public static void FadeAndDestroy(WorldObject target, long startTime, long timeMs) { PActivity destroyPerson = new DestroyActivity(target); Fader fadePerson = new Fader(target, timeMs, 0f); fadePerson.setStartTime(startTime); destroyPerson.setStartTime(startTime + timeMs); UIEnvironment.getInstance().addActivity(destroyPerson); UIEnvironment.getInstance().addActivity(fadePerson); }
public void initialize() { // Create the Target for our Activities. // Create a new node that we will apply different activities to, and // place that node at location 200, 200. final PNode aNode = PPath.createRectangle(0, 0, 100, 80); final PLayer layer = getCanvas().getLayer(); layer.addChild(aNode); aNode.setOffset(200, 200); // Extend PActivity. // Store the current time in milliseconds for use below. final long currentTime = System.currentTimeMillis(); // Create a new custom "flash" activity. This activity will start // running in five seconds, and while it runs it will flash aNode's // paint between red and green every half second. final PActivity flash = new PActivity(-1, 500, currentTime + 5000) { boolean fRed = true; protected void activityStep(final long elapsedTime) { super.activityStep(elapsedTime); // Toggle the target node's brush color between red and green // each time the activity steps. if (fRed) { aNode.setPaint(Color.red); } else { aNode.setPaint(Color.green); } fRed = !fRed; } }; // Schedule the activity. getCanvas().getRoot().addActivity(flash); // Create three activities that animate the node's position. Since our // node already descends from the root node the animate methods will // automatically schedule these activities for us. final PActivity a1 = aNode.animateToPositionScaleRotation(0, 0, 0.5, 0, 5000); final PActivity a2 = aNode.animateToPositionScaleRotation(100, 0, 1.5, Math.toRadians(110), 5000); final PActivity a3 = aNode.animateToPositionScaleRotation(200, 100, 1, 0, 5000); // The animate activities will start immediately (in the next call to // PRoot.processInputs) by default. Here we set their start times (in // PRoot global time) so that they start when the previous one has // finished. a1.setStartTime(currentTime); a2.startAfter(a1); a3.startAfter(a2); a1.setDelegate( new PActivity.PActivityDelegate() { public void activityStarted(final PActivity activity) { System.out.println("a1 started"); } public void activityStepped(final PActivity activity) {} public void activityFinished(final PActivity activity) { System.out.println("a1 finished"); } }); }