protected Angle computeIconRadius(DrawContext dc, double regionPixelSize, Sector drawSector) { double minCosLat = Math.min(drawSector.getMinLatitude().cos(), drawSector.getMaxLatitude().cos()); if (minCosLat < 0.001) return Angle.POS180; Rectangle2D iconDimension = this.computeDrawDimension(regionPixelSize); // Meter double dLat = iconDimension.getHeight() / dc.getGlobe().getRadius(); double dLon = iconDimension.getWidth() / dc.getGlobe().getRadius() / minCosLat; return Angle.fromRadians(Math.sqrt(dLat * dLat + dLon * dLon) / 2); }
/** * Compute the amount of rotation to apply to a label in order to keep it oriented toward its * orientation position. * * @param screenPoint Geographic position of the text, projected onto the screen. * @param orientationScreenPoint Orientation position, projected onto the screen. * @return The rotation angle to apply when drawing the label. */ protected Angle computeRotation(Vec4 screenPoint, Vec4 orientationScreenPoint) { // Determine delta between the orientation position and the label position double deltaX = screenPoint.x - orientationScreenPoint.x; double deltaY = screenPoint.y - orientationScreenPoint.y; if (deltaX != 0) { double angle = Math.atan(deltaY / deltaX); return Angle.fromRadians(angle); } else { return Angle.POS90; // Vertical label } }
protected Angle computeSectorRadius(Sector sector) { double dLat = sector.getDeltaLatRadians(); double dLon = sector.getDeltaLonRadians(); return Angle.fromRadians(Math.sqrt(dLat * dLat + dLon * dLon) / 2); }