// Method that allows the user to create a new game in the database public void CreateGame( ScreenFrame frame, ServerConnection server, User currentUser, Parsers parser) { try { // Defining variables from typed values in the CreateScreen panel String gamename = frame.getCreate().getTfGameName().getText(); int mapSize = frame.getCreate().getTfMapSize(); String controls = frame.getCreate().getTfControls().getText(); // Checks whether the typed in values are legitimate // Strings controls and gamename can't be empty and the map size can't be 0 if (!controls.equals("") && mapSize != 0 && !gamename.equals("")) { // Creates objects of/instansialize Game and Gamer classes Game game = new Game(); Gamer gamer = new Gamer(); // Sets controls equal to the typed controls gamer.setControls(controls); // Sets id equal to the logged in user (the current user) gamer.setId(currentUser.getId()); // Sets the above defined id as the host of the game game.setHost(gamer); // Sets the gamename and mapsize equal to the typed values game.setName(gamename); game.setMapSize(mapSize); // All of the above setters are used to @post the variables into the database // String json = new Gson().toJson(game); String message = parser.createParser(server.post(json, "games/")); // Checks if the received list of games contains the newly created game // If so a confirmation will be shown to the user if (message.equals(game.getName())) { JOptionPane.showMessageDialog( frame, "Game was created!\nIt's called " + game.getName(), "Success!", JOptionPane.INFORMATION_MESSAGE); } } // Prints a stacktrace when catching an unforeseen error } catch (Exception e) { e.printStackTrace(); } }
// Method that allows the user to join a game and at the same time starting, determining who's the // winner public void JoinGame( ScreenFrame frame, ServerConnection server, User currentUser, Parsers parser) { // Try/catch for error handling through exceptions try { // Defines the variables gameId for the game and controls for the joining user // GamId is set as type long because the server apparently sends back long type variables long gameId = frame.getJoin().getTfGameId(); String controls = frame.getJoin().getTfControls().getText(); // Checks whether the opponent typed controls are legitimate if (!controls.equals("")) { // Instansierer/create new objects of game and gamer class Game game = new Game(); Gamer gamer = new Gamer(); // Sets the gamer id equal to the current users id gamer.setId(currentUser.getId()); // Sets the typed in controls equal to gamer controls gamer.setControls(controls); // Sets the gameId equal to the typed gameId game.setGameId(gameId); // Sets the gamer to being the opponent game.setOpponent(gamer); String json = new Gson().toJson(game); String message = parser.messageParser(server.put("games/join/", json)); // Checks whether the PUT-request succeeded if (message.equals("Game was joined")) { // Game joined = parser.joinParser(server.put("games/start/", json)); joined = parser.joinParser(server.get("game/" + joined.getGameId() + "/")); // If the SnakeMasterId is equal to the opponent (current user) // the panel shows a message confirming that the opponent won if (joined.getSnakeMasterId() == currentUser.getId()) { JOptionPane.showMessageDialog( frame, "You joined the game and won!", "WINNER!", JOptionPane.INFORMATION_MESSAGE); // If the SnakeMasterId isn't equal to the current users // the panel shows a message confirming that the host won } else if (joined.getSnakeMasterId() != currentUser.getId()) { JOptionPane.showMessageDialog( frame, "You joined the game and lost!\nBuhuu..", "LOSER", JOptionPane.INFORMATION_MESSAGE); } // If the PUT-request message equals "Game closed" // the panel shows error message to the user } else if (message.equals("Game closed")) { JOptionPane.showMessageDialog( frame, "The Game is closed. Check your Game Id again", "NOPE", JOptionPane.ERROR_MESSAGE); } } } catch (Exception e) { e.printStackTrace(); } }