg.getScreen();
      aCfg.setScreen(screen);
      aScreen1.getDevice().close();
      System.err.println(
          "XXX NativeSurface:              " + aSurface.getClass().getName() + ", " + aSurface);
    }
    // If using a ProxySurface w/ an upstream surface, set new Screen and close previous one on it
    {
      boolean upstreamSet = false;
      if (aSurface instanceof ProxySurface) {
        final ProxySurface aProxy = (ProxySurface) aSurface;
        final NativeSurface aUpSurface = aProxy.getUpstreamSurface();
        if (null != aUpSurface) {
          final MutableGraphicsConfiguration aUpCfg =
              (MutableGraphicsConfiguration) aUpSurface.getGraphicsConfiguration();
          final AbstractGraphicsScreen aUpScreen1 = aUpCfg.getScreen();
          if (null != upstreamScreen) {
            System.err.println(
                "XX0 UpstreamSurface:            "
                    + aUpSurface.getClass().getName()
                    + ", "
                    + aUpSurface);
            aUpCfg.setScreen(upstreamScreen);
            aUpScreen1.getDevice().close();
            upstreamSet = true;
            System.err.println(
                "XXX UpstreamSurface:            "
                    + aUpSurface.getClass().getName()
                    + ", "
                    + aUpSurface);
          } else {
            throw new GLException(
                "Incompatible Surface config - Has Upstream-Surface: Prev-Holder = false, New-Holder = true");
          }
        }
      }
      if (!upstreamSet && null != upstreamScreen) {
        throw new GLException(
            "Incompatible Surface config - Has Upstream-Surface: Prev-Holder = true, New-Holder = false");
      }
    }

    if (aRealized) {
      a.setRealized(true);
    }
    final boolean surfaceLocked =
        false; // NativeSurface.LOCK_SURFACE_NOT_READY < aSurface.lockSurface();
    try {
      a.setContext(context);
    } finally {
      if (surfaceLocked) {
        aSurface.unlockSurface();
      }
    }
    owner = false;

    //
    // Trigger GL-Viewport reset and reshape of all initialized GLEventListeners
    //
    aGLCmds.add(setViewport);
    for (int i = 0; i < aSz; i++) {
      if (listenersInit[i]) {
        aGLCmds.add(new ReshapeGLEventListener(listeners[i]));
      }
    }
    aGLCmds.add(glFinish);
    a.invoke(aRealized, aGLCmds); // only wait if already realized

    // add all cached GLEventListener to their destination and fix their init-state
    for (int i = 0; i < aSz; i++) {
      final GLEventListener l = listeners[i];
      a.addGLEventListener(l);
      a.setGLEventListenerInitState(l, listenersInit[i]);
      listeners[i] = null;
    }

    if (null != anim && null == a.getAnimator()) {
      anim.add(a); // also handles ECT
    }
  }
Пример #3
0
  public void init(GLAutoDrawable glad) {
    final GL2ES2 gl = glad.getGL().getGL2ES2();

    System.err.println();
    System.err.println("req. msaa: " + multisample);
    System.err.println(
        "Requested: "
            + glad.getNativeSurface().getGraphicsConfiguration().getRequestedCapabilities());
    multisample = multisample & glad.getChosenGLCapabilities().getNumSamples() > 0;
    System.err.println("Chosen   : " + glad.getChosenGLCapabilities());
    System.err.println("has  msaa: " + multisample);
    System.err.println();

    final ShaderCode vp0 =
        ShaderCode.create(
            gl,
            GL2ES2.GL_VERTEX_SHADER,
            MultisampleDemoES2.class,
            "shader",
            "shader/bin",
            "mgl_default_xxx",
            true);
    final ShaderCode fp0 =
        ShaderCode.create(
            gl,
            GL2ES2.GL_FRAGMENT_SHADER,
            MultisampleDemoES2.class,
            "shader",
            "shader/bin",
            "mgl_default_xxx",
            true);
    vp0.defaultShaderCustomization(gl, true, true);
    fp0.defaultShaderCustomization(gl, true, true);

    sp0 = new ShaderProgram();
    sp0.add(gl, vp0, System.err);
    sp0.add(gl, fp0, System.err);
    st.attachShaderProgram(gl, sp0, true);

    pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
    st.ownUniform(pmvMatrixUniform);
    st.uniform(gl, pmvMatrixUniform);

    // Using predef array names, see
    //    GLPointerFuncUtil.getPredefinedArrayIndexName(glArrayIndex);
    immModeSink =
        ImmModeSink.createGLSL(
            40,
            3,
            GL.GL_FLOAT, // vertex
            4,
            GL.GL_FLOAT, // color
            0,
            GL.GL_FLOAT, // normal
            0,
            GL.GL_FLOAT, // texCoords
            GL.GL_STATIC_DRAW,
            st);
    final int numSteps = 20;
    final double increment = Math.PI / numSteps;
    final double radius = 1;
    immModeSink.glBegin(GL.GL_LINES);
    for (int i = numSteps - 1; i >= 0; i--) {
      immModeSink.glVertex3f(
          (float) (radius * Math.cos(i * increment)),
          (float) (radius * Math.sin(i * increment)),
          0f);
      immModeSink.glColor4f(1f, 1f, 1f, 1f);
      immModeSink.glVertex3f(
          (float) (-1.0 * radius * Math.cos(i * increment)),
          (float) (-1.0 * radius * Math.sin(i * increment)),
          0f);
      immModeSink.glColor4f(1f, 1f, 1f, 1f);
    }
    immModeSink.glEnd(gl, false);

    st.useProgram(gl, false);
  }