/** * Returns the Argb representation for the specified integer value which is packed in the format * of the associated ColorModel. */ public int rgbFor(int pixel) { return surfaceType.rgbFor(pixel, colorModel); }
/** * This class describes an OpenGL "surface", that is, a region of pixels managed via OpenGL. An * OGLSurfaceData can be tagged with one of three different SurfaceType objects for the purpose of * registering loops, etc. This diagram shows the hierarchy of OGL SurfaceTypes: * * <p>Any / \ OpenGLSurface OpenGLTexture | OpenGLSurfaceRTT * * <p>OpenGLSurface This kind of surface can be rendered to using OpenGL APIs. It is also possible * to copy an OpenGLSurface to another OpenGLSurface (or to itself). This is typically accomplished * by calling MakeContextCurrent(dstSD, srcSD) and then calling glCopyPixels() (although there are * other techniques to achieve the same goal). * * <p>OpenGLTexture This kind of surface cannot be rendered to using OpenGL (in the same sense as in * OpenGLSurface). However, it is possible to upload a region of pixels to an OpenGLTexture object * via glTexSubImage2D(). One can also copy a surface of type OpenGLTexture to an OpenGLSurface by * binding the texture to a quad and then rendering it to the destination surface (this process is * known as "texture mapping"). * * <p>OpenGLSurfaceRTT This kind of surface can be thought of as a sort of hybrid between * OpenGLSurface and OpenGLTexture, in that one can render to this kind of surface as if it were of * type OpenGLSurface, but the process of copying this kind of surface to another is more like an * OpenGLTexture. (Note that "RTT" stands for "render-to-texture".) * * <p>In addition to these SurfaceType variants, we have also defined some constants that describe * in more detail the type of underlying OpenGL surface. This table helps explain the relationships * between those "type" constants and their corresponding SurfaceType: * * <p>OGL Type Corresponding SurfaceType -------- ------------------------- WINDOW OpenGLSurface * PBUFFER OpenGLSurface TEXTURE OpenGLTexture FLIP_BACKBUFFER OpenGLSurface FBOBJECT * OpenGLSurfaceRTT */ public abstract class OGLSurfaceData extends SurfaceData implements AccelSurface { /** * OGL-specific surface types * * @see ae.sun.java2d.pipe.hw.AccelSurface */ public static final int PBUFFER = RT_PLAIN; public static final int FBOBJECT = RT_TEXTURE; /** Pixel formats */ public static final int PF_INT_ARGB = 0; public static final int PF_INT_ARGB_PRE = 1; public static final int PF_INT_RGB = 2; public static final int PF_INT_RGBX = 3; public static final int PF_INT_BGR = 4; public static final int PF_INT_BGRX = 5; public static final int PF_USHORT_565_RGB = 6; public static final int PF_USHORT_555_RGB = 7; public static final int PF_USHORT_555_RGBX = 8; public static final int PF_BYTE_GRAY = 9; public static final int PF_USHORT_GRAY = 10; /** SurfaceTypes */ private static final String DESC_OPENGL_SURFACE = "OpenGL Surface"; private static final String DESC_OPENGL_SURFACE_RTT = "OpenGL Surface (render-to-texture)"; private static final String DESC_OPENGL_TEXTURE = "OpenGL Texture"; static final SurfaceType OpenGLSurface = SurfaceType.Any.deriveSubType(DESC_OPENGL_SURFACE, PixelConverter.ArgbPre.instance); static final SurfaceType OpenGLSurfaceRTT = OpenGLSurface.deriveSubType(DESC_OPENGL_SURFACE_RTT); static final SurfaceType OpenGLTexture = SurfaceType.Any.deriveSubType(DESC_OPENGL_TEXTURE); /** This will be true if the fbobject system property has been enabled. */ private static boolean isFBObjectEnabled; /** This will be true if the lcdshader system property has been enabled. */ private static boolean isLCDShaderEnabled; /** This will be true if the biopshader system property has been enabled. */ private static boolean isBIOpShaderEnabled; /** This will be true if the gradshader system property has been enabled. */ private static boolean isGradShaderEnabled; private OGLGraphicsConfig graphicsConfig; protected int type; // these fields are set from the native code when the surface is // initialized private int nativeWidth, nativeHeight; protected static OGLRenderer oglRenderPipe; protected static PixelToParallelogramConverter oglTxRenderPipe; protected static ParallelogramPipe oglAAPgramPipe; protected static OGLTextRenderer oglTextPipe; protected static OGLDrawImage oglImagePipe; protected native boolean initTexture( long pData, boolean isOpaque, boolean texNonPow2, boolean texRect, int width, int height); protected native boolean initFBObject( long pData, boolean isOpaque, boolean texNonPow2, boolean texRect, int width, int height); protected native boolean initFlipBackbuffer(long pData); protected abstract boolean initPbuffer( long pData, long pConfigInfo, boolean isOpaque, int width, int height); private native int getTextureTarget(long pData); private native int getTextureID(long pData); static { if (!GraphicsEnvironment.isHeadless()) { // fbobject currently enabled by default; use "false" to disable String fbo = (String) java.security.AccessController.doPrivileged( new sun.security.action.GetPropertyAction("sun.java2d.opengl.fbobject")); isFBObjectEnabled = !"false".equals(fbo); // lcdshader currently enabled by default; use "false" to disable String lcd = (String) java.security.AccessController.doPrivileged( new sun.security.action.GetPropertyAction("sun.java2d.opengl.lcdshader")); isLCDShaderEnabled = !"false".equals(lcd); // biopshader currently enabled by default; use "false" to disable String biop = (String) java.security.AccessController.doPrivileged( new sun.security.action.GetPropertyAction("sun.java2d.opengl.biopshader")); isBIOpShaderEnabled = !"false".equals(biop); // gradshader currently enabled by default; use "false" to disable String grad = (String) java.security.AccessController.doPrivileged( new sun.security.action.GetPropertyAction("sun.java2d.opengl.gradshader")); isGradShaderEnabled = !"false".equals(grad); OGLRenderQueue rq = OGLRenderQueue.getInstance(); oglImagePipe = new OGLDrawImage(); oglTextPipe = new OGLTextRenderer(rq); oglRenderPipe = new OGLRenderer(rq); if (GraphicsPrimitive.tracingEnabled()) { oglTextPipe = oglTextPipe.traceWrap(); // The wrapped oglRenderPipe will wrap the AA pipe as well... // oglAAPgramPipe = oglRenderPipe.traceWrap(); } oglAAPgramPipe = oglRenderPipe.getAAParallelogramPipe(); oglTxRenderPipe = new PixelToParallelogramConverter(oglRenderPipe, oglRenderPipe, 1.0, 0.25, true); OGLBlitLoops.register(); OGLMaskFill.register(); OGLMaskBlit.register(); } } protected OGLSurfaceData(OGLGraphicsConfig gc, ColorModel cm, int type) { super(getCustomSurfaceType(type), cm); this.graphicsConfig = gc; this.type = type; setBlitProxyKey(gc.getProxyKey()); } @Override public SurfaceDataProxy makeProxyFor(SurfaceData srcData) { return OGLSurfaceDataProxy.createProxy(srcData, graphicsConfig); } /** * Returns the appropriate SurfaceType corresponding to the given OpenGL surface type constant * (e.g. TEXTURE -> OpenGLTexture). */ private static SurfaceType getCustomSurfaceType(int oglType) { switch (oglType) { case TEXTURE: return OpenGLTexture; case FBOBJECT: return OpenGLSurfaceRTT; case PBUFFER: default: return OpenGLSurface; } } /** * Note: This should only be called from the QFT under the AWT lock. This method is kept separate * from the initSurface() method below just to keep the code a bit cleaner. */ private void initSurfaceNow(int width, int height) { boolean isOpaque = (getTransparency() == Transparency.OPAQUE); boolean success = false; switch (type) { case PBUFFER: success = initPbuffer( getNativeOps(), graphicsConfig.getNativeConfigInfo(), isOpaque, width, height); break; case TEXTURE: success = initTexture( getNativeOps(), isOpaque, isTexNonPow2Available(), isTexRectAvailable(), width, height); break; case FBOBJECT: success = initFBObject( getNativeOps(), isOpaque, isTexNonPow2Available(), isTexRectAvailable(), width, height); break; case FLIP_BACKBUFFER: success = initFlipBackbuffer(getNativeOps()); break; default: break; } if (!success) { throw new OutOfMemoryError("can't create offscreen surface"); } } /** * Initializes the appropriate OpenGL offscreen surface based on the value of the type parameter. * If the surface creation fails for any reason, an OutOfMemoryError will be thrown. */ protected void initSurface(final int width, final int height) { OGLRenderQueue rq = OGLRenderQueue.getInstance(); rq.lock(); try { switch (type) { case TEXTURE: case PBUFFER: case FBOBJECT: // need to make sure the context is current before // creating the texture (or pbuffer, or fbobject) OGLContext.setScratchSurface(graphicsConfig); break; default: break; } rq.flushAndInvokeNow( new Runnable() { public void run() { initSurfaceNow(width, height); } }); } finally { rq.unlock(); } } /** Returns the OGLContext for the GraphicsConfig associated with this surface. */ public final OGLContext getContext() { return graphicsConfig.getContext(); } /** Returns the OGLGraphicsConfig associated with this surface. */ final OGLGraphicsConfig getOGLGraphicsConfig() { return graphicsConfig; } /** Returns one of the surface type constants defined above. */ public final int getType() { return type; } /** * If this surface is backed by a texture object, returns the target for that texture (either * GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_ARB). Otherwise, this method will return zero. */ public final int getTextureTarget() { return getTextureTarget(getNativeOps()); } /** * If this surface is backed by a texture object, returns the texture ID for that texture. * Otherwise, this method will return zero. */ public final int getTextureID() { return getTextureID(getNativeOps()); } /** * Returns native resource of specified {@code resType} associated with this surface. * * <p>Specifically, for {@code OGLSurfaceData} this method returns the the following: * * <pre> * TEXTURE - texture id * </pre> * * Note: the resource returned by this method is only valid on the rendering thread. * * @return native resource of specified type or 0L if such resource doesn't exist or can not be * retrieved. * @see ae.sun.java2d.pipe.hw.AccelSurface#getNativeResource */ public long getNativeResource(int resType) { if (resType == TEXTURE) { return getTextureID(); } return 0L; } public Raster getRaster(int x, int y, int w, int h) { throw new InternalError("not implemented yet"); } /** * For now, we can only render LCD text if: - the fragment shader extension is available, and - * blending is disabled, and - the source color is opaque * * <p>Eventually, we could enhance the native OGL text rendering code and remove the above * restrictions, but that would require significantly more code just to support a few uncommon * cases. */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsConfig.isCapPresent(CAPS_EXT_LCD_SHADER) && sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR; } public void validatePipe(SunGraphics2D sg2d) { TextPipe textpipe; boolean validated = false; // OGLTextRenderer handles both AA and non-AA text, but // only works with the following modes: // (Note: For LCD text we only enter this code path if // canRenderLCDText() has already validated that the mode is // CompositeType.SrcNoEa (opaque color), which will be subsumed // by the CompositeType.SrcNoEa (any color) test below.) if ( /* CompositeType.SrcNoEa (any color) */ (sg2d.compositeState <= sg2d.COMP_ISCOPY && sg2d.paintState <= sg2d.PAINT_ALPHACOLOR) || /* CompositeType.SrcOver (any color) */ (sg2d.compositeState == sg2d.COMP_ALPHA && sg2d.paintState <= sg2d.PAINT_ALPHACOLOR && (((AlphaComposite) sg2d.composite).getRule() == AlphaComposite.SRC_OVER)) || /* CompositeType.Xor (any color) */ (sg2d.compositeState == sg2d.COMP_XOR && sg2d.paintState <= sg2d.PAINT_ALPHACOLOR)) { textpipe = oglTextPipe; } else { // do this to initialize textpipe correctly; we will attempt // to override the non-text pipes below super.validatePipe(sg2d); textpipe = sg2d.textpipe; validated = true; } PixelToParallelogramConverter txPipe = null; OGLRenderer nonTxPipe = null; if (sg2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON) { if (sg2d.paintState <= sg2d.PAINT_ALPHACOLOR) { if (sg2d.compositeState <= sg2d.COMP_XOR) { txPipe = oglTxRenderPipe; nonTxPipe = oglRenderPipe; } } else if (sg2d.compositeState <= sg2d.COMP_ALPHA) { if (OGLPaints.isValid(sg2d)) { txPipe = oglTxRenderPipe; nonTxPipe = oglRenderPipe; } // custom paints handled by super.validatePipe() below } } else { if (sg2d.paintState <= sg2d.PAINT_ALPHACOLOR) { if (graphicsConfig.isCapPresent(CAPS_PS30) && (sg2d.imageComp == CompositeType.SrcOverNoEa || sg2d.imageComp == CompositeType.SrcOver)) { if (!validated) { super.validatePipe(sg2d); validated = true; } PixelToParallelogramConverter aaConverter = new PixelToParallelogramConverter( sg2d.shapepipe, oglAAPgramPipe, 1.0 / 8.0, 0.499, false); sg2d.drawpipe = aaConverter; sg2d.fillpipe = aaConverter; sg2d.shapepipe = aaConverter; } else if (sg2d.compositeState == sg2d.COMP_XOR) { // install the solid pipes when AA and XOR are both enabled txPipe = oglTxRenderPipe; nonTxPipe = oglRenderPipe; } } // other cases handled by super.validatePipe() below } if (txPipe != null) { if (sg2d.transformState >= sg2d.TRANSFORM_TRANSLATESCALE) { sg2d.drawpipe = txPipe; sg2d.fillpipe = txPipe; } else if (sg2d.strokeState != sg2d.STROKE_THIN) { sg2d.drawpipe = txPipe; sg2d.fillpipe = nonTxPipe; } else { sg2d.drawpipe = nonTxPipe; sg2d.fillpipe = nonTxPipe; } // Note that we use the transforming pipe here because it // will examine the shape and possibly perform an optimized // operation if it can be simplified. The simplifications // will be valid for all STROKE and TRANSFORM types. sg2d.shapepipe = txPipe; } else { if (!validated) { super.validatePipe(sg2d); } } // install the text pipe based on our earlier decision sg2d.textpipe = textpipe; // always override the image pipe with the specialized OGL pipe sg2d.imagepipe = oglImagePipe; } @Override protected MaskFill getMaskFill(SunGraphics2D sg2d) { if (sg2d.paintState > sg2d.PAINT_ALPHACOLOR) { /* * We can only accelerate non-Color MaskFill operations if * all of the following conditions hold true: * - there is an implementation for the given paintState * - the current Paint can be accelerated for this destination * - multitexturing is available (since we need to modulate * the alpha mask texture with the paint texture) * * In all other cases, we return null, in which case the * validation code will choose a more general software-based loop. */ if (!OGLPaints.isValid(sg2d) || !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE)) { return null; } } return super.getMaskFill(sg2d); } public boolean copyArea(SunGraphics2D sg2d, int x, int y, int w, int h, int dx, int dy) { if (sg2d.transformState < sg2d.TRANSFORM_TRANSLATESCALE && sg2d.compositeState < sg2d.COMP_XOR) { x += sg2d.transX; y += sg2d.transY; oglRenderPipe.copyArea(sg2d, x, y, w, h, dx, dy); return true; } return false; } public void flush() { invalidate(); OGLRenderQueue rq = OGLRenderQueue.getInstance(); rq.lock(); try { // make sure we have a current context before // disposing the native resources (e.g. texture object) OGLContext.setScratchSurface(graphicsConfig); RenderBuffer buf = rq.getBuffer(); rq.ensureCapacityAndAlignment(12, 4); buf.putInt(FLUSH_SURFACE); buf.putLong(getNativeOps()); // this call is expected to complete synchronously, so flush now rq.flushNow(); } finally { rq.unlock(); } } /** * Disposes the native resources associated with the given OGLSurfaceData (referenced by the pData * parameter). This method is invoked from the native Dispose() method from the Disposer thread * when the Java-level OGLSurfaceData object is about to go away. Note that we also pass a * reference to the native GLX/WGLGraphicsConfigInfo (pConfigInfo) for the purposes of making a * context current. */ static void dispose(long pData, long pConfigInfo) { OGLRenderQueue rq = OGLRenderQueue.getInstance(); rq.lock(); try { // make sure we have a current context before // disposing the native resources (e.g. texture object) OGLContext.setScratchSurface(pConfigInfo); RenderBuffer buf = rq.getBuffer(); rq.ensureCapacityAndAlignment(12, 4); buf.putInt(DISPOSE_SURFACE); buf.putLong(pData); // this call is expected to complete synchronously, so flush now rq.flushNow(); } finally { rq.unlock(); } } static void swapBuffers(long window) { OGLRenderQueue rq = OGLRenderQueue.getInstance(); rq.lock(); try { RenderBuffer buf = rq.getBuffer(); rq.ensureCapacityAndAlignment(12, 4); buf.putInt(SWAP_BUFFERS); buf.putLong(window); rq.flushNow(); } finally { rq.unlock(); } } /** * Returns true if OpenGL textures can have non-power-of-two dimensions when using the basic * GL_TEXTURE_2D target. */ boolean isTexNonPow2Available() { return graphicsConfig.isCapPresent(CAPS_TEXNONPOW2); } /** * Returns true if OpenGL textures can have non-power-of-two dimensions when using the * GL_TEXTURE_RECTANGLE_ARB target (only available when the GL_ARB_texture_rectangle extension is * present). */ boolean isTexRectAvailable() { return graphicsConfig.isCapPresent(CAPS_EXT_TEXRECT); } public Rectangle getNativeBounds() { OGLRenderQueue rq = OGLRenderQueue.getInstance(); rq.lock(); try { return new Rectangle(nativeWidth, nativeHeight); } finally { rq.unlock(); } } }
/** * Returns the pixel data for the specified Argb value packed into an integer for easy storage and * conveyance. */ public int pixelFor(int rgb) { return surfaceType.pixelFor(rgb, colorModel); }