Пример #1
0
 public void destroy() {
   if (audio != null) {
     audio.destroy();
   }
 }
Пример #2
0
  public void shoot() {

    if (!canShoot()) {
      return;
    }

    if (this.gameObject == null) {
      return;
    }

    if (this.tags == 0) {
      this.tags = this.gameObject.getTags() | Tags.node | Tags.shot;
    }

    this.shots++;

    if (this.shots >= this.magazineSize) {
      if (this.useMagazine) {
        this.nextShotTime = Time.getTime() + this.magazineReloadTime;
      } else {
        this.nextShotTime = Time.getTime() + this.reloadTime;
      }
      this.shots = 0;
    } else {
      this.nextShotTime = Time.getTime() + this.reloadTime;
    }

    if (this.usePhysics && this.gameObject.getRigidBody() != null) {
      this.shotSpeedVector.x += this.gameObject.getRigidBody().speed.x;
      this.shotSpeedVector.y += this.gameObject.getRigidBody().speed.y;
    }

    float randomX = Util.randomNumber(0, this.accuracy);
    float randomY = Util.randomNumber(0, this.accuracy);

    final int upDown = Util.randomNumber(0, 1);
    final int leftRight = Util.randomNumber(0, 1);

    if (upDown == 1) {
      randomY = -randomY;
    }
    if (leftRight == 1) {
      randomX = -randomX;
    }

    this.shotSpeedVector.x += randomX;
    this.shotSpeedVector.y += randomY;

    this.shotPosition.x = this.gameObject.transform.position.x;
    this.shotPosition.y = this.gameObject.transform.position.y;

    this.shotPosition.x += offset.x;
    this.shotPosition.y += offset.y;

    if (fire(this.shotPosition)) {
      if (audio != null) {
        audio.playOnce();
      }
    }

    this.shotSpeedVector.x -= randomX;
    this.shotSpeedVector.y -= randomY;

    if (this.usePhysics && this.gameObject.getRigidBody() != null) {
      this.shotSpeedVector.x -= this.gameObject.getRigidBody().speed.x;
      this.shotSpeedVector.y -= this.gameObject.getRigidBody().speed.y;
    }
  }