/* (non-Javadoc) * @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility) */ @Override protected boolean canPlayAI(Player ai, SpellAbility sa) { final TargetRestrictions tgt = sa.getTargetRestrictions(); if (tgt != null && sa.canTarget(ai.getOpponent())) { sa.resetTargets(); sa.getTargets().add(ai.getOpponent()); } final String damage = sa.getParam("NumDmg"); final int iDmg = AbilityUtils.calculateAmount(sa.getHostCard(), damage, sa); return this.shouldTgtP(ai, sa, iDmg, false); }
protected boolean revealHandTargetAI(final Player ai, final SpellAbility sa) { final TargetRestrictions tgt = sa.getTargetRestrictions(); Player opp = ai.getOpponent(); final int humanHandSize = opp.getCardsIn(ZoneType.Hand).size(); if (tgt != null) { // ability is targeted sa.resetTargets(); final boolean canTgtHuman = opp.canBeTargetedBy(sa); if (!canTgtHuman || (humanHandSize == 0)) { return false; } else { sa.getTargets().add(opp); } } else { // if it's just defined, no big deal } return true; } // revealHandTargetAI()
/* (non-Javadoc) * @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility) */ @Override protected boolean canPlayAI(Player ai, SpellAbility sa) { final Cost cost = sa.getPayCosts(); final Game game = ai.getGame(); final PhaseHandler ph = game.getPhaseHandler(); final List<String> keywords = sa.hasParam("KW") ? Arrays.asList(sa.getParam("KW").split(" & ")) : new ArrayList<String>(); final String numDefense = sa.hasParam("NumDef") ? sa.getParam("NumDef") : ""; final String numAttack = sa.hasParam("NumAtt") ? sa.getParam("NumAtt") : ""; if (!ComputerUtilCost.checkLifeCost(ai, cost, sa.getHostCard(), 4, null)) { return false; } if (!ComputerUtilCost.checkDiscardCost(ai, cost, sa.getHostCard())) { return false; } if (!ComputerUtilCost.checkCreatureSacrificeCost(ai, cost, sa.getHostCard())) { return false; } if (!ComputerUtilCost.checkRemoveCounterCost(cost, sa.getHostCard())) { return false; } if (!ComputerUtilCost.checkTapTypeCost(ai, cost, sa.getHostCard())) { return false; } if (game.getStack().isEmpty() && hasTapCost(cost, sa.getHostCard())) { if (ph.getPhase().isBefore(PhaseType.COMBAT_DECLARE_ATTACKERS) && ph.isPlayerTurn(ai)) { return false; } if (ph.getPhase().isBefore(PhaseType.COMBAT_DECLARE_BLOCKERS) && ph.isPlayerTurn(ai.getOpponent())) { return false; } } if (ComputerUtil.preventRunAwayActivations(sa)) { return false; } // Phase Restrictions if (game.getStack().isEmpty() && ph.getPhase().isBefore(PhaseType.COMBAT_BEGIN)) { // Instant-speed pumps should not be cast outside of combat when the // stack is empty if (!sa.isCurse() && !SpellAbilityAi.isSorcerySpeed(sa)) { return false; } } else if (!game.getStack().isEmpty() && !sa.isCurse()) { return pumpAgainstRemoval(ai, sa); } if (sa.hasParam("ActivationNumberSacrifice")) { final SpellAbilityRestriction restrict = sa.getRestrictions(); final int sacActivations = Integer.parseInt(sa.getParam("ActivationNumberSacrifice").substring(2)); final int activations = restrict.getNumberTurnActivations(); // don't risk sacrificing a creature just to pump it if (activations >= sacActivations - 1) { return false; } } final Card source = sa.getHostCard(); if (source.getSVar("X").equals("Count$xPaid")) { source.setSVar("PayX", ""); } int defense; if (numDefense.contains("X") && source.getSVar("X").equals("Count$xPaid")) { // Set PayX here to maximum value. final int xPay = ComputerUtilMana.determineLeftoverMana(sa, ai); source.setSVar("PayX", Integer.toString(xPay)); defense = xPay; if (numDefense.equals("-X")) { defense = -xPay; } } else { defense = AbilityUtils.calculateAmount(sa.getHostCard(), numDefense, sa); } int attack; if (numAttack.contains("X") && source.getSVar("X").equals("Count$xPaid")) { // Set PayX here to maximum value. final String toPay = source.getSVar("PayX"); if (toPay.equals("")) { final int xPay = ComputerUtilMana.determineLeftoverMana(sa, ai); source.setSVar("PayX", Integer.toString(xPay)); attack = xPay; } else { attack = Integer.parseInt(toPay); } } else { attack = AbilityUtils.calculateAmount(sa.getHostCard(), numAttack, sa); } if ((numDefense.contains("X") && defense == 0) || (numAttack.contains("X") && attack == 0)) { return false; } // Untargeted if ((sa.getTargetRestrictions() == null) || !sa.getTargetRestrictions().doesTarget()) { final List<Card> cards = AbilityUtils.getDefinedCards(sa.getHostCard(), sa.getParam("Defined"), sa); if (cards.size() == 0) { return false; } // when this happens we need to expand AI to consider if its ok for // everything? for (final Card card : cards) { if (sa.isCurse()) { if (!card.getController().isOpponentOf(ai)) { return false; } if (!containsUsefulKeyword(ai, keywords, card, sa, attack)) { continue; } return true; } if (!card.getController().isOpponentOf(ai) && shouldPumpCard(ai, sa, card, defense, attack, keywords)) { return true; } } return false; } // Targeted if (!this.pumpTgtAI(ai, sa, defense, attack, false)) { return false; } return true; } // pumpPlayAI()
private boolean pumpMandatoryTarget( final Player ai, final SpellAbility sa, final boolean mandatory) { final Game game = ai.getGame(); List<Card> list = game.getCardsIn(ZoneType.Battlefield); final TargetRestrictions tgt = sa.getTargetRestrictions(); final Player opp = ai.getOpponent(); list = CardLists.getValidCards( list, tgt.getValidTgts(), sa.getActivatingPlayer(), sa.getHostCard()); list = CardLists.getTargetableCards(list, sa); if (list.size() < tgt.getMinTargets(sa.getHostCard(), sa)) { sa.resetTargets(); return false; } // Remove anything that's already been targeted for (final Card c : sa.getTargets().getTargetCards()) { list.remove(c); } List<Card> pref; List<Card> forced; final Card source = sa.getHostCard(); if (sa.isCurse()) { pref = CardLists.filterControlledBy(list, opp); forced = CardLists.filterControlledBy(list, ai); } else { pref = CardLists.filterControlledBy(list, ai); forced = CardLists.filterControlledBy(list, opp); } while (sa.getTargets().getNumTargeted() < tgt.getMaxTargets(source, sa)) { if (pref.isEmpty()) { break; } Card c; if (CardLists.getNotType(pref, "Creature").isEmpty()) { c = ComputerUtilCard.getBestCreatureAI(pref); } else { c = ComputerUtilCard.getMostExpensivePermanentAI(pref, sa, true); } pref.remove(c); sa.getTargets().add(c); } while (sa.getTargets().getNumTargeted() < tgt.getMinTargets(source, sa)) { if (forced.isEmpty()) { break; } Card c; if (CardLists.getNotType(forced, "Creature").isEmpty()) { c = ComputerUtilCard.getWorstCreatureAI(forced); } else { c = ComputerUtilCard.getCheapestPermanentAI(forced, sa, true); } forced.remove(c); sa.getTargets().add(c); } if (sa.getTargets().getNumTargeted() < tgt.getMinTargets(source, sa)) { sa.resetTargets(); return false; } return true; } // pumpMandatoryTarget()
private boolean pumpTgtAI( final Player ai, final SpellAbility sa, final int defense, final int attack, final boolean mandatory) { final List<String> keywords = sa.hasParam("KW") ? Arrays.asList(sa.getParam("KW").split(" & ")) : new ArrayList<String>(); final Game game = ai.getGame(); final Card source = sa.getHostCard(); if (!mandatory && !sa.isTrigger() && game.getPhaseHandler().getPhase().isAfter(PhaseType.COMBAT_DECLARE_BLOCKERS) && !(sa.isCurse() && defense < 0) && !this.containsNonCombatKeyword(keywords) && !sa.hasParam("UntilYourNextTurn")) { return false; } final Player opp = ai.getOpponent(); final TargetRestrictions tgt = sa.getTargetRestrictions(); sa.resetTargets(); if (sa.hasParam("TargetingPlayer") && sa.getActivatingPlayer().equals(ai) && !sa.isTrigger()) { Player targetingPlayer = AbilityUtils.getDefinedPlayers(source, sa.getParam("TargetingPlayer"), sa).get(0); sa.setTargetingPlayer(targetingPlayer); return targetingPlayer.getController().chooseTargetsFor(sa); } List<Card> list = new ArrayList<Card>(); if (sa.hasParam("AILogic")) { if (sa.getParam("AILogic").equals("HighestPower")) { list = CardLists.getValidCards( CardLists.filter(game.getCardsIn(ZoneType.Battlefield), Presets.CREATURES), tgt.getValidTgts(), ai, source); list = CardLists.getTargetableCards(list, sa); CardLists.sortByPowerDesc(list); if (!list.isEmpty()) { sa.getTargets().add(list.get(0)); return true; } else { return false; } } if (sa.getParam("AILogic").equals("Fight") || sa.getParam("AILogic").equals("PowerDmg")) { final AbilitySub tgtFight = sa.getSubAbility(); List<Card> aiCreatures = ai.getCreaturesInPlay(); aiCreatures = CardLists.getTargetableCards(aiCreatures, sa); aiCreatures = ComputerUtil.getSafeTargets(ai, sa, aiCreatures); ComputerUtilCard.sortByEvaluateCreature(aiCreatures); // sort is suboptimal due to conflicting needs depending on game state: // -deathtouch for deal damage // -max power for damage to player // -survivability for generic "fight" // -no support for "heroic" List<Card> humCreatures = ai.getOpponent().getCreaturesInPlay(); humCreatures = CardLists.getTargetableCards(humCreatures, tgtFight); ComputerUtilCard.sortByEvaluateCreature(humCreatures); if (humCreatures.isEmpty() || aiCreatures.isEmpty()) { return false; } int buffedAtk = attack, buffedDef = defense; for (Card humanCreature : humCreatures) { for (Card aiCreature : aiCreatures) { if (sa.isSpell()) { // heroic triggers adding counters for (Trigger t : aiCreature.getTriggers()) { if (t.getMode() == TriggerType.SpellCast) { final Map<String, String> params = t.getMapParams(); if ("Card.Self".equals(params.get("TargetsValid")) && "You".equals(params.get("ValidActivatingPlayer")) && params.containsKey("Execute")) { SpellAbility heroic = AbilityFactory.getAbility( aiCreature.getSVar(params.get("Execute")), aiCreature); if ("Self".equals(heroic.getParam("Defined")) && "P1P1".equals(heroic.getParam("CounterType"))) { int amount = AbilityUtils.calculateAmount( aiCreature, heroic.getParam("CounterNum"), heroic); buffedAtk += amount; buffedDef += amount; } break; } } } } if (sa.getParam("AILogic").equals("PowerDmg")) { if (FightAi.canKill(aiCreature, humanCreature, buffedAtk)) { sa.getTargets().add(aiCreature); tgtFight.getTargets().add(humanCreature); return true; } } else { if (FightAi.shouldFight(aiCreature, humanCreature, buffedAtk, buffedDef)) { sa.getTargets().add(aiCreature); tgtFight.getTargets().add(humanCreature); return true; } } } } } return false; } else if (sa.isCurse()) { if (sa.canTarget(opp)) { sa.getTargets().add(opp); return true; } list = this.getCurseCreatures(ai, sa, defense, attack, keywords); } else { if (!tgt.canTgtCreature()) { ZoneType zone = tgt.getZone().get(0); list = game.getCardsIn(zone); } else { list = this.getPumpCreatures(ai, sa, defense, attack, keywords); } if (sa.canTarget(ai)) { sa.getTargets().add(ai); return true; } } list = CardLists.getValidCards(list, tgt.getValidTgts(), ai, source); if (game.getStack().isEmpty()) { // If the cost is tapping, don't activate before declare // attack/block if (sa.getPayCosts() != null && sa.getPayCosts().hasTapCost()) { if (game.getPhaseHandler().getPhase().isBefore(PhaseType.COMBAT_DECLARE_ATTACKERS) && game.getPhaseHandler().isPlayerTurn(ai)) { list.remove(sa.getHostCard()); } if (game.getPhaseHandler().getPhase().isBefore(PhaseType.COMBAT_DECLARE_BLOCKERS) && game.getPhaseHandler().isPlayerTurn(opp)) { list.remove(sa.getHostCard()); } } } if (list.isEmpty()) { return mandatory && this.pumpMandatoryTarget(ai, sa, mandatory); } if (!sa.isCurse()) { // Don't target cards that will die. list = ComputerUtil.getSafeTargets(ai, sa, list); } while (sa.getTargets().getNumTargeted() < tgt.getMaxTargets(source, sa)) { Card t = null; // boolean goodt = false; if (list.isEmpty()) { if ((sa.getTargets().getNumTargeted() < tgt.getMinTargets(source, sa)) || (sa.getTargets().getNumTargeted() == 0)) { if (mandatory) { return this.pumpMandatoryTarget(ai, sa, mandatory); } sa.resetTargets(); return false; } else { // TODO is this good enough? for up to amounts? break; } } t = ComputerUtilCard.getBestAI(list); // option to hold removal instead only applies for single targeted removal if (!sa.isTrigger() && tgt.getMaxTargets(source, sa) == 1 && sa.isCurse()) { if (!ComputerUtilCard.useRemovalNow(sa, t, -defense, ZoneType.Graveyard)) { return false; } } sa.getTargets().add(t); list.remove(t); } return true; } // pumpTgtAI()
private boolean sacrificeTgtAI(final Player ai, final SpellAbility sa) { final Card source = sa.getHostCard(); final TargetRestrictions tgt = sa.getTargetRestrictions(); final boolean destroy = sa.hasParam("Destroy"); Player opp = ai.getOpponent(); if (tgt != null) { sa.resetTargets(); if (!opp.canBeTargetedBy(sa)) { return false; } sa.getTargets().add(opp); final String valid = sa.getParam("SacValid"); String num = sa.getParam("Amount"); num = (num == null) ? "1" : num; final int amount = AbilityUtils.calculateAmount(sa.getHostCard(), num, sa); List<Card> list = CardLists.getValidCards( ai.getOpponent().getCardsIn(ZoneType.Battlefield), valid.split(","), sa.getActivatingPlayer(), sa.getHostCard()); for (Card c : list) { if (c.hasSVar("SacMe") && Integer.parseInt(c.getSVar("SacMe")) > 3) { return false; } } if (!destroy) { list = CardLists.filter(list, CardPredicates.canBeSacrificedBy(sa)); } else { if (!CardLists.getKeyword(list, "Indestructible").isEmpty()) { // human can choose to destroy indestructibles return false; } } if (list.isEmpty()) { return false; } if (num.equals("X") && source.getSVar(num).equals("Count$xPaid")) { // Set PayX here to maximum value. final int xPay = Math.min(ComputerUtilMana.determineLeftoverMana(sa, ai), amount); source.setSVar("PayX", Integer.toString(xPay)); } final int half = (amount / 2) + (amount % 2); // Half of amount // rounded up // If the Human has at least half rounded up of the amount to be // sacrificed, cast the spell if (!sa.isTrigger() && list.size() < half) { return false; } } final String defined = sa.getParam("Defined"); final String valid = sa.getParam("SacValid"); if (defined == null) { // Self Sacrifice. } else if (defined.equals("Each") || (defined.equals("Opponent") && !sa.isTrigger())) { // If Sacrifice hits both players: // Only cast it if Human has the full amount of valid // Only cast it if AI doesn't have the full amount of Valid // TODO: Cast if the type is favorable: my "worst" valid is // worse than his "worst" valid final String num = sa.hasParam("Amount") ? sa.getParam("Amount") : "1"; int amount = AbilityUtils.calculateAmount(source, num, sa); if (num.equals("X") && source.getSVar(num).equals("Count$xPaid")) { // Set PayX here to maximum value. amount = Math.min(ComputerUtilMana.determineLeftoverMana(sa, ai), amount); } List<Card> humanList = CardLists.getValidCards( opp.getCardsIn(ZoneType.Battlefield), valid.split(","), sa.getActivatingPlayer(), sa.getHostCard()); // Since all of the cards have remAIDeck:True, I enabled 1 for 1 // (or X for X) trades for special decks if (humanList.size() < amount) { return false; } } else if (defined.equals("You")) { List<Card> computerList = CardLists.getValidCards( ai.getCardsIn(ZoneType.Battlefield), valid.split(","), sa.getActivatingPlayer(), sa.getHostCard()); for (Card c : computerList) { if (c.hasSVar("SacMe") || ComputerUtilCard.evaluateCreature(c) <= 135) { return true; } } return false; } return true; }
/* (non-Javadoc) * @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility) */ @Override protected boolean canPlayAI(final Player ai, SpellAbility sa) { // TODO: AI Support! Currently this is copied from AF ChooseCard. // When implementing AI, I believe AI also needs to be made aware of the damage sources // chosen // to be prevented (e.g. so the AI doesn't attack with a creature that will not deal any // damage // to the player because a CoP was pre-activated on it - unless, of course, there's // another // possible reason to attack with that creature). final Card host = sa.getHostCard(); final Cost abCost = sa.getPayCosts(); final Card source = sa.getHostCard(); if (abCost != null) { // AI currently disabled for these costs if (!ComputerUtilCost.checkLifeCost(ai, abCost, source, 4, null)) { return false; } if (!ComputerUtilCost.checkDiscardCost(ai, abCost, source)) { return false; } if (!ComputerUtilCost.checkSacrificeCost(ai, abCost, source)) { return false; } if (!ComputerUtilCost.checkRemoveCounterCost(abCost, source)) { return false; } } final TargetRestrictions tgt = sa.getTargetRestrictions(); if (tgt != null) { sa.resetTargets(); if (sa.canTarget(ai.getOpponent())) { sa.getTargets().add(ai.getOpponent()); } else { return false; } } if (sa.hasParam("AILogic")) { final Game game = ai.getGame(); if (sa.getParam("AILogic").equals("NeedsPrevention")) { if (!game.getStack().isEmpty()) { final SpellAbility topStack = game.getStack().peekAbility(); if (sa.hasParam("Choices") && !topStack.getHostCard().isValid(sa.getParam("Choices"), ai, source)) { return false; } final ApiType threatApi = topStack.getApi(); if (threatApi != ApiType.DealDamage && threatApi != ApiType.DamageAll) { return false; } final Card threatSource = topStack.getHostCard(); List<? extends GameObject> objects = getTargets(topStack); if (!topStack.usesTargeting() && topStack.hasParam("ValidPlayers") && !topStack.hasParam("Defined")) { objects = AbilityUtils.getDefinedPlayers( threatSource, topStack.getParam("ValidPlayers"), topStack); } if (!objects.contains(ai) || topStack.hasParam("NoPrevention")) { return false; } int dmg = AbilityUtils.calculateAmount(threatSource, topStack.getParam("NumDmg"), topStack); if (ComputerUtilCombat.predictDamageTo(ai, dmg, threatSource, false) <= 0) { return false; } return true; } if (game.getPhaseHandler().getPhase() != PhaseType.COMBAT_DECLARE_BLOCKERS) { return false; } CardCollectionView choices = game.getCardsIn(ZoneType.Battlefield); if (sa.hasParam("Choices")) { choices = CardLists.getValidCards(choices, sa.getParam("Choices"), host.getController(), host); } final Combat combat = game.getCombat(); choices = CardLists.filter( choices, new Predicate<Card>() { @Override public boolean apply(final Card c) { if (combat == null || !combat.isAttacking(c, ai) || !combat.isUnblocked(c)) { return false; } return ComputerUtilCombat.damageIfUnblocked(c, ai, combat, true) > 0; } }); if (choices.isEmpty()) { return false; } } } return true; }