Exemple #1
0
 /**
  * Returns the Argb representation for the specified integer value which is packed in the format
  * of the associated ColorModel.
  */
 public int rgbFor(int pixel) {
   return surfaceType.rgbFor(pixel, colorModel);
 }
/**
 * This class describes an OpenGL "surface", that is, a region of pixels managed via OpenGL. An
 * OGLSurfaceData can be tagged with one of three different SurfaceType objects for the purpose of
 * registering loops, etc. This diagram shows the hierarchy of OGL SurfaceTypes:
 *
 * <p>Any / \ OpenGLSurface OpenGLTexture | OpenGLSurfaceRTT
 *
 * <p>OpenGLSurface This kind of surface can be rendered to using OpenGL APIs. It is also possible
 * to copy an OpenGLSurface to another OpenGLSurface (or to itself). This is typically accomplished
 * by calling MakeContextCurrent(dstSD, srcSD) and then calling glCopyPixels() (although there are
 * other techniques to achieve the same goal).
 *
 * <p>OpenGLTexture This kind of surface cannot be rendered to using OpenGL (in the same sense as in
 * OpenGLSurface). However, it is possible to upload a region of pixels to an OpenGLTexture object
 * via glTexSubImage2D(). One can also copy a surface of type OpenGLTexture to an OpenGLSurface by
 * binding the texture to a quad and then rendering it to the destination surface (this process is
 * known as "texture mapping").
 *
 * <p>OpenGLSurfaceRTT This kind of surface can be thought of as a sort of hybrid between
 * OpenGLSurface and OpenGLTexture, in that one can render to this kind of surface as if it were of
 * type OpenGLSurface, but the process of copying this kind of surface to another is more like an
 * OpenGLTexture. (Note that "RTT" stands for "render-to-texture".)
 *
 * <p>In addition to these SurfaceType variants, we have also defined some constants that describe
 * in more detail the type of underlying OpenGL surface. This table helps explain the relationships
 * between those "type" constants and their corresponding SurfaceType:
 *
 * <p>OGL Type Corresponding SurfaceType -------- ------------------------- WINDOW OpenGLSurface
 * PBUFFER OpenGLSurface TEXTURE OpenGLTexture FLIP_BACKBUFFER OpenGLSurface FBOBJECT
 * OpenGLSurfaceRTT
 */
public abstract class OGLSurfaceData extends SurfaceData implements AccelSurface {

  /**
   * OGL-specific surface types
   *
   * @see ae.sun.java2d.pipe.hw.AccelSurface
   */
  public static final int PBUFFER = RT_PLAIN;

  public static final int FBOBJECT = RT_TEXTURE;

  /** Pixel formats */
  public static final int PF_INT_ARGB = 0;

  public static final int PF_INT_ARGB_PRE = 1;
  public static final int PF_INT_RGB = 2;
  public static final int PF_INT_RGBX = 3;
  public static final int PF_INT_BGR = 4;
  public static final int PF_INT_BGRX = 5;
  public static final int PF_USHORT_565_RGB = 6;
  public static final int PF_USHORT_555_RGB = 7;
  public static final int PF_USHORT_555_RGBX = 8;
  public static final int PF_BYTE_GRAY = 9;
  public static final int PF_USHORT_GRAY = 10;

  /** SurfaceTypes */
  private static final String DESC_OPENGL_SURFACE = "OpenGL Surface";

  private static final String DESC_OPENGL_SURFACE_RTT = "OpenGL Surface (render-to-texture)";
  private static final String DESC_OPENGL_TEXTURE = "OpenGL Texture";

  static final SurfaceType OpenGLSurface =
      SurfaceType.Any.deriveSubType(DESC_OPENGL_SURFACE, PixelConverter.ArgbPre.instance);
  static final SurfaceType OpenGLSurfaceRTT = OpenGLSurface.deriveSubType(DESC_OPENGL_SURFACE_RTT);
  static final SurfaceType OpenGLTexture = SurfaceType.Any.deriveSubType(DESC_OPENGL_TEXTURE);

  /** This will be true if the fbobject system property has been enabled. */
  private static boolean isFBObjectEnabled;

  /** This will be true if the lcdshader system property has been enabled. */
  private static boolean isLCDShaderEnabled;

  /** This will be true if the biopshader system property has been enabled. */
  private static boolean isBIOpShaderEnabled;

  /** This will be true if the gradshader system property has been enabled. */
  private static boolean isGradShaderEnabled;

  private OGLGraphicsConfig graphicsConfig;
  protected int type;
  // these fields are set from the native code when the surface is
  // initialized
  private int nativeWidth, nativeHeight;

  protected static OGLRenderer oglRenderPipe;
  protected static PixelToParallelogramConverter oglTxRenderPipe;
  protected static ParallelogramPipe oglAAPgramPipe;
  protected static OGLTextRenderer oglTextPipe;
  protected static OGLDrawImage oglImagePipe;

  protected native boolean initTexture(
      long pData, boolean isOpaque, boolean texNonPow2, boolean texRect, int width, int height);

  protected native boolean initFBObject(
      long pData, boolean isOpaque, boolean texNonPow2, boolean texRect, int width, int height);

  protected native boolean initFlipBackbuffer(long pData);

  protected abstract boolean initPbuffer(
      long pData, long pConfigInfo, boolean isOpaque, int width, int height);

  private native int getTextureTarget(long pData);

  private native int getTextureID(long pData);

  static {
    if (!GraphicsEnvironment.isHeadless()) {
      // fbobject currently enabled by default; use "false" to disable
      String fbo =
          (String)
              java.security.AccessController.doPrivileged(
                  new sun.security.action.GetPropertyAction("sun.java2d.opengl.fbobject"));
      isFBObjectEnabled = !"false".equals(fbo);

      // lcdshader currently enabled by default; use "false" to disable
      String lcd =
          (String)
              java.security.AccessController.doPrivileged(
                  new sun.security.action.GetPropertyAction("sun.java2d.opengl.lcdshader"));
      isLCDShaderEnabled = !"false".equals(lcd);

      // biopshader currently enabled by default; use "false" to disable
      String biop =
          (String)
              java.security.AccessController.doPrivileged(
                  new sun.security.action.GetPropertyAction("sun.java2d.opengl.biopshader"));
      isBIOpShaderEnabled = !"false".equals(biop);

      // gradshader currently enabled by default; use "false" to disable
      String grad =
          (String)
              java.security.AccessController.doPrivileged(
                  new sun.security.action.GetPropertyAction("sun.java2d.opengl.gradshader"));
      isGradShaderEnabled = !"false".equals(grad);

      OGLRenderQueue rq = OGLRenderQueue.getInstance();
      oglImagePipe = new OGLDrawImage();
      oglTextPipe = new OGLTextRenderer(rq);
      oglRenderPipe = new OGLRenderer(rq);
      if (GraphicsPrimitive.tracingEnabled()) {
        oglTextPipe = oglTextPipe.traceWrap();
        // The wrapped oglRenderPipe will wrap the AA pipe as well...
        // oglAAPgramPipe = oglRenderPipe.traceWrap();
      }
      oglAAPgramPipe = oglRenderPipe.getAAParallelogramPipe();
      oglTxRenderPipe =
          new PixelToParallelogramConverter(oglRenderPipe, oglRenderPipe, 1.0, 0.25, true);

      OGLBlitLoops.register();
      OGLMaskFill.register();
      OGLMaskBlit.register();
    }
  }

  protected OGLSurfaceData(OGLGraphicsConfig gc, ColorModel cm, int type) {
    super(getCustomSurfaceType(type), cm);
    this.graphicsConfig = gc;
    this.type = type;
    setBlitProxyKey(gc.getProxyKey());
  }

  @Override
  public SurfaceDataProxy makeProxyFor(SurfaceData srcData) {
    return OGLSurfaceDataProxy.createProxy(srcData, graphicsConfig);
  }

  /**
   * Returns the appropriate SurfaceType corresponding to the given OpenGL surface type constant
   * (e.g. TEXTURE -> OpenGLTexture).
   */
  private static SurfaceType getCustomSurfaceType(int oglType) {
    switch (oglType) {
      case TEXTURE:
        return OpenGLTexture;
      case FBOBJECT:
        return OpenGLSurfaceRTT;
      case PBUFFER:
      default:
        return OpenGLSurface;
    }
  }

  /**
   * Note: This should only be called from the QFT under the AWT lock. This method is kept separate
   * from the initSurface() method below just to keep the code a bit cleaner.
   */
  private void initSurfaceNow(int width, int height) {
    boolean isOpaque = (getTransparency() == Transparency.OPAQUE);
    boolean success = false;

    switch (type) {
      case PBUFFER:
        success =
            initPbuffer(
                getNativeOps(), graphicsConfig.getNativeConfigInfo(), isOpaque, width, height);
        break;

      case TEXTURE:
        success =
            initTexture(
                getNativeOps(),
                isOpaque,
                isTexNonPow2Available(),
                isTexRectAvailable(),
                width,
                height);
        break;

      case FBOBJECT:
        success =
            initFBObject(
                getNativeOps(),
                isOpaque,
                isTexNonPow2Available(),
                isTexRectAvailable(),
                width,
                height);
        break;

      case FLIP_BACKBUFFER:
        success = initFlipBackbuffer(getNativeOps());
        break;

      default:
        break;
    }

    if (!success) {
      throw new OutOfMemoryError("can't create offscreen surface");
    }
  }

  /**
   * Initializes the appropriate OpenGL offscreen surface based on the value of the type parameter.
   * If the surface creation fails for any reason, an OutOfMemoryError will be thrown.
   */
  protected void initSurface(final int width, final int height) {
    OGLRenderQueue rq = OGLRenderQueue.getInstance();
    rq.lock();
    try {
      switch (type) {
        case TEXTURE:
        case PBUFFER:
        case FBOBJECT:
          // need to make sure the context is current before
          // creating the texture (or pbuffer, or fbobject)
          OGLContext.setScratchSurface(graphicsConfig);
          break;
        default:
          break;
      }
      rq.flushAndInvokeNow(
          new Runnable() {
            public void run() {
              initSurfaceNow(width, height);
            }
          });
    } finally {
      rq.unlock();
    }
  }

  /** Returns the OGLContext for the GraphicsConfig associated with this surface. */
  public final OGLContext getContext() {
    return graphicsConfig.getContext();
  }

  /** Returns the OGLGraphicsConfig associated with this surface. */
  final OGLGraphicsConfig getOGLGraphicsConfig() {
    return graphicsConfig;
  }

  /** Returns one of the surface type constants defined above. */
  public final int getType() {
    return type;
  }

  /**
   * If this surface is backed by a texture object, returns the target for that texture (either
   * GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_ARB). Otherwise, this method will return zero.
   */
  public final int getTextureTarget() {
    return getTextureTarget(getNativeOps());
  }

  /**
   * If this surface is backed by a texture object, returns the texture ID for that texture.
   * Otherwise, this method will return zero.
   */
  public final int getTextureID() {
    return getTextureID(getNativeOps());
  }

  /**
   * Returns native resource of specified {@code resType} associated with this surface.
   *
   * <p>Specifically, for {@code OGLSurfaceData} this method returns the the following:
   *
   * <pre>
   * TEXTURE              - texture id
   * </pre>
   *
   * Note: the resource returned by this method is only valid on the rendering thread.
   *
   * @return native resource of specified type or 0L if such resource doesn't exist or can not be
   *     retrieved.
   * @see ae.sun.java2d.pipe.hw.AccelSurface#getNativeResource
   */
  public long getNativeResource(int resType) {
    if (resType == TEXTURE) {
      return getTextureID();
    }
    return 0L;
  }

  public Raster getRaster(int x, int y, int w, int h) {
    throw new InternalError("not implemented yet");
  }

  /**
   * For now, we can only render LCD text if: - the fragment shader extension is available, and -
   * blending is disabled, and - the source color is opaque
   *
   * <p>Eventually, we could enhance the native OGL text rendering code and remove the above
   * restrictions, but that would require significantly more code just to support a few uncommon
   * cases.
   */
  public boolean canRenderLCDText(SunGraphics2D sg2d) {
    return graphicsConfig.isCapPresent(CAPS_EXT_LCD_SHADER)
        && sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY
        && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR;
  }

  public void validatePipe(SunGraphics2D sg2d) {
    TextPipe textpipe;
    boolean validated = false;

    // OGLTextRenderer handles both AA and non-AA text, but
    // only works with the following modes:
    // (Note: For LCD text we only enter this code path if
    // canRenderLCDText() has already validated that the mode is
    // CompositeType.SrcNoEa (opaque color), which will be subsumed
    // by the CompositeType.SrcNoEa (any color) test below.)

    if (
    /* CompositeType.SrcNoEa (any color) */
    (sg2d.compositeState <= sg2d.COMP_ISCOPY && sg2d.paintState <= sg2d.PAINT_ALPHACOLOR)
        ||

        /* CompositeType.SrcOver (any color) */
        (sg2d.compositeState == sg2d.COMP_ALPHA
            && sg2d.paintState <= sg2d.PAINT_ALPHACOLOR
            && (((AlphaComposite) sg2d.composite).getRule() == AlphaComposite.SRC_OVER))
        ||

        /* CompositeType.Xor (any color) */
        (sg2d.compositeState == sg2d.COMP_XOR && sg2d.paintState <= sg2d.PAINT_ALPHACOLOR)) {
      textpipe = oglTextPipe;
    } else {
      // do this to initialize textpipe correctly; we will attempt
      // to override the non-text pipes below
      super.validatePipe(sg2d);
      textpipe = sg2d.textpipe;
      validated = true;
    }

    PixelToParallelogramConverter txPipe = null;
    OGLRenderer nonTxPipe = null;

    if (sg2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON) {
      if (sg2d.paintState <= sg2d.PAINT_ALPHACOLOR) {
        if (sg2d.compositeState <= sg2d.COMP_XOR) {
          txPipe = oglTxRenderPipe;
          nonTxPipe = oglRenderPipe;
        }
      } else if (sg2d.compositeState <= sg2d.COMP_ALPHA) {
        if (OGLPaints.isValid(sg2d)) {
          txPipe = oglTxRenderPipe;
          nonTxPipe = oglRenderPipe;
        }
        // custom paints handled by super.validatePipe() below
      }
    } else {
      if (sg2d.paintState <= sg2d.PAINT_ALPHACOLOR) {
        if (graphicsConfig.isCapPresent(CAPS_PS30)
            && (sg2d.imageComp == CompositeType.SrcOverNoEa
                || sg2d.imageComp == CompositeType.SrcOver)) {
          if (!validated) {
            super.validatePipe(sg2d);
            validated = true;
          }
          PixelToParallelogramConverter aaConverter =
              new PixelToParallelogramConverter(
                  sg2d.shapepipe, oglAAPgramPipe, 1.0 / 8.0, 0.499, false);
          sg2d.drawpipe = aaConverter;
          sg2d.fillpipe = aaConverter;
          sg2d.shapepipe = aaConverter;
        } else if (sg2d.compositeState == sg2d.COMP_XOR) {
          // install the solid pipes when AA and XOR are both enabled
          txPipe = oglTxRenderPipe;
          nonTxPipe = oglRenderPipe;
        }
      }
      // other cases handled by super.validatePipe() below
    }

    if (txPipe != null) {
      if (sg2d.transformState >= sg2d.TRANSFORM_TRANSLATESCALE) {
        sg2d.drawpipe = txPipe;
        sg2d.fillpipe = txPipe;
      } else if (sg2d.strokeState != sg2d.STROKE_THIN) {
        sg2d.drawpipe = txPipe;
        sg2d.fillpipe = nonTxPipe;
      } else {
        sg2d.drawpipe = nonTxPipe;
        sg2d.fillpipe = nonTxPipe;
      }
      // Note that we use the transforming pipe here because it
      // will examine the shape and possibly perform an optimized
      // operation if it can be simplified.  The simplifications
      // will be valid for all STROKE and TRANSFORM types.
      sg2d.shapepipe = txPipe;
    } else {
      if (!validated) {
        super.validatePipe(sg2d);
      }
    }

    // install the text pipe based on our earlier decision
    sg2d.textpipe = textpipe;

    // always override the image pipe with the specialized OGL pipe
    sg2d.imagepipe = oglImagePipe;
  }

  @Override
  protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > sg2d.PAINT_ALPHACOLOR) {
      /*
       * We can only accelerate non-Color MaskFill operations if
       * all of the following conditions hold true:
       *   - there is an implementation for the given paintState
       *   - the current Paint can be accelerated for this destination
       *   - multitexturing is available (since we need to modulate
       *     the alpha mask texture with the paint texture)
       *
       * In all other cases, we return null, in which case the
       * validation code will choose a more general software-based loop.
       */
      if (!OGLPaints.isValid(sg2d) || !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE)) {
        return null;
      }
    }
    return super.getMaskFill(sg2d);
  }

  public boolean copyArea(SunGraphics2D sg2d, int x, int y, int w, int h, int dx, int dy) {
    if (sg2d.transformState < sg2d.TRANSFORM_TRANSLATESCALE
        && sg2d.compositeState < sg2d.COMP_XOR) {
      x += sg2d.transX;
      y += sg2d.transY;

      oglRenderPipe.copyArea(sg2d, x, y, w, h, dx, dy);

      return true;
    }
    return false;
  }

  public void flush() {
    invalidate();
    OGLRenderQueue rq = OGLRenderQueue.getInstance();
    rq.lock();
    try {
      // make sure we have a current context before
      // disposing the native resources (e.g. texture object)
      OGLContext.setScratchSurface(graphicsConfig);

      RenderBuffer buf = rq.getBuffer();
      rq.ensureCapacityAndAlignment(12, 4);
      buf.putInt(FLUSH_SURFACE);
      buf.putLong(getNativeOps());

      // this call is expected to complete synchronously, so flush now
      rq.flushNow();
    } finally {
      rq.unlock();
    }
  }

  /**
   * Disposes the native resources associated with the given OGLSurfaceData (referenced by the pData
   * parameter). This method is invoked from the native Dispose() method from the Disposer thread
   * when the Java-level OGLSurfaceData object is about to go away. Note that we also pass a
   * reference to the native GLX/WGLGraphicsConfigInfo (pConfigInfo) for the purposes of making a
   * context current.
   */
  static void dispose(long pData, long pConfigInfo) {
    OGLRenderQueue rq = OGLRenderQueue.getInstance();
    rq.lock();
    try {
      // make sure we have a current context before
      // disposing the native resources (e.g. texture object)
      OGLContext.setScratchSurface(pConfigInfo);

      RenderBuffer buf = rq.getBuffer();
      rq.ensureCapacityAndAlignment(12, 4);
      buf.putInt(DISPOSE_SURFACE);
      buf.putLong(pData);

      // this call is expected to complete synchronously, so flush now
      rq.flushNow();
    } finally {
      rq.unlock();
    }
  }

  static void swapBuffers(long window) {
    OGLRenderQueue rq = OGLRenderQueue.getInstance();
    rq.lock();
    try {
      RenderBuffer buf = rq.getBuffer();
      rq.ensureCapacityAndAlignment(12, 4);
      buf.putInt(SWAP_BUFFERS);
      buf.putLong(window);
      rq.flushNow();
    } finally {
      rq.unlock();
    }
  }

  /**
   * Returns true if OpenGL textures can have non-power-of-two dimensions when using the basic
   * GL_TEXTURE_2D target.
   */
  boolean isTexNonPow2Available() {
    return graphicsConfig.isCapPresent(CAPS_TEXNONPOW2);
  }

  /**
   * Returns true if OpenGL textures can have non-power-of-two dimensions when using the
   * GL_TEXTURE_RECTANGLE_ARB target (only available when the GL_ARB_texture_rectangle extension is
   * present).
   */
  boolean isTexRectAvailable() {
    return graphicsConfig.isCapPresent(CAPS_EXT_TEXRECT);
  }

  public Rectangle getNativeBounds() {
    OGLRenderQueue rq = OGLRenderQueue.getInstance();
    rq.lock();
    try {
      return new Rectangle(nativeWidth, nativeHeight);
    } finally {
      rq.unlock();
    }
  }
}
Exemple #3
0
 /**
  * Returns the pixel data for the specified Argb value packed into an integer for easy storage and
  * conveyance.
  */
 public int pixelFor(int rgb) {
   return surfaceType.pixelFor(rgb, colorModel);
 }