@Override public void happens() { Character character = Game.getInstance().getCurrentCharacter(); HumanStats currentExplorer = (HumanStats) character.getStats(); Trait chosenTrait = Game.getInstance().chooseATrait(); int rollResult = character.getTraitRoll(chosenTrait); if (rollResult >= 4) { Trait trait1 = Game.getInstance().chooseATrait(); character.incrementTrait(trait1, 1); } else if (rollResult >= 0 && rollResult <= 3) { boolean decremented = false; for (Trait trait : Trait.values()) { if (decremented) { break; } switch (trait) { case KNOWLEDGE: if (currentExplorer.getCurrentKnowledgeIndex() != 0) { currentExplorer.decrementKnowledge(currentExplorer.getCurrentKnowledgeIndex()); decremented = true; } break; case SANITY: if (currentExplorer.getCurrentSanityIndex() != 0) { currentExplorer.decrementSanity(currentExplorer.getCurrentSanityIndex()); decremented = true; } break; case MIGHT: if (currentExplorer.getCurrentMightIndex() != 0) { currentExplorer.decrementMight(currentExplorer.getCurrentMightIndex()); decremented = true; } break; case SPEED: if (currentExplorer.getCurrentSpeedIndex() != 0) { currentExplorer.decrementSpeed(currentExplorer.getCurrentSpeedIndex()); decremented = true; } break; } } } }
@Override public void whatToDo(Character character) { Game game = Game.getInstance(); if (!game.getIsHaunt()) { character.incrementMight(); character.incrementSanity(); } }
@Override public void happen(int rollResult) { HumanStats currentExplorer = (HumanStats) Game.getInstance().getCurrentCharacter().getStats(); if (rollResult >= 4) { currentExplorer.incrementKnowledge(1); // TODO: Change this to allow user to choose trait } else if (rollResult >= 0 && rollResult <= 3) { // TODO: Change this so it decrements the trait they chose first boolean decremented = false; for (Trait trait : Trait.values()) { if (decremented) { break; } switch (trait) { case KNOWLEDGE: if (currentExplorer.getCurrentKnowledgeIndex() != 0) { currentExplorer.decrementKnowledge(currentExplorer.getCurrentKnowledgeIndex()); decremented = true; } break; case SANITY: if (currentExplorer.getCurrentSanityIndex() != 0) { currentExplorer.decrementSanity(currentExplorer.getCurrentSanityIndex()); decremented = true; } break; case MIGHT: if (currentExplorer.getCurrentMightIndex() != 0) { currentExplorer.decrementMight(currentExplorer.getCurrentMightIndex()); decremented = true; } break; case SPEED: if (currentExplorer.getCurrentSpeedIndex() != 0) { currentExplorer.decrementSpeed(currentExplorer.getCurrentSpeedIndex()); decremented = true; } break; } } } }
public Whoops(Locale loc) { super("Whoops", loc); this.game = Game.getInstance(); }