public void paint(Graphics g) { if (!gameComplete) { if (!initialPaintComplete) { g.setColor(Color.WHITE); g.fillRect(0, 0, MaxX, MaxY); initialPaintComplete = true; } Graphics blockGraphics = blockBuffer.getGraphics(); Graphics padGraphics = padBuffer.getGraphics(); Graphics ballGraphics = ballBuffer.getGraphics(); Graphics ballPreviousGraphics = ballBufferPrevious.getGraphics(); ballPreviousGraphics.setColor(Color.WHITE); ballPreviousGraphics.fillRect(0, 0, ballDiameter, ballDiameter); g.drawImage(ballBufferPrevious, ballPreviousX, ballPreviousY, null); ballGraphics.setColor(Color.BLUE); ballGraphics.fillOval(0, 0, ballDiameter, ballDiameter); // whole line white g.drawImage(ballBuffer, ballX, ballY, null); ballGraphics.setColor(Color.RED); ballGraphics.fillOval(4, 4, ballDiameter - 8, ballDiameter - 8); // whole line white g.drawImage(ballBuffer, ballX, ballY, null); padGraphics.setColor(Color.WHITE); padGraphics.fillRect(0, 0, MaxX, blockHeight); // whole line white padGraphics.setColor(Color.BLACK); padLeft = padx - padLength / 2; if (padLeft >= 0 && padx + padLength / 2 < MaxX) { padGraphics.fillRoundRect(padLeft, 0, padLength, padHeight, padHeight, padHeight); } if (padLeft < 0) { padGraphics.fillRoundRect(0, 0, padLength, padHeight, padHeight, padHeight); } else if (padx + padLength / 2 >= MaxX) { padGraphics.fillRoundRect(MaxX - padLength, 0, padLength, padHeight, padHeight, padHeight); } g.drawImage(padBuffer, 0, padTop, null); // g.drawString(msg, 50, 50); // Drawing Blocks Iterator<Entry<String, Color>> it = blockMap.entrySet().iterator(); blockGraphics.setColor(Color.WHITE); blockGraphics.fillRect(0, 0, blockSetWidth, blockSetHeight); // whole line white while (it.hasNext()) { Map.Entry<String, Color> pairs = (Map.Entry<String, Color>) it.next(); String coordinate = pairs.getKey(); blockGraphics.setColor(pairs.getValue()); blockGraphics.fillRect( new Pair(coordinate).first, new Pair(coordinate).second, blockLength, blockHeight); } if (repaintBlocks) { g.drawImage(blockBuffer, blockStartX, blockStartY, null); if (--count < 0) repaintBlocks = false; } } }
/** PaintComponent to draw everything. */ @Override public void paintComponent(Graphics g) { super.paintComponent(g); setBackground(Color.WHITE); // If using images, use cool dragon background if (useImages) g.drawImage(background, 0, 0, 310, 300, null); // Use light gray to not overpower the background image g.setColor(Color.LIGHT_GRAY); for (int y = 1; y < ROWS; ++y) g.fillRoundRect(0, cellSize * y - 4, (cellSize * COLS) - 1, 8, 8, 8); for (int x = 1; x < COLS; ++x) g.fillRoundRect(cellSize * x - 4, 0, 8, (cellSize * ROWS) - 1, 8, 8); // Use graphics2d for when not using the images Graphics2D g2d = (Graphics2D) g; g2d.setStroke(new BasicStroke(4, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND)); for (int y = 0; y < ROWS; ++y) { for (int x = 0; x < COLS; ++x) { int x1 = x * cellSize + 16; int y1 = y * cellSize + 16; if (board[y][x] == Symbol.X) { // use image if set to true, otherwise use g2d // for thicker, better looking X's and O's if (useImages) g.drawImage(imageX, x1, y1, 75, 75, null); else { g2d.setColor(PURPLE); int x2 = (x + 1) * cellSize - 16; int y2 = (y + 1) * cellSize - 16; g2d.drawLine(x1, y1, x2, y2); g2d.drawLine(x2, y1, x1, y2); } } else if (board[y][x] == Symbol.O) { if (useImages) g.drawImage(imageO, x1, y1, 75, 75, null); else { g2d.setColor(Color.BLUE); g2d.drawOval(x1, y1, 70, 70); } } } // end for } // Set status bar based on gamestate. If CONTINUE, show whose turn it is if (gameStatus == GameStatus.CONTINUE) { statusBar.setForeground(Color.BLACK); if (currentPlayer == Symbol.X) statusBar.setText("X's Turn"); else statusBar.setText("O's Turn"); } else if (gameStatus == GameStatus.DRAW) { statusBar.setForeground(Color.RED); statusBar.setText("Draw! Click to play again!"); } else if (gameStatus == GameStatus.X_WIN) { statusBar.setForeground(Color.RED); statusBar.setText("X has won! Click to play again!"); } else if (gameStatus == GameStatus.O_WIN) { statusBar.setForeground(Color.RED); statusBar.setText("O has won! Click to play again!"); } }
public void Text(Graphics g) { g.setColor(Color.black); g.fillRoundRect(49, 69, 502, 512, 30, 30); g.setColor(Color.white); g.fillRoundRect(50, 70, 500, 510, 30, 30); g.setColor(Color.black); g.setFont(Ueberschrift); g.drawString("Nicht invertierender Verstärker", 180, 100); }
@Override public void paintComponent(Graphics g) { super.paintComponent(g); if (drawOverlay) { g = g.create(); AntialiasingManager.activateAntialiasing(g); try { // Paint a roll over fade out. FadeTracker fadeTracker = FadeTracker.getInstance(); float visibility = 0.0f; if (fadeTracker.isTracked(this, FadeKind.ROLLOVER)) { visibility = fadeTracker.getFade(this, FadeKind.ROLLOVER); visibility /= 4; } else visibility = 0.5f; // Draw black overlay g.setColor(new Color(0.0f, 0.0f, 0.0f, visibility)); g.fillRoundRect(1, 1, width - 2, height - 2, 10, 10); // Draw arrow g.setColor(Color.WHITE); int[] arrowX = new int[] {width - 17, width - 7, width - 12}; int[] arrowY = new int[] {height - 12, height - 12, height - 7}; g.fillPolygon(arrowX, arrowY, arrowX.length); } finally { g.dispose(); } } }
public void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(kleur); g.fillRoundRect(5, 5, 70, 70, 10, 10); g.setColor(Color.black); if (waarde == 1) { g.fillOval(34, 34, 10, 10); } else if (waarde == 2) { g.fillOval(10, 10, 10, 10); g.fillOval(60, 60, 10, 10); } else if (waarde == 3) { g.fillOval(10, 10, 10, 10); g.fillOval(34, 34, 10, 10); g.fillOval(60, 60, 10, 10); } else if (waarde == 4) { g.fillOval(10, 10, 10, 10); g.fillOval(10, 60, 10, 10); g.fillOval(60, 10, 10, 10); g.fillOval(60, 60, 10, 10); } else if (waarde == 5) { g.fillOval(10, 10, 10, 10); g.fillOval(10, 60, 10, 10); g.fillOval(60, 10, 10, 10); g.fillOval(60, 60, 10, 10); g.fillOval(34, 34, 10, 10); } else if (waarde == 6) { g.fillOval(10, 10, 10, 10); g.fillOval(10, 60, 10, 10); g.fillOval(60, 10, 10, 10); g.fillOval(60, 60, 10, 10); g.fillOval(10, 34, 10, 10); g.fillOval(60, 34, 10, 10); } else ; // meer waarden zijn er niet }
void drawRoiLabel(Graphics g, int index, Roi roi) { Rectangle r = roi.getBounds(); int x = screenX(r.x); int y = screenY(r.y); double mag = getMagnification(); int width = (int) (r.width * mag); int height = (int) (r.height * mag); int size = width > 40 && height > 40 ? 12 : 9; if (font != null) { g.setFont(font); size = font.getSize(); } else if (size == 12) g.setFont(largeFont); else g.setFont(smallFont); boolean drawingList = index >= LIST_OFFSET; if (drawingList) index -= LIST_OFFSET; String label = "" + (index + 1); if (drawNames && roi.getName() != null) label = roi.getName(); FontMetrics metrics = g.getFontMetrics(); int w = metrics.stringWidth(label); x = x + width / 2 - w / 2; y = y + height / 2 + Math.max(size / 2, 6); int h = metrics.getAscent() + metrics.getDescent(); if (bgColor != null) { g.setColor(bgColor); g.fillRoundRect(x - 1, y - h + 2, w + 1, h - 3, 5, 5); } if (!drawingList && labelRects != null && index < labelRects.length) labelRects[index] = new Rectangle(x - 1, y - h + 2, w + 1, h); g.setColor(labelColor); g.drawString(label, x, y - 2); g.setColor(defaultColor); }
public void drawScorpion() { buf.setColor(Color.red.darker()); buf.fillRoundRect(scorpX, scorpY, 10, 20, 7, 5); if (scorpX >= 300) { scorpX = 0; scorp = false; } }
@Override public void paintComponent(Graphics g) { if (selected) { g.setColor(selColor); g.fillRoundRect(0, 0, getWidth(), getHeight(), getWidth() / 10, getHeight() / 10); label.setForeground(Color.YELLOW); } else label.setForeground(Color.WHITE); super.paintComponent(g); }
/** @{inheritDoc} */ @Override public void paintComponent(Graphics g) { super.paintComponent(g); g = g.create(); try { AntialiasingManager.activateAntialiasing(g); g.setColor(Color.DARK_GRAY); g.fillRoundRect(0, 0, this.getWidth(), this.getHeight(), 10, 10); } finally { g.dispose(); } }
/** * Draw one die including the letter centered in the middle of the die. If highlight is true, * we reverse the background and letter colors to highlight the die. */ public void paintComponent(Graphics g) { super.paintComponent(g); int centeredXOffset, centeredYOffset; // Draw the blank die g.setColor((isHighlighted) ? FACECOLOR : DIECOLOR); g.fillRoundRect(0, 0, DIESIZE, DIESIZE, DIESIZE / 2, DIESIZE / 2); // Outline the die with black g.setColor(Color.black); g.drawRoundRect(0, 0, DIESIZE, DIESIZE, DIESIZE / 2, DIESIZE / 2); Graphics faceGraphics = faceLabel.getGraphics(); faceGraphics.setColor(isHighlighted ? DIECOLOR : FACECOLOR); Color myColor = isHighlighted ? DIECOLOR : FACECOLOR; faceLabel.setForeground(myColor); faceLabel.setFont(FACEFONT); faceLabel.setText(face); }
public void paint(Graphics g) { setBackground(Color.white); g.setColor(Color.blue); g.fillRoundRect(50, 50, 100, 200, 50, 50); g.fillRoundRect(200, 50, 100, 100, 50, 50); g.fillRoundRect(350, 50, 200, 100, 50, 50); g.fillRoundRect(50, 300, 100, 200, 41, 97); g.fillRoundRect(200, 300, 100, 100, 41, 97); g.fillRoundRect(350, 300, 200, 100, 41, 97); g.fillRoundRect(50, 550, 100, 200, 97, 41); g.fillRoundRect(200, 550, 100, 100, 97, 41); g.fillRoundRect(350, 550, 200, 100, 97, 41); }
public void paint(Graphics g) { Rectangle r = g.getClipBounds(); showStatus("x: " + r.x + " y: " + r.y + " w: " + r.width + " h: " + r.height); for (int i = 0; i < numRects; i++) { Point lhc = randomPoint(); // left hand corner Dimension size = randomDimension(); g.setColor(colors[(int) (Math.random() * 10)]); if (round) { if (fill) g.fillRoundRect( lhc.x, lhc.y, size.width, size.height, (int) (Math.random() * 250), (int) (Math.random() * 250)); else g.drawRoundRect( lhc.x, lhc.y, size.width, size.height, (int) (Math.random() * 250), (int) (Math.random() * 250)); } else if (threeD) { g.setColor(Color.lightGray); if (fill) g.fill3DRect(lhc.x, lhc.y, size.width, size.height, raise); else g.draw3DRect(lhc.x, lhc.y, size.width, size.height, raise); } else { if (fill) g.fillRect(lhc.x, lhc.y, size.width, size.height); else g.drawRect(lhc.x, lhc.y, size.width, size.height); } raise = raise ? false : true; } }
// This class represents rectangle shapes with rounded corners. // (Note that it uses the inherited version of the // containsPoint(x,y) method, even though that is not perfectly // accurate when (x,y) is near one of the corners.) void draw(Graphics g) { g.setColor(color); g.fillRoundRect(left, top, width, height, width / 3, height / 3); g.setColor(Color.black); g.drawRoundRect(left, top, width, height, width / 3, height / 3); }