// Need for create world config from network packet
  public WorldConfig(DataInputStream stream, LocalWorld world) throws IOException {
    // General information
    this.WorldName = readStringFromStream(stream);

    this.WorldFog = stream.readInt();
    this.WorldNightFog = stream.readInt();

    this.WorldFogR = ((WorldFog & 0xFF0000) >> 16) / 255F;
    this.WorldFogG = ((WorldFog & 0xFF00) >> 8) / 255F;
    this.WorldFogB = (WorldFog & 0xFF) / 255F;

    this.WorldNightFogR = ((WorldNightFog & 0xFF0000) >> 16) / 255F;
    this.WorldNightFogG = ((WorldNightFog & 0xFF00) >> 8) / 255F;
    this.WorldNightFogB = (WorldNightFog & 0xFF) / 255F;

    // Custom biomes + ids
    int count = stream.readInt();
    while (count-- > 0) {
      String name = readStringFromStream(stream);
      int id = stream.readInt();
      world.AddBiome(name, id);
      this.CustomBiomes.add(name);
      this.CustomBiomeIds.put(name, id);
    }

    // BiomeConfigs
    this.biomeConfigs = new BiomeConfig[world.getMaxBiomesCount()];

    count = stream.readInt();
    while (count-- > 0) {
      int id = stream.readInt();
      BiomeConfig config = new BiomeConfig(stream, this, world.getBiomeById(id));
      this.biomeConfigs[id] = config;
    }
  }
Пример #2
0
  @Override
  public void spawn(LocalWorld world, Random rand, boolean villageInChunk, int x, int z) {
    int y = rand.nextInt(maxAltitude - minAltitude) + minAltitude;

    for (int i = 0; i < 10; i++) {
      int cactusX = x + rand.nextInt(8) - rand.nextInt(8);
      int cactusBaseY = y + rand.nextInt(4) - rand.nextInt(4);
      int cactusZ = z + rand.nextInt(8) - rand.nextInt(8);

      // Check position
      if (!world.isEmpty(cactusX, cactusBaseY, cactusZ)) continue;

      // Check foundation
      LocalMaterialData foundationMaterial = world.getMaterial(cactusX, cactusBaseY - 1, cactusZ);
      if (!sourceBlocks.contains(foundationMaterial)) continue;

      // Check neighbors
      if (!world.isEmpty(cactusX - 1, cactusBaseY, cactusZ)) continue;
      if (!world.isEmpty(cactusX + 1, cactusBaseY, cactusZ)) continue;
      if (!world.isEmpty(cactusX, cactusBaseY, cactusZ + 1)) continue;
      if (!world.isEmpty(cactusX, cactusBaseY, cactusZ + 1)) continue;

      // Spawn cactus
      int cactusHeight = 1 + rand.nextInt(rand.nextInt(3) + 1);
      for (int dY = 0; dY < cactusHeight; dY++) {
        world.setBlock(cactusX, cactusBaseY + dY, cactusZ, material);
      }
    }
  }
Пример #3
0
  @Override
  public void onPlayerLogin(EntityPlayer player) {
    // Server-side - called whenever a player logs in
    // I couldn't find a way to detect if the client has TerrainControl,
    // so for now the configs are sent anyway.

    // Get the config
    LocalWorld worldTC = WorldHelper.toLocalWorld(player.worldObj);

    if (worldTC == null) {
      // World not loaded
      return;
    }
    WorldConfig config = worldTC.getSettings();

    // Serialize it
    ByteArrayOutputStream outputStream = new ByteArrayOutputStream();
    DataOutputStream stream = new DataOutputStream(outputStream);
    try {
      stream.writeInt(TCDefaultValues.ProtocolVersion.intValue());
      config.Serialize(stream);
    } catch (IOException e) {
      e.printStackTrace();
    }

    // Make the packet
    Packet250CustomPayload packet = new Packet250CustomPayload();
    packet.channel = TCDefaultValues.ChannelName.stringValue();
    packet.data = outputStream.toByteArray();
    packet.length = outputStream.size();

    // Send the packet
    ((EntityPlayerMP) player).playerNetServerHandler.sendPacketToPlayer(packet);
    System.out.println("TerrainControl: sent config");
  }
Пример #4
0
  @Override
  public boolean onCommand(CommandSender sender, List<String> args) {
    Location location = this.getLocation(sender);
    int x = location.getBlockX();
    int y = location.getBlockY();
    int z = location.getBlockZ();

    LocalWorld world = this.getWorld(sender, "");

    if (world == null) {
      sender.sendMessage(ERROR_COLOR + "Plugin is not enabled for this world.");
      return true;
    }

    LocalBiome biome = world.getCalculatedBiome(x, z);
    BiomeIds biomeIds = biome.getIds();

    sender.sendMessage(
        MESSAGE_COLOR
            + "According to the biome generator, you are in the "
            + VALUE_COLOR
            + biome.getName()
            + MESSAGE_COLOR
            + " biome, with id "
            + VALUE_COLOR
            + biomeIds.getGenerationId());

    if (args.contains("-f")) {
      sender.sendMessage(
          MESSAGE_COLOR
              + "The base temperature of this biome is "
              + VALUE_COLOR
              + biome.getBiomeConfig().biomeTemperature
              + MESSAGE_COLOR
              + ", \nat your height it is "
              + VALUE_COLOR
              + biome.getTemperatureAt(x, y, z));
    }

    if (args.contains("-s")) {
      LocalBiome savedBiome = world.getBiome(x, z);
      BiomeIds savedIds = savedBiome.getIds();
      sender.sendMessage(
          MESSAGE_COLOR
              + "According to the world save files, you are in the "
              + VALUE_COLOR
              + savedBiome.getName()
              + MESSAGE_COLOR
              + " biome, with id "
              + VALUE_COLOR
              + savedIds.getSavedId());
    }

    return true;
  }
Пример #5
0
 @Override
 public LocalWorld getWorld(String name) {
   LocalWorld world = worldType.worldTC;
   if (world == null) {
     return null;
   }
   if (world.getName().equals(name)) {
     return world;
   }
   return null;
 }
Пример #6
0
  // canSpawnStructureAtCoords
  @Override
  protected boolean a(int chunkX, int chunkZ) {
    Random rand = b;
    World worldMC = c;
    if (rand.nextInt(80) < Math.max(Math.abs(chunkX), Math.abs(chunkZ))) {
      LocalWorld world = WorldHelper.toLocalWorld(worldMC);
      LocalBiome biome = world.getBiome(chunkX * 16 + 8, chunkZ * 16 + 8);
      if (rand.nextDouble() * 100.0 < biome.getBiomeConfig().mineshaftsRarity) {
        return true;
      }
    }

    return false;
  }
  public LayeredBiomeGenerator(LocalWorld world) {
    super(world);

    Layer[] layers = initLayers();

    if (world.getConfigs().getWorldConfig().improvedRivers)
      defaultOutputType = OutputType.WITHOUT_RIVERS;

    this.unZoomedLayer = layers[0];
    this.biomeLayer = layers[1];
  }
Пример #8
0
  @SubscribeEvent
  public void onPlayerLogin(PlayerEvent.PlayerLoggedInEvent event) {
    // Server-side - called whenever a player logs in
    // I couldn't find a way to detect if the client has TerrainControl,
    // so for now the configs are sent anyway.

    // Get the config
    if (!(event.player instanceof EntityPlayerMP)) {
      return;
    }

    EntityPlayerMP player = (EntityPlayerMP) event.player;

    LocalWorld worldTC = worldLoader.getWorld(player.getEntityWorld());
    if (worldTC == null) {
      // World not loaded
      return;
    }
    ConfigProvider configs = worldTC.getConfigs();

    // Serialize it
    ByteBuf nettyBuffer = Unpooled.buffer();
    PacketBuffer mojangBuffer = new PacketBuffer(nettyBuffer);

    DataOutput stream = new ByteBufOutputStream(nettyBuffer);
    try {
      stream.writeInt(PluginStandardValues.ProtocolVersion);
      ConfigToNetworkSender.send(configs, stream);
    } catch (IOException e) {
      TerrainControl.printStackTrace(LogMarker.FATAL, e);
    }

    // Make the packet
    SPacketCustomPayload packet =
        new SPacketCustomPayload(PluginStandardValues.ChannelName, mojangBuffer);

    // Send the packet
    player.connection.sendPacket(packet);
  }
  @Override
  protected void spawnInChunk(
      LocalWorld world, Random random, boolean villageInChunk, ChunkCoordinate chunkCoord) {
    // Find all structures that reach this chunk, and spawn them
    int searchRadius = world.getConfigs().getWorldConfig().maximumCustomStructureRadius;

    int currentChunkX = chunkCoord.getChunkX();
    int currentChunkZ = chunkCoord.getChunkZ();
    for (int searchChunkX = currentChunkX - searchRadius;
        searchChunkX < currentChunkX + searchRadius;
        searchChunkX++) {
      for (int searchChunkZ = currentChunkZ - searchRadius;
          searchChunkZ < currentChunkZ + searchRadius;
          searchChunkZ++) {
        CustomObjectStructure structureStart =
            world.getStructureCache().getStructureStart(searchChunkX, searchChunkZ);
        if (structureStart != null) {
          structureStart.spawnForChunk(chunkCoord);
        }
      }
    }
  }
  CustomObjectStructure(LocalWorld world, CustomObjectCoordinate start) {
    CustomObject object = start.getObject();

    this.world = world;
    this.start = start;
    this.height = object.getStructurePartSpawnHeight();
    this.maxBranchDepth = object.getMaxBranchDepth();
    random =
        RandomHelper.getRandomForCoords(start.getX(), start.getY(), start.getZ(), world.getSeed());

    // Calculate all branches and add them to a list
    objectsToSpawn = new LinkedHashMap<ChunkCoordinate, Set<CustomObjectCoordinate>>();
    addToSpawnList(start); // Add the object itself
    addBranches(start, 1);
  }
Пример #11
0
  /**
   * Returns the vein that starts in the chunk.
   *
   * <p>
   *
   * @param chunkX The x of the chunk.
   * @param chunkZ The z of the chunk.
   * @return The vein that starts in the chunk, or null if there is no starting vein.
   */
  public Vein getVeinStartInChunk(LocalWorld world, int chunkX, int chunkZ) {
    // Create a random generator that is constant for this chunk and vein
    Random random =
        RandomHelper.getRandomForCoords(
            chunkX, chunkZ, material.hashCode() * (minRadius + maxRadius + 100) + world.getSeed());

    if (random.nextDouble() * 100.0 < veinRarity) {
      int veinX = chunkX * 16 + random.nextInt(16) + 8;
      int veinY = MathHelper.getRandomNumberInRange(random, minAltitude, maxAltitude);
      int veinZ = chunkZ * 16 + random.nextInt(16) + 8;
      int veinSize = MathHelper.getRandomNumberInRange(random, minRadius, maxRadius);
      return new Vein(veinX, veinY, veinZ, veinSize);
    }

    return null;
  }
Пример #12
0
  @Override
  public void spawn(LocalWorld world, Random rand, boolean villageInChunk, int x, int z) {
    int y = rand.nextInt(maxAltitude - minAltitude) + minAltitude;

    if (!sourceBlocks.contains(world.getMaterial(x, y + 1, z))) return;
    if (!sourceBlocks.contains(world.getMaterial(x, y - 1, z))) return;

    if (!world.isEmpty(x, y, z) && (!sourceBlocks.contains(world.getMaterial(x, y, z)))) return;

    int i = 0;
    int j = 0;

    LocalMaterialData tempBlock = world.getMaterial(x - 1, y, z);

    i = (sourceBlocks.contains(tempBlock)) ? i + 1 : i;
    j = (tempBlock.isMaterial(DefaultMaterial.AIR)) ? j + 1 : j;

    tempBlock = world.getMaterial(x + 1, y, z);

    i = (sourceBlocks.contains(tempBlock)) ? i + 1 : i;
    j = (tempBlock.isMaterial(DefaultMaterial.AIR)) ? j + 1 : j;

    tempBlock = world.getMaterial(x, y, z - 1);

    i = (sourceBlocks.contains(tempBlock)) ? i + 1 : i;
    j = (tempBlock.isMaterial(DefaultMaterial.AIR)) ? j + 1 : j;

    tempBlock = world.getMaterial(x, y, z + 1);

    i = (sourceBlocks.contains(tempBlock)) ? i + 1 : i;
    j = (tempBlock.isMaterial(DefaultMaterial.AIR)) ? j + 1 : j;

    if ((i == 3) && (j == 1)) {
      world.setBlock(x, y, z, material);
    }
  }
Пример #13
0
 /**
  * Spawns this block at the position. The saved x, y and z in this block are ignored.
  *
  * <p>
  *
  * @param world The world to spawn in.
  * @param random The random number generator.
  * @param x The absolute x to spawn. The x-position in this object is ignored.
  * @param y The absolute y to spawn. The y-position in this object is ignored.
  * @param z The absolute z to spawn. The z-position in this object is ignored.
  */
 public void spawn(LocalWorld world, Random random, int x, int y, int z) {
   world.setBlock(x, y, z, material);
   if (hasMetaData) {
     world.attachMetadata(x, y, z, metaDataTag);
   }
 }
Пример #14
0
 @Override
 public void spawn(LocalWorld world, Random random, boolean villageInChunk, int x, int z) {
   int y = RandomHelper.numberInRange(random, minAltitude, maxAltitude);
   world.placeDungeon(random, x, y, z);
 }
Пример #15
0
  // Need for create world config from network packet
  public WorldConfig(DataInputStream stream, LocalWorld world) throws IOException {
    // Protocol version
    int protocolVersion = stream.readInt();
    if (protocolVersion != TCDefaultValues.ProtocolVersion.intValue())
      throw new IOException("Wrong TC protocol version");

    this.WorldName = ReadStringFromStream(stream);

    this.GenerationDepth = stream.readInt();
    this.BiomeRarityScale = stream.readInt();
    this.LandRarity = stream.readInt();
    this.LandSize = stream.readInt();
    this.LandFuzzy = stream.readInt();
    this.IceRarity = stream.readInt();
    this.IceSize = stream.readInt();
    this.FrozenOcean = stream.readBoolean();
    this.FrozenRivers = stream.readBoolean();
    this.RiverRarity = stream.readInt();
    this.RiverSize = stream.readInt();
    this.RiversEnabled = stream.readBoolean();

    this.oldBiomeSize = stream.readDouble();

    this.minTemperature = stream.readFloat();
    this.maxTemperature = stream.readFloat();

    this.minMoisture = stream.readFloat();
    this.maxMoisture = stream.readFloat();

    this.WorldFog = stream.readInt();
    this.WorldNightFog = stream.readInt();

    this.WorldFogR = ((WorldFog & 0xFF0000) >> 16) / 255F;
    this.WorldFogG = ((WorldFog & 0xFF00) >> 8) / 255F;
    this.WorldFogB = (WorldFog & 0xFF) / 255F;

    this.WorldNightFogR = ((WorldNightFog & 0xFF0000) >> 16) / 255F;
    this.WorldNightFogG = ((WorldNightFog & 0xFF00) >> 8) / 255F;
    this.WorldNightFogB = (WorldNightFog & 0xFF) / 255F;

    int count = stream.readInt();
    while (count-- > 0) {
      String name = ReadStringFromStream(stream);
      int id = stream.readInt();
      world.AddBiome(name, id);
      this.CustomBiomes.add(name);
      this.CustomBiomeIds.put(name, id);
    }

    this.biomeConfigs = new BiomeConfig[world.getMaxBiomesCount()];

    count = stream.readInt();
    while (count-- > 0) {
      int id = stream.readInt();
      BiomeConfig config = new BiomeConfig(stream, this, world.getBiomeById(id));
      this.biomeConfigs[id] = config;
    }

    count = stream.readInt();
    String name;
    while (count-- > 0) {
      name = ReadStringFromStream(stream);
      this.NormalBiomes.add(name);
    }

    count = stream.readInt();
    while (count-- > 0) {
      name = ReadStringFromStream(stream);
      this.IceBiomes.add(name);
    }

    count = stream.readInt();
    while (count-- > 0) {
      name = ReadStringFromStream(stream);
      this.IsleBiomes.add(name);
    }

    count = stream.readInt();
    while (count-- > 0) {
      name = ReadStringFromStream(stream);
      this.BorderBiomes.add(name);
    }

    for (BiomeConfig biomeConfig : this.biomeConfigs)
      if (biomeConfig != null && biomeConfig.Biome.isCustom())
        biomeConfig.Biome.setCustom(biomeConfig);
  }
Пример #16
0
  public WorldConfig(File settingsDir, LocalWorld world, boolean checkOnly) {
    this.SettingsDir = settingsDir;
    this.WorldName = world.getName();

    File settingsFile = new File(this.SettingsDir, TCDefaultValues.WorldSettingsName.stringValue());

    this.ReadSettingsFile(settingsFile);
    this.RenameOldSettings();
    this.ReadConfigSettings();

    this.CorrectSettings();

    ReadWorldCustomObjects();

    // Check biome ids

    for (String biomeName : CustomBiomes)
      if (CustomBiomeIds.get(biomeName) == -1)
        CustomBiomeIds.put(biomeName, world.getFreeBiomeId());

    // Need add check to clashes
    if (this.SettingsMode != ConfigMode.WriteDisable)
      this.WriteSettingsFile(settingsFile, (this.SettingsMode == ConfigMode.WriteAll));

    world.setHeightBits(this.worldHeightBits);

    File BiomeFolder =
        new File(SettingsDir, TCDefaultValues.WorldBiomeConfigDirectoryName.stringValue());
    if (!BiomeFolder.exists()) {
      if (!BiomeFolder.mkdir()) {
        System.out.println(
            "TerrainControl: error create biome configs directory, working with defaults");
        return;
      }
    }

    ArrayList<LocalBiome> localBiomes = new ArrayList<LocalBiome>(world.getDefaultBiomes());

    // Add custom biomes to world
    for (String biomeName : this.CustomBiomes) {
      if (checkOnly) localBiomes.add(world.getNullBiome(biomeName));
      else localBiomes.add(world.AddBiome(biomeName, this.CustomBiomeIds.get(biomeName)));
    }

    // Build biome replace matrix
    for (int i = 0; i < this.ReplaceMatrixBiomes.length; i++)
      this.ReplaceMatrixBiomes[i] = (byte) i;

    this.biomeConfigs = new BiomeConfig[world.getMaxBiomesCount()];

    String LoadedBiomeNames = "";

    for (LocalBiome localBiome : localBiomes) {
      BiomeConfig config = new BiomeConfig(BiomeFolder, localBiome, this);
      if (checkOnly) continue;

      if (!config.ReplaceBiomeName.equals("")) {
        this.HaveBiomeReplace = true;
        this.ReplaceMatrixBiomes[config.Biome.getId()] =
            (byte) world.getBiomeIdByName(config.ReplaceBiomeName);
      }

      if (this.NormalBiomes.contains(config.Name)) this.normalBiomesRarity += config.BiomeRarity;
      if (this.IceBiomes.contains(config.Name)) this.iceBiomesRarity += config.BiomeRarity;

      this.biomeConfigs[localBiome.getId()] = config;
      if (!this.BiomeConfigsHaveReplacement)
        this.BiomeConfigsHaveReplacement = config.ReplaceCount > 0;
      if (this.biomes.size() != 0) LoadedBiomeNames += ", ";
      LoadedBiomeNames += localBiome.getName();
      this.biomes.add(config);

      if (this.ModeBiome == BiomeMode.FromImage) {
        if (this.biomeColorMap == null) this.biomeColorMap = new HashMap<Integer, Integer>();

        try {
          int color = Integer.decode(config.BiomeColor);
          if (color <= 0xFFFFFF) this.biomeColorMap.put(color, config.Biome.getId());
        } catch (NumberFormatException ex) {
          System.out.println("TerrainControl: wrong color in " + config.Biome.getName());
        }
      }
    }

    System.out.println("TerrainControl: Loaded biomes - " + LoadedBiomeNames);
  }