public boolean insideFrustum() { Vector3f min = new Vector3f(); Vector3f max = new Vector3f(); body.getAabb(min, max); Vector3f dimHalved = max.minus(min).mul(0.5f); Vector3f center; if (origin.length() == 0 || json.get("physics").get("bounds_type").asString().equals("CONVEX_HULL")) center = min.plus(dimHalved); else center = min.plus(dimHalved).plus(orientation().mult(origin).mul(scale())); return scene.cam.frustum.boundsInFrustum( center.x, center.y, center.z, dimHalved.x, dimHalved.y, dimHalved.z); }