Esempio n. 1
0
  public void paint(Graphics g) {
    if (!gameComplete) {
      if (!initialPaintComplete) {
        g.setColor(Color.WHITE);
        g.fillRect(0, 0, MaxX, MaxY);
        initialPaintComplete = true;
      }

      Graphics blockGraphics = blockBuffer.getGraphics();
      Graphics padGraphics = padBuffer.getGraphics();
      Graphics ballGraphics = ballBuffer.getGraphics();
      Graphics ballPreviousGraphics = ballBufferPrevious.getGraphics();

      ballPreviousGraphics.setColor(Color.WHITE);
      ballPreviousGraphics.fillRect(0, 0, ballDiameter, ballDiameter);
      g.drawImage(ballBufferPrevious, ballPreviousX, ballPreviousY, null);

      ballGraphics.setColor(Color.BLUE);
      ballGraphics.fillOval(0, 0, ballDiameter, ballDiameter); // whole line white
      g.drawImage(ballBuffer, ballX, ballY, null);

      ballGraphics.setColor(Color.RED);
      ballGraphics.fillOval(4, 4, ballDiameter - 8, ballDiameter - 8); // whole line white
      g.drawImage(ballBuffer, ballX, ballY, null);

      padGraphics.setColor(Color.WHITE);
      padGraphics.fillRect(0, 0, MaxX, blockHeight); // whole line white
      padGraphics.setColor(Color.BLACK);
      padLeft = padx - padLength / 2;

      if (padLeft >= 0 && padx + padLength / 2 < MaxX) {
        padGraphics.fillRoundRect(padLeft, 0, padLength, padHeight, padHeight, padHeight);
      }
      if (padLeft < 0) {
        padGraphics.fillRoundRect(0, 0, padLength, padHeight, padHeight, padHeight);
      } else if (padx + padLength / 2 >= MaxX) {
        padGraphics.fillRoundRect(MaxX - padLength, 0, padLength, padHeight, padHeight, padHeight);
      }
      g.drawImage(padBuffer, 0, padTop, null);
      // g.drawString(msg, 50, 50);
      // Drawing Blocks

      Iterator<Entry<String, Color>> it = blockMap.entrySet().iterator();
      blockGraphics.setColor(Color.WHITE);
      blockGraphics.fillRect(0, 0, blockSetWidth, blockSetHeight); // whole line white
      while (it.hasNext()) {
        Map.Entry<String, Color> pairs = (Map.Entry<String, Color>) it.next();
        String coordinate = pairs.getKey();
        blockGraphics.setColor(pairs.getValue());
        blockGraphics.fillRect(
            new Pair(coordinate).first, new Pair(coordinate).second, blockLength, blockHeight);
      }
      if (repaintBlocks) {
        g.drawImage(blockBuffer, blockStartX, blockStartY, null);
        if (--count < 0) repaintBlocks = false;
      }
    }
  }
Esempio n. 2
0
  /** PaintComponent to draw everything. */
  @Override
  public void paintComponent(Graphics g) {
    super.paintComponent(g);
    setBackground(Color.WHITE);
    // If using images, use cool dragon background
    if (useImages) g.drawImage(background, 0, 0, 310, 300, null);

    // Use light gray to not overpower the background image
    g.setColor(Color.LIGHT_GRAY);
    for (int y = 1; y < ROWS; ++y)
      g.fillRoundRect(0, cellSize * y - 4, (cellSize * COLS) - 1, 8, 8, 8);
    for (int x = 1; x < COLS; ++x)
      g.fillRoundRect(cellSize * x - 4, 0, 8, (cellSize * ROWS) - 1, 8, 8);

    // Use graphics2d for when not using the images
    Graphics2D g2d = (Graphics2D) g;
    g2d.setStroke(new BasicStroke(4, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
    for (int y = 0; y < ROWS; ++y) {
      for (int x = 0; x < COLS; ++x) {
        int x1 = x * cellSize + 16;
        int y1 = y * cellSize + 16;
        if (board[y][x] == Symbol.X) {
          // use image if set to true, otherwise use g2d
          // for thicker, better looking X's and O's
          if (useImages) g.drawImage(imageX, x1, y1, 75, 75, null);
          else {
            g2d.setColor(PURPLE);
            int x2 = (x + 1) * cellSize - 16;
            int y2 = (y + 1) * cellSize - 16;
            g2d.drawLine(x1, y1, x2, y2);
            g2d.drawLine(x2, y1, x1, y2);
          }
        } else if (board[y][x] == Symbol.O) {
          if (useImages) g.drawImage(imageO, x1, y1, 75, 75, null);
          else {
            g2d.setColor(Color.BLUE);
            g2d.drawOval(x1, y1, 70, 70);
          }
        }
      } // end for
    }

    // Set status bar based on gamestate.  If CONTINUE, show whose turn it is
    if (gameStatus == GameStatus.CONTINUE) {
      statusBar.setForeground(Color.BLACK);
      if (currentPlayer == Symbol.X) statusBar.setText("X's Turn");
      else statusBar.setText("O's Turn");
    } else if (gameStatus == GameStatus.DRAW) {
      statusBar.setForeground(Color.RED);
      statusBar.setText("Draw! Click to play again!");
    } else if (gameStatus == GameStatus.X_WIN) {
      statusBar.setForeground(Color.RED);
      statusBar.setText("X has won! Click to play again!");
    } else if (gameStatus == GameStatus.O_WIN) {
      statusBar.setForeground(Color.RED);
      statusBar.setText("O has won! Click to play again!");
    }
  }
  public void Text(Graphics g) {
    g.setColor(Color.black);
    g.fillRoundRect(49, 69, 502, 512, 30, 30);
    g.setColor(Color.white);
    g.fillRoundRect(50, 70, 500, 510, 30, 30);
    g.setColor(Color.black);

    g.setFont(Ueberschrift);
    g.drawString("Nicht invertierender Verstärker", 180, 100);
  }
  @Override
  public void paintComponent(Graphics g) {
    super.paintComponent(g);

    if (drawOverlay) {
      g = g.create();
      AntialiasingManager.activateAntialiasing(g);

      try {
        // Paint a roll over fade out.
        FadeTracker fadeTracker = FadeTracker.getInstance();

        float visibility = 0.0f;
        if (fadeTracker.isTracked(this, FadeKind.ROLLOVER)) {
          visibility = fadeTracker.getFade(this, FadeKind.ROLLOVER);
          visibility /= 4;
        } else visibility = 0.5f;

        // Draw black overlay
        g.setColor(new Color(0.0f, 0.0f, 0.0f, visibility));
        g.fillRoundRect(1, 1, width - 2, height - 2, 10, 10);

        // Draw arrow
        g.setColor(Color.WHITE);

        int[] arrowX = new int[] {width - 17, width - 7, width - 12};
        int[] arrowY = new int[] {height - 12, height - 12, height - 7};
        g.fillPolygon(arrowX, arrowY, arrowX.length);
      } finally {
        g.dispose();
      }
    }
  }
Esempio n. 5
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 public void paintComponent(Graphics g) {
   super.paintComponent(g);
   g.setColor(kleur);
   g.fillRoundRect(5, 5, 70, 70, 10, 10);
   g.setColor(Color.black);
   if (waarde == 1) {
     g.fillOval(34, 34, 10, 10);
   } else if (waarde == 2) {
     g.fillOval(10, 10, 10, 10);
     g.fillOval(60, 60, 10, 10);
   } else if (waarde == 3) {
     g.fillOval(10, 10, 10, 10);
     g.fillOval(34, 34, 10, 10);
     g.fillOval(60, 60, 10, 10);
   } else if (waarde == 4) {
     g.fillOval(10, 10, 10, 10);
     g.fillOval(10, 60, 10, 10);
     g.fillOval(60, 10, 10, 10);
     g.fillOval(60, 60, 10, 10);
   } else if (waarde == 5) {
     g.fillOval(10, 10, 10, 10);
     g.fillOval(10, 60, 10, 10);
     g.fillOval(60, 10, 10, 10);
     g.fillOval(60, 60, 10, 10);
     g.fillOval(34, 34, 10, 10);
   } else if (waarde == 6) {
     g.fillOval(10, 10, 10, 10);
     g.fillOval(10, 60, 10, 10);
     g.fillOval(60, 10, 10, 10);
     g.fillOval(60, 60, 10, 10);
     g.fillOval(10, 34, 10, 10);
     g.fillOval(60, 34, 10, 10);
   } else ; // meer waarden zijn er niet
 }
Esempio n. 6
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 void drawRoiLabel(Graphics g, int index, Roi roi) {
   Rectangle r = roi.getBounds();
   int x = screenX(r.x);
   int y = screenY(r.y);
   double mag = getMagnification();
   int width = (int) (r.width * mag);
   int height = (int) (r.height * mag);
   int size = width > 40 && height > 40 ? 12 : 9;
   if (font != null) {
     g.setFont(font);
     size = font.getSize();
   } else if (size == 12) g.setFont(largeFont);
   else g.setFont(smallFont);
   boolean drawingList = index >= LIST_OFFSET;
   if (drawingList) index -= LIST_OFFSET;
   String label = "" + (index + 1);
   if (drawNames && roi.getName() != null) label = roi.getName();
   FontMetrics metrics = g.getFontMetrics();
   int w = metrics.stringWidth(label);
   x = x + width / 2 - w / 2;
   y = y + height / 2 + Math.max(size / 2, 6);
   int h = metrics.getAscent() + metrics.getDescent();
   if (bgColor != null) {
     g.setColor(bgColor);
     g.fillRoundRect(x - 1, y - h + 2, w + 1, h - 3, 5, 5);
   }
   if (!drawingList && labelRects != null && index < labelRects.length)
     labelRects[index] = new Rectangle(x - 1, y - h + 2, w + 1, h);
   g.setColor(labelColor);
   g.drawString(label, x, y - 2);
   g.setColor(defaultColor);
 }
Esempio n. 7
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 public void drawScorpion() {
   buf.setColor(Color.red.darker());
   buf.fillRoundRect(scorpX, scorpY, 10, 20, 7, 5);
   if (scorpX >= 300) {
     scorpX = 0;
     scorp = false;
   }
 }
 @Override
 public void paintComponent(Graphics g) {
   if (selected) {
     g.setColor(selColor);
     g.fillRoundRect(0, 0, getWidth(), getHeight(), getWidth() / 10, getHeight() / 10);
     label.setForeground(Color.YELLOW);
   } else label.setForeground(Color.WHITE);
   super.paintComponent(g);
 }
Esempio n. 9
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    /** @{inheritDoc} */
    @Override
    public void paintComponent(Graphics g) {
      super.paintComponent(g);

      g = g.create();

      try {
        AntialiasingManager.activateAntialiasing(g);

        g.setColor(Color.DARK_GRAY);
        g.fillRoundRect(0, 0, this.getWidth(), this.getHeight(), 10, 10);
      } finally {
        g.dispose();
      }
    }
Esempio n. 10
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      /**
       * Draw one die including the letter centered in the middle of the die. If highlight is true,
       * we reverse the background and letter colors to highlight the die.
       */
      public void paintComponent(Graphics g) {
        super.paintComponent(g);

        int centeredXOffset, centeredYOffset;
        // Draw the blank die
        g.setColor((isHighlighted) ? FACECOLOR : DIECOLOR);
        g.fillRoundRect(0, 0, DIESIZE, DIESIZE, DIESIZE / 2, DIESIZE / 2);

        // Outline the die with black
        g.setColor(Color.black);
        g.drawRoundRect(0, 0, DIESIZE, DIESIZE, DIESIZE / 2, DIESIZE / 2);
        Graphics faceGraphics = faceLabel.getGraphics();
        faceGraphics.setColor(isHighlighted ? DIECOLOR : FACECOLOR);
        Color myColor = isHighlighted ? DIECOLOR : FACECOLOR;
        faceLabel.setForeground(myColor);
        faceLabel.setFont(FACEFONT);
        faceLabel.setText(face);
      }
Esempio n. 11
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  public void paint(Graphics g) {
    setBackground(Color.white);
    g.setColor(Color.blue);
    g.fillRoundRect(50, 50, 100, 200, 50, 50);
    g.fillRoundRect(200, 50, 100, 100, 50, 50);
    g.fillRoundRect(350, 50, 200, 100, 50, 50);

    g.fillRoundRect(50, 300, 100, 200, 41, 97);
    g.fillRoundRect(200, 300, 100, 100, 41, 97);
    g.fillRoundRect(350, 300, 200, 100, 41, 97);

    g.fillRoundRect(50, 550, 100, 200, 97, 41);
    g.fillRoundRect(200, 550, 100, 100, 97, 41);
    g.fillRoundRect(350, 550, 200, 100, 97, 41);
  }
Esempio n. 12
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  public void paint(Graphics g) {
    Rectangle r = g.getClipBounds();

    showStatus("x: " + r.x + " y: " + r.y + " w: " + r.width + " h: " + r.height);

    for (int i = 0; i < numRects; i++) {
      Point lhc = randomPoint(); // left hand corner
      Dimension size = randomDimension();

      g.setColor(colors[(int) (Math.random() * 10)]);

      if (round) {
        if (fill)
          g.fillRoundRect(
              lhc.x,
              lhc.y,
              size.width,
              size.height,
              (int) (Math.random() * 250),
              (int) (Math.random() * 250));
        else
          g.drawRoundRect(
              lhc.x,
              lhc.y,
              size.width,
              size.height,
              (int) (Math.random() * 250),
              (int) (Math.random() * 250));
      } else if (threeD) {
        g.setColor(Color.lightGray);

        if (fill) g.fill3DRect(lhc.x, lhc.y, size.width, size.height, raise);
        else g.draw3DRect(lhc.x, lhc.y, size.width, size.height, raise);
      } else {
        if (fill) g.fillRect(lhc.x, lhc.y, size.width, size.height);
        else g.drawRect(lhc.x, lhc.y, size.width, size.height);
      }
      raise = raise ? false : true;
    }
  }
 // This class represents rectangle shapes with rounded corners.
 // (Note that it uses the inherited version of the
 // containsPoint(x,y) method, even though that is not perfectly
 // accurate when (x,y) is near one of the corners.)
 void draw(Graphics g) {
   g.setColor(color);
   g.fillRoundRect(left, top, width, height, width / 3, height / 3);
   g.setColor(Color.black);
   g.drawRoundRect(left, top, width, height, width / 3, height / 3);
 }