static {
    g = new float[3][3];
    sum = 0;
    for (int i = 0; i < 3; i++) {
      for (int j = 0; j < 3; j++) {
        int x = i - 1;
        int y = j - 1;
        g[i][j] = (float) Math.exp(-(x * x + y * y) / (2.0 * 0.8));
        sum += g[i][j];
      }
    }

    sum1 = g[0][0] + g[0][1] + g[0][2] + g[1][0] + g[1][1] + g[1][2];
  }
Пример #2
0
  /**
   * Make a Gaussian blur kernel.
   *
   * @param radius the blur radius
   * @return the kernel
   */
  public static Kernel makeKernel(float radius) {
    int r = (int) Math.ceil(radius);
    int rows = r * 2 + 1;
    float[] matrix = new float[rows];
    float sigma = radius / 3;
    float sigma22 = 2 * sigma * sigma;
    float sigmaPi2 = 2 * ImageMath.PI * sigma;
    float sqrtSigmaPi2 = (float) Math.sqrt(sigmaPi2);
    float radius2 = radius * radius;
    float total = 0;
    int index = 0;
    for (int row = -r; row <= r; row++) {
      float distance = row * row;
      if (distance > radius2) matrix[index] = 0;
      else matrix[index] = (float) Math.exp(-(distance) / sigma22) / sqrtSigmaPi2;
      total += matrix[index];
      index++;
    }
    for (int i = 0; i < rows; i++) matrix[i] /= total;

    return new Kernel(rows, 1, matrix);
  }
Пример #3
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 public static WritableRaster imgblur(WritableRaster img, int rad, double var) {
   int h = img.getHeight(), w = img.getWidth();
   double[] gk = new double[(rad * 2) + 1];
   for (int i = 0; i <= rad; i++)
     gk[rad + i] = gk[rad - i] = Math.exp(-0.5 * Math.pow(i / var, 2.0));
   double s = 0;
   for (double cw : gk) s += cw;
   s = 1.0 / s;
   for (int i = 0; i <= rad * 2; i++) gk[i] *= s;
   int[] buf = new int[w * h];
   for (int band = 0; band < img.getNumBands(); band++) {
     int o;
     o = 0;
     for (int y = 0; y < h; y++) {
       for (int x = 0; x < w; x++) {
         double v = 0;
         int l = Math.max(0, x - rad), r = Math.min(w - 1, x + rad);
         for (int x2 = l, ks = l - (x - rad); x2 <= r; x2++, ks++)
           v += img.getSample(x2, y, band) * gk[ks];
         buf[o++] = (int) v;
       }
     }
     img.setSamples(0, 0, w, h, band, buf);
     o = 0;
     for (int y = 0; y < h; y++) {
       for (int x = 0; x < w; x++) {
         double v = 0;
         int u = Math.max(0, y - rad), b = Math.min(h - 1, y + rad);
         for (int y2 = u, ks = u - (y - rad); y2 <= b; y2++, ks++)
           v += img.getSample(x, y2, band) * gk[ks];
         buf[o++] = (int) v;
       }
     }
     img.setSamples(0, 0, w, h, band, buf);
   }
   return (img);
 }
Пример #4
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  /**
   * Applies a gaussian blur filter to the given image. Apart from the filter radius, you can also
   * specify an alpha factor which will be multiplied with the filter's result. Also, you can
   * specify whether the blurred image should be rendered into a newly created BufferedImage
   * instance or into the original image. If you request a new image instance, the result will be
   * larger than the original one as a (2*filterradius) pixel wide padding will be applied.
   *
   * @param image the image to be blurred.
   * @param filterRadius the radius of the gaussian filter to apply. The corresponding kernel will
   *     be sized 2 * filterRadius + 1;
   * @param alphaFactor a factor which will be multiplied with the filtered image. You can use this
   *     parameter to weaken or strengthen the colors in the blurred image.
   * @param useOriginalImageAsDestination Determines whether the blur result should be rendered into
   *     the original image or into a new image instance. If you choose to create a new image
   *     instance, the result will be larger than the original image to provide the required padding
   *     for the blur effect.
   * @return An image instance containing a blurred version of the given image.
   */
  public static BufferedImage applyGaussianBlur(
      final BufferedImage image,
      final int filterRadius,
      final float alphaFactor,
      final boolean useOriginalImageAsDestination) {
    if (filterRadius < 1) {
      throw new IllegalArgumentException(
          "Illegal filter radius: expected to be >= 1, was " + filterRadius);
    }

    float[] kernel = new float[2 * filterRadius + 1];

    final float sigma = filterRadius / 3f;
    final float alpha = 2f * sigma * sigma;
    final float rootAlphaPI = (float) Math.sqrt(alpha * Math.PI);
    float sum = 0;
    for (int i = -0; i < kernel.length; i++) {
      final int d = -((i - filterRadius) * (i - filterRadius));
      kernel[i] = (float) (Math.exp(d / alpha) / rootAlphaPI);
      sum += kernel[i];
    }

    for (int i = 0; i < kernel.length; i++) {
      kernel[i] /= sum;
      kernel[i] *= alphaFactor;
    }

    final Kernel horizontalKernel = new Kernel(kernel.length, 1, kernel);
    final Kernel verticalKernel = new Kernel(1, kernel.length, kernel);

    synchronized (BlurUtils.class) {
      final int blurredWidth =
          useOriginalImageAsDestination ? image.getWidth() : image.getWidth() + 4 * filterRadius;
      final int blurredHeight =
          useOriginalImageAsDestination ? image.getHeight() : image.getHeight() + 4 * filterRadius;

      final BufferedImage img0 = ensureBuffer0Capacity(blurredWidth, blurredHeight);
      final Graphics2D graphics0 = img0.createGraphics();
      graphics0.drawImage(
          image,
          null,
          useOriginalImageAsDestination ? 0 : 2 * filterRadius,
          useOriginalImageAsDestination ? 0 : 2 * filterRadius);
      graphics0.dispose();

      final BufferedImage img1 = ensureBuffer1Capacity(blurredWidth, blurredHeight);
      final Graphics2D graphics1 = img1.createGraphics();
      graphics1.drawImage(
          img0, new ConvolveOp(horizontalKernel, ConvolveOp.EDGE_NO_OP, null), 0, 0);
      graphics1.dispose();

      BufferedImage destination =
          useOriginalImageAsDestination
              ? image
              : new BufferedImage(blurredWidth, blurredHeight, BufferedImage.TYPE_INT_ARGB);
      final Graphics2D destGraphics = destination.createGraphics();
      destGraphics.drawImage(
          img1, new ConvolveOp(verticalKernel, ConvolveOp.EDGE_NO_OP, null), 0, 0);
      destGraphics.dispose();

      return destination;
    }
  }