Пример #1
0
  @Override
  public void render() {
    panels[currentPageIndex].render();
    if (buttonBuy.checkButton()) {
      if (!panels[currentPageIndex].buySelectedItem()) {
        setErrorText(panels[currentPageIndex].getErrorText());
        animatedText.startAnimation();

      } else {
        resetGoldValue();
      }
    }
    if (buttonExit.checkButton()) {
      mainClass.setCurrentSate(StateOfGame.MENU);
    }
    if (buttonNext.checkButton()) {
      currentPageIndex++;
      if (currentPageIndex >= panels.length) {
        currentPageIndex = 0;
      }
    }
    if (buttonPrevious.checkButton()) {
      currentPageIndex--;
      if (currentPageIndex <= -1) {
        currentPageIndex = (byte) (panels.length - 1);
      }
    }
    StaticBitmapFont.begin();
    StaticBitmapFont.draw(playerGoldTextGlyph, goldTextX, goldTextY);
    StaticBitmapFont.draw(playerGoldValueGlyph, goldNumberX, goldNumberY);
    animatedText.render();

    StaticBitmapFont.end();
  }
Пример #2
0
 @Override
 public void createState(FastClicker mainClass) {
   this.mainClass = mainClass;
   float w = FastClicker.WIDTH / 7;
   float h = w / 2;
   animatedText =
       new AnimatedText(
           StaticBitmapFont.getBitmapFont(),
           0,
           h * 2.5f,
           FastClicker.WIDTH,
           StaticBitmapFont.getSpriteBatch(),
           1f);
   buttonExit = new ButtonSquare(w, 0, w * 2, h * 2, RectangleRenderer.getWHITE_PIXEL(), "Exit");
   buttonBuy = new ButtonSquare(w * 4, 0, w * 2, h * 2, RectangleRenderer.getWHITE_PIXEL(), "Buy");
   buttonNext =
       new ButtonSquare(w * 5, h * 3, w * 2, h * 2, RectangleRenderer.getWHITE_PIXEL(), "Next");
   buttonPrevious =
       new ButtonSquare(0, h * 3, w * 2, h * 2, RectangleRenderer.getWHITE_PIXEL(), "Back");
   heartsPanel = new ShopStateHearts(this);
   goldPanel = new ShopStateGold(this);
   freeGoldPanel = new ShopStateGoldFree(this);
   gamemodePanel = new ShopStateGamemode(this);
   panels = new ShopStatePanelInterface[] {heartsPanel, goldPanel, freeGoldPanel, gamemodePanel};
   animatedText.setText("not enough gold", Color.RED);
   playerGoldValueGlyph = new GlyphLayout();
   playerGoldTextGlyph = new GlyphLayout(StaticBitmapFont.getBitmapFont(), "Your gold:");
   goldTextX = (int) ((FastClicker.WIDTH - playerGoldTextGlyph.width) / 2);
   goldTextY = (int) (h * 5);
   goldNumberY = (int) (h * 4);
 }
Пример #3
0
 public void setErrorText(String text) {
   if (text == null) return;
   animatedText.setText(text, Color.RED);
 }
Пример #4
0
 @Override
 public void update() {
   panels[currentPageIndex].update();
   animatedText.update();
 }