Пример #1
0
 public static void audioWriteByteBuffer(byte[] buffer) {
   for (int i = 0; i < buffer.length; ) {
     int result = mAudioTrack.write(buffer, i, buffer.length - i);
     if (result > 0) {
       i += result;
     } else if (result == 0) {
       try {
         Thread.sleep(1);
       } catch (InterruptedException e) {
         // Nom nom
       }
     } else {
       Log.w("SDL", "SDL audio: error return from write(short)");
       return;
     }
   }
 }
Пример #2
0
  public static void audioQuit() {
    if (mAudioThread != null) {
      try {
        mAudioThread.join();
      } catch (Exception e) {
        Log.v("SDL", "Problem stopping audio thread: " + e);
      }
      mAudioThread = null;

      // Log.v("SDL", "Finished waiting for audio thread");
    }

    if (mAudioTrack != null) {
      mAudioTrack.stop();
      mAudioTrack = null;
    }
  }
Пример #3
0
  public static Object audioInit(
      int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
    int channelConfig =
        isStereo
            ? AudioFormat.CHANNEL_CONFIGURATION_STEREO
            : AudioFormat.CHANNEL_CONFIGURATION_MONO;
    int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
    int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);

    Log.v(
        "SDL",
        "SDL audio: wanted "
            + (isStereo ? "stereo" : "mono")
            + " "
            + (is16Bit ? "16-bit" : "8-bit")
            + " "
            + ((float) sampleRate / 1000f)
            + "kHz, "
            + desiredFrames
            + " frames buffer");

    // Let the user pick a larger buffer if they really want -- but ye
    // gods they probably shouldn't, the minimums are horrifyingly high
    // latency already
    desiredFrames =
        Math.max(
            desiredFrames,
            (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1)
                / frameSize);

    mAudioTrack =
        new AudioTrack(
            AudioManager.STREAM_MUSIC,
            sampleRate,
            channelConfig,
            audioFormat,
            desiredFrames * frameSize,
            AudioTrack.MODE_STREAM);

    audioStartThread();

    Log.v(
        "SDL",
        "SDL audio: got "
            + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono")
            + " "
            + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT)
                ? "16-bit"
                : "8-bit")
            + " "
            + ((float) mAudioTrack.getSampleRate() / 1000f)
            + "kHz, "
            + desiredFrames
            + " frames buffer");

    if (is16Bit) {
      buf = new short[desiredFrames * (isStereo ? 2 : 1)];
    } else {
      buf = new byte[desiredFrames * (isStereo ? 2 : 1)];
    }
    return buf;
  }