Пример #1
0
  @Override
  public void happens() {
    Character character = Game.getInstance().getCurrentCharacter();
    HumanStats currentExplorer = (HumanStats) character.getStats();

    Trait chosenTrait = Game.getInstance().chooseATrait();
    int rollResult = character.getTraitRoll(chosenTrait);
    if (rollResult >= 4) {
      Trait trait1 = Game.getInstance().chooseATrait();
      character.incrementTrait(trait1, 1);
    } else if (rollResult >= 0 && rollResult <= 3) {
      boolean decremented = false;
      for (Trait trait : Trait.values()) {
        if (decremented) {
          break;
        }
        switch (trait) {
          case KNOWLEDGE:
            if (currentExplorer.getCurrentKnowledgeIndex() != 0) {
              currentExplorer.decrementKnowledge(currentExplorer.getCurrentKnowledgeIndex());
              decremented = true;
            }
            break;
          case SANITY:
            if (currentExplorer.getCurrentSanityIndex() != 0) {
              currentExplorer.decrementSanity(currentExplorer.getCurrentSanityIndex());
              decremented = true;
            }
            break;
          case MIGHT:
            if (currentExplorer.getCurrentMightIndex() != 0) {
              currentExplorer.decrementMight(currentExplorer.getCurrentMightIndex());
              decremented = true;
            }
            break;
          case SPEED:
            if (currentExplorer.getCurrentSpeedIndex() != 0) {
              currentExplorer.decrementSpeed(currentExplorer.getCurrentSpeedIndex());
              decremented = true;
            }
            break;
        }
      }
    }
  }
Пример #2
0
  @Override
  public void whatToDo(Character character) {
    Game game = Game.getInstance();

    if (!game.getIsHaunt()) {
      character.incrementMight();
      character.incrementSanity();
    }
  }
Пример #3
0
 @Override
 public void happen(int rollResult) {
   HumanStats currentExplorer = (HumanStats) Game.getInstance().getCurrentCharacter().getStats();
   if (rollResult >= 4) {
     currentExplorer.incrementKnowledge(1); // TODO: Change this to allow user to choose trait
   } else if (rollResult >= 0
       && rollResult <= 3) { // TODO: Change this so it decrements the trait they chose first
     boolean decremented = false;
     for (Trait trait : Trait.values()) {
       if (decremented) {
         break;
       }
       switch (trait) {
         case KNOWLEDGE:
           if (currentExplorer.getCurrentKnowledgeIndex() != 0) {
             currentExplorer.decrementKnowledge(currentExplorer.getCurrentKnowledgeIndex());
             decremented = true;
           }
           break;
         case SANITY:
           if (currentExplorer.getCurrentSanityIndex() != 0) {
             currentExplorer.decrementSanity(currentExplorer.getCurrentSanityIndex());
             decremented = true;
           }
           break;
         case MIGHT:
           if (currentExplorer.getCurrentMightIndex() != 0) {
             currentExplorer.decrementMight(currentExplorer.getCurrentMightIndex());
             decremented = true;
           }
           break;
         case SPEED:
           if (currentExplorer.getCurrentSpeedIndex() != 0) {
             currentExplorer.decrementSpeed(currentExplorer.getCurrentSpeedIndex());
             decremented = true;
           }
           break;
       }
     }
   }
 }
Пример #4
0
 public Whoops(Locale loc) {
   super("Whoops", loc);
   this.game = Game.getInstance();
 }