@Override public void createState(FastClicker mainClass) { this.mainClass = mainClass; float w = FastClicker.WIDTH / 7; float h = w / 2; animatedText = new AnimatedText( StaticBitmapFont.getBitmapFont(), 0, h * 2.5f, FastClicker.WIDTH, StaticBitmapFont.getSpriteBatch(), 1f); buttonExit = new ButtonSquare(w, 0, w * 2, h * 2, RectangleRenderer.getWHITE_PIXEL(), "Exit"); buttonBuy = new ButtonSquare(w * 4, 0, w * 2, h * 2, RectangleRenderer.getWHITE_PIXEL(), "Buy"); buttonNext = new ButtonSquare(w * 5, h * 3, w * 2, h * 2, RectangleRenderer.getWHITE_PIXEL(), "Next"); buttonPrevious = new ButtonSquare(0, h * 3, w * 2, h * 2, RectangleRenderer.getWHITE_PIXEL(), "Back"); heartsPanel = new ShopStateHearts(this); goldPanel = new ShopStateGold(this); freeGoldPanel = new ShopStateGoldFree(this); gamemodePanel = new ShopStateGamemode(this); panels = new ShopStatePanelInterface[] {heartsPanel, goldPanel, freeGoldPanel, gamemodePanel}; animatedText.setText("not enough gold", Color.RED); playerGoldValueGlyph = new GlyphLayout(); playerGoldTextGlyph = new GlyphLayout(StaticBitmapFont.getBitmapFont(), "Your gold:"); goldTextX = (int) ((FastClicker.WIDTH - playerGoldTextGlyph.width) / 2); goldTextY = (int) (h * 5); goldNumberY = (int) (h * 4); }
public void setErrorText(String text) { if (text == null) return; animatedText.setText(text, Color.RED); }