Beispiel #1
0
  public static void FadeAndDestroy(WorldObject target, long startTime, long timeMs) {
    PActivity destroyPerson = new DestroyActivity(target);
    Fader fadePerson = new Fader(target, timeMs, 0f);
    fadePerson.setStartTime(startTime);

    destroyPerson.setStartTime(startTime + timeMs);

    UIEnvironment.getInstance().addActivity(destroyPerson);
    UIEnvironment.getInstance().addActivity(fadePerson);
  }
  public void initialize() {
    // Create the Target for our Activities.

    // Create a new node that we will apply different activities to, and
    // place that node at location 200, 200.
    final PNode aNode = PPath.createRectangle(0, 0, 100, 80);
    final PLayer layer = getCanvas().getLayer();
    layer.addChild(aNode);
    aNode.setOffset(200, 200);

    // Extend PActivity.

    // Store the current time in milliseconds for use below.
    final long currentTime = System.currentTimeMillis();

    // Create a new custom "flash" activity. This activity will start
    // running in five seconds, and while it runs it will flash aNode's
    // paint between red and green every half second.
    final PActivity flash =
        new PActivity(-1, 500, currentTime + 5000) {
          boolean fRed = true;

          protected void activityStep(final long elapsedTime) {
            super.activityStep(elapsedTime);

            // Toggle the target node's brush color between red and green
            // each time the activity steps.
            if (fRed) {
              aNode.setPaint(Color.red);
            } else {
              aNode.setPaint(Color.green);
            }

            fRed = !fRed;
          }
        };

    // Schedule the activity.
    getCanvas().getRoot().addActivity(flash);

    // Create three activities that animate the node's position. Since our
    // node already descends from the root node the animate methods will
    // automatically schedule these activities for us.
    final PActivity a1 = aNode.animateToPositionScaleRotation(0, 0, 0.5, 0, 5000);
    final PActivity a2 =
        aNode.animateToPositionScaleRotation(100, 0, 1.5, Math.toRadians(110), 5000);
    final PActivity a3 = aNode.animateToPositionScaleRotation(200, 100, 1, 0, 5000);

    // The animate activities will start immediately (in the next call to
    // PRoot.processInputs) by default. Here we set their start times (in
    // PRoot global time) so that they start when the previous one has
    // finished.
    a1.setStartTime(currentTime);
    a2.startAfter(a1);
    a3.startAfter(a2);

    a1.setDelegate(
        new PActivity.PActivityDelegate() {
          public void activityStarted(final PActivity activity) {
            System.out.println("a1 started");
          }

          public void activityStepped(final PActivity activity) {}

          public void activityFinished(final PActivity activity) {
            System.out.println("a1 finished");
          }
        });
  }