Пример #1
0
  public void prect(Coord c, Coord ul, Coord br, double a) {
    st.set(cur2d);
    apply();
    gl.glEnable(GL2.GL_POLYGON_SMOOTH);
    gl.glBegin(GL.GL_TRIANGLE_FAN);
    vertex(c);
    vertex(c.add(0, ul.y));
    double p2 = Math.PI / 2;
    all:
    {
      float tc;

      tc = (float) (Math.tan(a) * -ul.y);
      if ((a > p2) || (tc > br.x)) {
        vertex(c.x + br.x, c.y + ul.y);
      } else {
        vertex(c.x + tc, c.y + ul.y);
        break all;
      }

      tc = (float) (Math.tan(a - (Math.PI / 2)) * br.x);
      if ((a > p2 * 2) || (tc > br.y)) {
        vertex(c.x + br.x, c.y + br.y);
      } else {
        vertex(c.x + br.x, c.y + tc);
        break all;
      }

      tc = (float) (-Math.tan(a - Math.PI) * br.y);
      if ((a > p2 * 3) || (tc < ul.x)) {
        vertex(c.x + ul.x, c.y + br.y);
      } else {
        vertex(c.x + tc, c.y + br.y);
        break all;
      }

      tc = (float) (-Math.tan(a - (3 * Math.PI / 2)) * -ul.x);
      if ((a > p2 * 4) || (tc < ul.y)) {
        vertex(c.x + ul.x, c.y + ul.y);
      } else {
        vertex(c.x + ul.x, c.y + tc);
        break all;
      }

      tc = (float) (Math.tan(a) * -ul.y);
      vertex(c.x + tc, c.y + ul.y);
    }
    gl.glEnd();
    gl.glDisable(GL2.GL_POLYGON_SMOOTH);
    checkerr();
  }
Пример #2
0
  protected void transformInverse(int x, int y, float[] out) {
    float theta, t;
    float m, xmax, ymax;
    float r = 0;

    switch (type) {
      case RECT_TO_POLAR:
        theta = 0;
        if (x >= centreX) {
          if (y > centreY) {
            theta =
                ImageMath.PI - (float) Math.atan(((float) (x - centreX)) / ((float) (y - centreY)));
            r = (float) Math.sqrt(sqr(x - centreX) + sqr(y - centreY));
          } else if (y < centreY) {
            theta = (float) Math.atan(((float) (x - centreX)) / ((float) (centreY - y)));
            r = (float) Math.sqrt(sqr(x - centreX) + sqr(centreY - y));
          } else {
            theta = ImageMath.HALF_PI;
            r = x - centreX;
          }
        } else if (x < centreX) {
          if (y < centreY) {
            theta =
                ImageMath.TWO_PI
                    - (float) Math.atan(((float) (centreX - x)) / ((float) (centreY - y)));
            r = (float) Math.sqrt(sqr(centreX - x) + sqr(centreY - y));
          } else if (y > centreY) {
            theta =
                ImageMath.PI + (float) Math.atan(((float) (centreX - x)) / ((float) (y - centreY)));
            r = (float) Math.sqrt(sqr(centreX - x) + sqr(y - centreY));
          } else {
            theta = 1.5f * ImageMath.PI;
            r = centreX - x;
          }
        }
        if (x != centreX) m = Math.abs(((float) (y - centreY)) / ((float) (x - centreX)));
        else m = 0;

        if (m <= ((float) height / (float) width)) {
          if (x == centreX) {
            xmax = 0;
            ymax = centreY;
          } else {
            xmax = centreX;
            ymax = m * xmax;
          }
        } else {
          ymax = centreY;
          xmax = ymax / m;
        }

        out[0] = (width - 1) - (width - 1) / ImageMath.TWO_PI * theta;
        out[1] = height * r / radius;
        break;
      case POLAR_TO_RECT:
        theta = x / width * ImageMath.TWO_PI;
        float theta2;

        if (theta >= 1.5f * ImageMath.PI) theta2 = ImageMath.TWO_PI - theta;
        else if (theta >= ImageMath.PI) theta2 = theta - ImageMath.PI;
        else if (theta >= 0.5f * ImageMath.PI) theta2 = ImageMath.PI - theta;
        else theta2 = theta;

        t = (float) Math.tan(theta2);
        if (t != 0) m = 1.0f / t;
        else m = 0;

        if (m <= ((float) (height) / (float) (width))) {
          if (theta2 == 0) {
            xmax = 0;
            ymax = centreY;
          } else {
            xmax = centreX;
            ymax = m * xmax;
          }
        } else {
          ymax = centreY;
          xmax = ymax / m;
        }

        r = radius * (float) (y / (float) (height));

        float nx = -r * (float) Math.sin(theta2);
        float ny = r * (float) Math.cos(theta2);

        if (theta >= 1.5f * ImageMath.PI) {
          out[0] = (float) centreX - nx;
          out[1] = (float) centreY - ny;
        } else if (theta >= Math.PI) {
          out[0] = (float) centreX - nx;
          out[1] = (float) centreY + ny;
        } else if (theta >= 0.5 * Math.PI) {
          out[0] = (float) centreX + nx;
          out[1] = (float) centreY + ny;
        } else {
          out[0] = (float) centreX + nx;
          out[1] = (float) centreY - ny;
        }
        break;
      case INVERT_IN_CIRCLE:
        float dx = x - centreX;
        float dy = y - centreY;
        float distance2 = dx * dx + dy * dy;
        out[0] = centreX + centreX * centreX * dx / distance2;
        out[1] = centreY + centreY * centreY * dy / distance2;
        break;
    }
  }
 /**
  * Gets a list of Point2D objects that lie within pixels in a rectangle and along a line.
  *
  * @param searchRect the rectangle
  * @param x0 the x-component of a point on the line
  * @param y0 the y-component of a point on the line
  * @param slope the slope of the line
  * @return a list of Point2D
  */
 public ArrayList<Point2D> getSearchPoints(
     Rectangle searchRect, double x0, double y0, double theta) {
   double slope = -Math.tan(theta);
   // create line to search along
   Line2D line = new Line2D.Double();
   if (slope > LARGE_NUMBER) {
     line.setLine(x0, y0, x0, y0 + 1);
   } else if (slope < 1 / LARGE_NUMBER) {
     line.setLine(x0, y0, x0 + 1, y0);
   } else {
     line.setLine(x0, y0, x0 + 1, y0 + slope);
   }
   // create intersection points (to set line ends)
   Point2D p1 = new Point2D.Double();
   Point2D p2 = new Point2D.Double(Double.NaN, Double.NaN);
   Point2D p = p1;
   boolean foundBoth = false;
   double d = searchRect.x;
   Object[] data = getDistanceAndPointAtX(line, d);
   if (data != null) {
     p.setLocation((Point2D) data[1]);
     if (p.getY() >= searchRect.y && p.getY() <= searchRect.y + searchRect.height) {
       // line end is left edge
       p = p2;
     }
   }
   d += searchRect.width;
   data = getDistanceAndPointAtX(line, d);
   if (data != null) {
     p.setLocation((Point2D) data[1]);
     if (p.getY() >= searchRect.y && p.getY() <= searchRect.y + searchRect.height) {
       // line end is right edge
       if (p == p1) p = p2;
       else foundBoth = true;
     }
   }
   if (!foundBoth) {
     d = searchRect.y;
     data = getDistanceAndPointAtY(line, d);
     if (data != null) {
       p.setLocation((Point2D) data[1]);
       if (p.getX() >= searchRect.x && p.getX() <= searchRect.x + searchRect.width) {
         // line end is top edge
         if (p == p1) p = p2;
         else if (!p1.equals(p2)) foundBoth = true;
       }
     }
   }
   if (!foundBoth) {
     d += searchRect.height;
     data = getDistanceAndPointAtY(line, d);
     if (data != null) {
       p.setLocation((Point2D) data[1]);
       if (p.getX() >= searchRect.x && p.getX() <= searchRect.x + searchRect.width) {
         // line end is bottom edge
         if (p == p2 && !p1.equals(p2)) foundBoth = true;
       }
     }
   }
   // if both line ends have been found, use line to find pixels to search
   if (foundBoth) {
     // set line ends to intersections
     line.setLine(p1, p2);
     if (p1.getX() > p2.getX()) {
       line.setLine(p2, p1);
     }
     // find pixel intersections that fall along the line
     int xMin = (int) Math.ceil(Math.min(p1.getX(), p2.getX()));
     int xMax = (int) Math.floor(Math.max(p1.getX(), p2.getX()));
     int yMin = (int) Math.ceil(Math.min(p1.getY(), p2.getY()));
     int yMax = (int) Math.floor(Math.max(p1.getY(), p2.getY()));
     // collect intersections in TreeMap sorted by position along line
     TreeMap<Double, Point2D> intersections = new TreeMap<Double, Point2D>();
     for (int x = xMin; x <= xMax; x++) {
       Object[] next = getDistanceAndPointAtX(line, x);
       intersections.put((Double) next[0], (Point2D) next[1]);
     }
     for (int y = yMin; y <= yMax; y++) {
       Object[] next = getDistanceAndPointAtY(line, y);
       intersections.put((Double) next[0], (Point2D) next[1]);
     }
     p = null;
     // create array of search points that are midway between intersections
     ArrayList<Point2D> searchPts = new ArrayList<Point2D>();
     for (Double key : intersections.keySet()) {
       Point2D next = intersections.get(key);
       if (p != null) {
         double x = (p.getX() + next.getX()) / 2 - searchRect.x;
         double y = (p.getY() + next.getY()) / 2 - searchRect.y;
         p.setLocation(x, y);
         searchPts.add(p);
       }
       p = next;
     }
     return searchPts;
   }
   return null;
 }
Пример #4
0
 public void skewY(float angle) {
   g2.shear(0, Math.tan(angle));
 }
Пример #5
0
 public void skewX(float angle) {
   g2.shear(Math.tan(angle), 0);
 }