@Override public void reset() { arena = new Arena(); player = new Player(0, WIDTH / 2, HEIGHT / 2); wave = new Wave(); wait = 0; slot = 0; weapon.setWeapon(inv[0].getName()); inv[1] = null; inv[2] = null; wep2.pickedUp = false; wep3.pickedUp = false; delay = 0; spDelay = 0; swordSpec = false; }