public MeshTile[] subdivide(Level nextLevel) { Angle p0 = this.getSector().getMinLatitude(); Angle p2 = this.getSector().getMaxLatitude(); Angle p1 = Angle.midAngle(p0, p2); Angle t0 = this.getSector().getMinLongitude(); Angle t2 = this.getSector().getMaxLongitude(); Angle t1 = Angle.midAngle(t0, t2); int row = this.getRow(); int col = this.getColumn(); MeshCoords[] coords = this.coords.subdivide(); MeshTile[] subTiles = new MeshTile[4]; subTiles[0] = new MeshTile( new Sector(p0, p1, t0, t1), nextLevel, 2 * row, 2 * col, coords[0]); // Lower left quadrant. subTiles[1] = new MeshTile( new Sector(p0, p1, t1, t2), nextLevel, 2 * row, 2 * col + 1, coords[1]); // Lower right quadrant. subTiles[2] = new MeshTile( new Sector(p1, p2, t1, t2), nextLevel, 2 * row + 1, 2 * col + 1, coords[2]); // Upper right quadrant subTiles[3] = new MeshTile( new Sector(p1, p2, t0, t1), nextLevel, 2 * row + 1, 2 * col, coords[3]); // Upper left quadrant. return subTiles; }
protected Angle computeIconRadius(DrawContext dc, double regionPixelSize, Sector drawSector) { double minCosLat = Math.min(drawSector.getMinLatitude().cos(), drawSector.getMaxLatitude().cos()); if (minCosLat < 0.001) return Angle.POS180; Rectangle2D iconDimension = this.computeDrawDimension(regionPixelSize); // Meter double dLat = iconDimension.getHeight() / dc.getGlobe().getRadius(); double dLon = iconDimension.getWidth() / dc.getGlobe().getRadius() / minCosLat; return Angle.fromRadians(Math.sqrt(dLat * dLat + dLon * dLon) / 2); }
private static MeshTile[] createTiles(LevelSet levelSet, int levelNumber, MeshCoords coords) { Sector sector = levelSet.getSector(); Level level = levelSet.getLevel(levelNumber); Angle dLat = level.getTileDelta().getLatitude(); Angle dLon = level.getTileDelta().getLongitude(); Angle latOrigin = levelSet.getTileOrigin().getLatitude(); Angle lonOrigin = levelSet.getTileOrigin().getLongitude(); // Determine the row and column offset from the common World Wind global tiling origin. int firstRow = Tile.computeRow(dLat, sector.getMinLatitude(), latOrigin); int firstCol = Tile.computeColumn(dLon, sector.getMinLongitude(), lonOrigin); int lastRow = Tile.computeRow(dLat, sector.getMaxLatitude(), latOrigin); int lastCol = Tile.computeColumn(dLon, sector.getMaxLongitude(), lonOrigin); int numLatTiles = lastRow - firstRow + 1; int numLonTiles = lastCol - firstCol + 1; AffineTransform sectorTransform = createTransform(sector, coords); MeshTile[] tiles = new MeshTile[numLatTiles * numLonTiles]; int index = 0; Angle p1 = Tile.computeRowLatitude(firstRow, dLat, latOrigin); for (int row = firstRow; row <= lastRow; row++) { Angle p2 = p1.add(dLat); Angle t1 = Tile.computeColumnLongitude(firstCol, dLon, lonOrigin); for (int col = firstCol; col <= lastCol; col++) { Angle t2 = t1.add(dLon); Sector tileSector = new Sector(p1, p2, t1, t2); MeshCoords tileCoords = transformSector(sectorTransform, tileSector); tiles[index++] = new MeshTile(tileSector, level, row, col, tileCoords); t1 = t2; } p1 = p2; } return tiles; }
private void createTopLevelTiles() { MercatorSector sector = (MercatorSector) this.levels.getSector(); Level level = levels.getFirstLevel(); Angle dLat = level.getTileDelta().getLatitude(); Angle dLon = level.getTileDelta().getLongitude(); Angle latOrigin = this.levels.getTileOrigin().getLatitude(); Angle lonOrigin = this.levels.getTileOrigin().getLongitude(); // Determine the row and column offset from the common World Wind global tiling origin. int firstRow = Tile.computeRow(dLat, sector.getMinLatitude(), latOrigin); int firstCol = Tile.computeColumn(dLon, sector.getMinLongitude(), lonOrigin); int lastRow = Tile.computeRow(dLat, sector.getMaxLatitude(), latOrigin); int lastCol = Tile.computeColumn(dLon, sector.getMaxLongitude(), lonOrigin); int nLatTiles = lastRow - firstRow + 1; int nLonTiles = lastCol - firstCol + 1; this.topLevels = new ArrayList<MercatorTextureTile>(nLatTiles * nLonTiles); // Angle p1 = Tile.computeRowLatitude(firstRow, dLat); double deltaLat = dLat.degrees / 90; double d1 = -1.0 + deltaLat * firstRow; for (int row = firstRow; row <= lastRow; row++) { // Angle p2; // p2 = p1.add(dLat); double d2 = d1 + deltaLat; Angle t1 = Tile.computeColumnLongitude(firstCol, dLon, lonOrigin); for (int col = firstCol; col <= lastCol; col++) { Angle t2; t2 = t1.add(dLon); this.topLevels.add( new MercatorTextureTile(new MercatorSector(d1, d2, t1, t2), level, row, col)); t1 = t2; } d1 = d2; } }
/** * Compute the amount of rotation to apply to a label in order to keep it oriented toward its * orientation position. * * @param screenPoint Geographic position of the text, projected onto the screen. * @param orientationScreenPoint Orientation position, projected onto the screen. * @return The rotation angle to apply when drawing the label. */ protected Angle computeRotation(Vec4 screenPoint, Vec4 orientationScreenPoint) { // Determine delta between the orientation position and the label position double deltaX = screenPoint.x - orientationScreenPoint.x; double deltaY = screenPoint.y - orientationScreenPoint.y; if (deltaX != 0) { double angle = Math.atan(deltaY / deltaX); return Angle.fromRadians(angle); } else { return Angle.POS90; // Vertical label } }
protected Angle computeSafeRadius(DrawContext dc, SurfaceTileDrawContext sdc) { double regionPixelSize = this.computeDrawPixelSize(dc, sdc); Angle sectorRadius = this.computeSectorRadius(sdc.getSector()); Angle iconRadius = this.computeIconRadius(dc, regionPixelSize, sdc.getSector()); return sectorRadius.add(iconRadius); }
protected Angle computeSectorRadius(Sector sector) { double dLat = sector.getDeltaLatRadians(); double dLon = sector.getDeltaLonRadians(); return Angle.fromRadians(Math.sqrt(dLat * dLat + dLon * dLon) / 2); }