@Override protected void genericInit() { super.genericInit(); ammo = -1; BONUS_INTERVALSHOOT = getNewBonusID(); BONUS_RADIUS = getNewBonusID(); BONUS_DAMAGE = getNewBonusID(); BONUS_THREEWAYSHOT = getNewBonusID(); bonusValues.put(BONUS_INTERVALSHOOT, new BonusValue(4, 1, "Rapid fire")); bonusValues.put(BONUS_RADIUS, new BonusValue(2, 6, "Huge bullets")); bonusValues.put(BONUS_DAMAGE, new BonusValue(10, 60, "More damaging bullets")); bonusValues.put(BONUS_THREEWAYSHOT, new BonusValue(0, 1, "Three way shoot")); }