Пример #1
0
  private void updateDirection() {
    float x;
    float y = 0.0f;
    float z;

    x = -(float) Math.sin(Math.toRadians(this.heading));
    y = (float) Math.sin(Math.toRadians(this.pitch));
    z = (float) Math.cos(Math.toRadians(this.heading));
    this.ori = new Vector(x, y, z);
  }
Пример #2
0
  public void strafeLeft() {
    float mov = ((System.nanoTime() - UHPT.lastFrame) / 10000000.0f);
    Vector slide = new Vector(0.0f, 0.0f, 0.0f);
    float x;
    float z;

    x = (float) Math.sin((90.0f + this.heading) * Math.PI / 180);
    z = -(float) Math.cos((90.0f + this.heading) * Math.PI / 180);

    slide.x = x;
    slide.z = z;
    slide.normalize();
    slide.mult(mov);

    this.loc.sub(slide);
  }