Пример #1
0
 private void create(GOut g) {
   BGL gl = g.gl;
   t = new TexOb(g);
   gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, t);
   gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
   gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
   fill(g);
   checkerr(gl);
 }
Пример #2
0
 protected void fill(GOut g) {
   BGL gl = g.gl;
   Coord dim = new Coord(tdim, tdim);
   for (int i = 0; i < order.length; i++) {
     ByteBuffer data =
         ByteBuffer.wrap(
             TexI.convert(back, dim, new Coord(order[i][0] * tdim, order[i][1] * tdim), dim));
     gl.glTexImage2D(
         GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,
         0,
         GL.GL_RGBA,
         tdim,
         tdim,
         0,
         GL.GL_RGBA,
         GL.GL_UNSIGNED_BYTE,
         data);
   }
 }
Пример #3
0
  void rootdraw(GLState.Applier state, UI ui, BGL gl) {
    GLState.Buffer ibuf = new GLState.Buffer(state.cfg);
    gstate.prep(ibuf);
    ostate.prep(ibuf);
    GOut g = new GOut(gl, state.cgl, state.cfg, state, ibuf, new Coord(w, h));
    state.set(ibuf);

    g.state(ostate);
    g.apply();
    gl.glClearColor(0, 0, 0, 1);
    gl.glClear(GL.GL_COLOR_BUFFER_BIT);
    synchronized (ui) {
      ui.draw(g);
    }

    if (Config.dbtext) {
      int y = h - 150;
      FastText.aprintf(
          g,
          new Coord(10, y -= 15),
          0,
          1,
          "FPS: %d (%d%%, %d%% idle)",
          fps,
          (int) (uidle * 100.0),
          (int) (ridle * 100.0));
      Runtime rt = Runtime.getRuntime();
      long free = rt.freeMemory(), total = rt.totalMemory();
      FastText.aprintf(
          g,
          new Coord(10, y -= 15),
          0,
          1,
          "Mem: %,011d/%,011d/%,011d/%,011d",
          free,
          total - free,
          total,
          rt.maxMemory());
      FastText.aprintf(g, new Coord(10, y -= 15), 0, 1, "Tex-current: %d", TexGL.num());
      FastText.aprintf(g, new Coord(10, y -= 15), 0, 1, "GL progs: %d", g.st.numprogs());
      GameUI gi = ui.root.findchild(GameUI.class);
      if ((gi != null) && (gi.map != null)) {
        try {
          FastText.aprintf(
              g, new Coord(10, y -= 15), 0, 1, "MV pos: %s (%s)", gi.map.getcc(), gi.map.camera);
        } catch (Loading e) {
        }
        if (gi.map.rls != null)
          FastText.aprintf(
              g,
              new Coord(10, y -= 15),
              0,
              1,
              "Rendered: %,d+%,d(%,d)",
              gi.map.rls.drawn,
              gi.map.rls.instanced,
              gi.map.rls.instancified);
      }
      if (Resource.remote().qdepth() > 0)
        FastText.aprintf(
            g,
            new Coord(10, y -= 15),
            0,
            1,
            "RQ depth: %d (%d)",
            Resource.remote().qdepth(),
            Resource.remote().numloaded());
    }
    Object tooltip;
    try {
      synchronized (ui) {
        tooltip = ui.root.tooltip(mousepos, ui.root);
      }
    } catch (Loading e) {
      tooltip = "...";
    }
    Tex tt = null;
    if (tooltip != null) {
      if (tooltip instanceof Text) {
        tt = ((Text) tooltip).tex();
      } else if (tooltip instanceof Tex) {
        tt = (Tex) tooltip;
      } else if (tooltip instanceof Indir<?>) {
        Indir<?> t = (Indir<?>) tooltip;
        Object o = t.get();
        if (o instanceof Tex) tt = (Tex) o;
      } else if (tooltip instanceof String) {
        if (((String) tooltip).length() > 0) tt = (Text.render((String) tooltip)).tex();
      }
    }
    if (tt != null) {
      Coord sz = tt.sz();
      Coord pos = mousepos.add(sz.inv());
      if (pos.x < 0) pos.x = 0;
      if (pos.y < 0) pos.y = 0;
      g.chcolor(244, 247, 21, 192);
      g.rect(pos.add(-3, -3), sz.add(6, 6));
      g.chcolor(35, 35, 35, 192);
      g.frect(pos.add(-2, -2), sz.add(4, 4));
      g.chcolor();
      g.image(tt, pos);
    }
    ui.lasttip = tooltip;
    Resource curs = ui.root.getcurs(mousepos);
    if (curs != null) {
      if (cursmode == "awt") {
        if (curs != lastcursor) {
          try {
            setCursor(makeawtcurs(curs.layer(Resource.imgc).img, curs.layer(Resource.negc).cc));
            lastcursor = curs;
          } catch (Exception e) {
            cursmode = "tex";
          }
        }
      } else if (cursmode == "tex") {
        Coord dc = mousepos.add(curs.layer(Resource.negc).cc.inv());
        g.image(curs.layer(Resource.imgc), dc);
      }
    }
    state.clean();
    GLObject.disposeall(state.cgl, gl);
  }