public void setPiece(Piece piece, Point p) {
    final Square sq = squares[p.getX()][p.getY()];
    sq.setPiece(piece);

    // Keep track of the kings
    if (piece == WHITE_KING && whiteKing != sq) {
      whiteKing.setPiece(null);
      whiteKing = sq;
    } else if (piece == BLACK_KING && blackKing != sq) {
      blackKing.setPiece(null);
      blackKing = sq;
    }
  }
Пример #2
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  /**
   * Constructor Initialize instance variables.
   *
   * @param name The name of this Piece
   * @param lightIcon The Icon representing the white version of Piece in the GUI
   * @param darkIcon The Icon representing the black version of Piece in the GUI
   * @param isBlack The color of this Piece
   * @param curSquare The Square this Piece occupies
   * @param board The Board this Piece occupies
   * @param movements Map of legal movements for this Piece
   */
  public Piece(
      String name,
      boolean isBlack,
      Square curSquare,
      Board board,
      Map<Character, Integer> movements) {
    m_name = name;
    m_lightIcon = ImageUtility.getLightImage(name);
    m_darkIcon = ImageUtility.getDarkImage(name);
    setBlack(isBlack);
    m_curSquare = curSquare;
    setOriginalSquare(curSquare);
    // Tell the Square what Piece is on it.
    curSquare.setPiece(this);
    m_board = board;
    m_movements = movements;

    List<Square> legalDests = Lists.newArrayList();
    setLegalDests(legalDests);

    List<Square> guardSquares = Lists.newArrayList();
    setGuardSquares(guardSquares);
    setMoveCount(0);
  }