Пример #1
0
  private void gameUpdate() {

    for (Square square : squares) {
      Point pos = positionPuller.getSquarePosition(square);
      square.setPosition(pos);
    }
  }
Пример #2
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  public static void main(String[] args) {
    // square
    Square square = new Square(5.6);
    System.out.println("area: " + square.getArea());
    System.out.println("perimeter: " + square.getPerimeter());

    // rectangle
    Rectangle rectangle = new Rectangle(1.2, 3.4);
    System.out.println("area: " + rectangle.getArea());
    System.out.println("perimeter: " + rectangle.getPerimeter());

    // circle
    Circle circle = new Circle(1.2);
    System.out.println("area: " + circle.getArea());
    System.out.println("perimeter: " + circle.getPerimeter());

    // triangle
    Triangle triangle = new Triangle(1.2, 1.2, 1.2);
    System.out.println("area: " + triangle.getArea());
    System.out.println("perimeter: " + triangle.getPerimeter());

    // shape
    Shape shape = new Circle(1);
    System.out.println("area: " + shape.getArea());
    System.out.println("perimeter: " + shape.getPerimeter());
  }
Пример #3
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  /**
   * Returns a collection of potentially legal moves determined by whether the move has the move
   * vector for the given piece.
   *
   * @param endSquare The end square of the potential moves.
   * @return A HashSet of the resulting moves.
   */
  public HashSet<Move> possibleMovesWhichEndAt(Square endSquare) {
    final HashSet<Move> moves = new HashSet<>();
    int x2 = endSquare.getX();
    int y2 = endSquare.getY();

    for (int x1 = 0; x1 < Chess.BOARD_SIZE; x1++) {
      for (int y1 = 0; y1 < Chess.BOARD_SIZE; y1++) {

        if (!this.isMovablePieceAtSquare(new Square(x1, y1))) {
          continue;
        }

        MoveVector moveVector = new MoveVector(Math.abs(x2 - x1), Math.abs(y2 - y1));

        if (Chess.vectorMask(moveVector)) {
          Square square1 = new Square(x1, y1);

          moves.add(new Move(square1, endSquare));
          if (board[x1][y1].getType().equals(PieceType.PAWN)) {
            moves.add(new Move(square1, endSquare, PieceType.QUEEN));
            moves.add(new Move(square1, endSquare, PieceType.KNIGHT));
            moves.add(new Move(square1, endSquare, PieceType.ROOK));
            moves.add(new Move(square1, endSquare, PieceType.BISHOP));
          }
        }
      }
    }

    return moves;
  }
Пример #4
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 private void movePiece(Piece p, Square destinationSquare, Square originSquare) {
   p.setVisible(false);
   originSquare.removeAll();
   destinationSquare.add(p);
   p.setSquare(destinationSquare);
   p.setVisible(true);
 }
Пример #5
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  public String castleQueenside(Square candidateSquare) {
    if (piece == 0) {

      int row;
      int column;
      if (color == 1) {
        row = 1;
        column = 1;
      } else {
        row = 8;
        column = 1;
      }
      int cell = square.getCellFromCoord(row, column);
      Square sq = (Square) board.getComponent(cell);
      Piece pc = (Piece) sq.getComponent(0);

      int newCell;
      if (pc.getColor() == 1) {
        newCell = square.getCellFromCoord(1, 4);
      } else {
        newCell = square.getCellFromCoord(8, 4);
      }
      Square newSquare = (Square) board.getComponent(newCell);
      // move rook
      movePiece(pc, newSquare, sq);
      return ("0-0-0");
    }
    return "";
  }
Пример #6
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 @Test
 public void testSquareOrderVsNull() {
   Square mySquare = new Square(10);
   Shape nullShape = new NewShapeNull();
   assertTrue(mySquare.compareTo(null) == 1);
   assertTrue(mySquare.compareTo(nullShape) == 1);
 }
Пример #7
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  public Board(int[][] boardValues) {
    this.squares = new Square[ROWS * COLUMNS];

    byte piecesOnBoard = 0;
    byte whitePiecesOnBoard = 0;
    byte blackPiecesOnBoard = 0;

    for (byte x = 0; x < COLUMNS; x++) {
      for (byte y = 0; y < ROWS; y++) {
        byte squareValue = (byte) boardValues[x][y];
        byte index = index(x, y);
        Square sq = this.squares[index] = new Square(squareValue);

        if (!(sq.isEmpty())) {
          piecesOnBoard++;

          if (sq.getPiece().getColor() == ChessPieceColor.WHITE) {
            whitePiecesOnBoard++;
          } else {
            blackPiecesOnBoard++;
          }
        }
      }
    }

    this.piecesOnBoard = piecesOnBoard;
    this.whitePiecesOnBoard = whitePiecesOnBoard;
    this.blackPiecesOnBoard = blackPiecesOnBoard;
  }
Пример #8
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  /**
   * Returns a collection of potentially legal moves determined by whether the move has the move
   * vector for the given piece.
   *
   * @param startSquare The start square of the potential moves.
   * @return A HashSet of the resulting moves.
   */
  public HashSet<Move> potentialMovesWhichStartAt(Square startSquare) {
    final ArrayList<PieceLogic> pieceLogics = new ArrayList<>();
    final HashSet<Move> moves = new HashSet<>();
    final PieceType pieceType = this.getPieceAt(startSquare).getType();

    pieceLogics.add(new PawnAdvanceLogic()); // TODO: Refactor
    pieceLogics.add(new PawnCaptureLogic());
    pieceLogics.add(new PawnEnPassantLogic());
    pieceLogics.add(new KnightLogic());
    pieceLogics.add(new BishopLogic());
    pieceLogics.add(new RookLogic());
    pieceLogics.add(new QueenLogic());
    pieceLogics.add(new KingLogic());
    pieceLogics.add(new KingCastlingLogic());

    for (PieceLogic pieceLogic : pieceLogics) {
      if (pieceLogic.relevantPiece().equals(pieceType)) {
        for (MoveVector moveVector : pieceLogic.getPossibleVectors()) {
          final Square square2 = startSquare.addVector(moveVector);
          if (square2.isOnBoard()) {
            moves.add(new Move(startSquare, square2));
          }
        }
      }
    }
    return moves;
  }
Пример #9
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 /**
  * drawing a frame drawing happens if world.start than it is assumed that game is loaded and
  * running therefore is ** scene.draw (GL10 gl) is called until world.start it is assumed that we
  * are still loading therefore ** scene.loading (GL10 gl) is called --- world starts in **
  * scene.loader() (a load method without gl parameter) if you do not call world.start() in
  * scene.loader() than scene.load(GL10 gl) will be called on every frame draw --- scene.loading
  * (GL10 gl) is called every time the frame is going to draw scene.loader is called once --- while
  * loading you can draw a loader or progressbar
  *
  * @param gl
  */
 @Override
 public void onDrawFrame(GL10 gl) {
   // debug ("image: bitmaps size "+bitmaps.values().size());
   if (bitmaps.size() > 0) {
     if (!active) {
       active = true;
     }
     for (int resource : bitmaps.keySet()) {
       debug("image: entering binder for resource " + resource);
       // here comes decode(R.drawable.something) from decode method for binding
       image(gl, resource);
       // @TODO try bind (gl, resource) instead of image(gl,resource)
       // because it seems that why decoding twice same image ?
       // if load thread is running it only binds it
       // assuming bitmap is already decoded
     }
   } else {
     // debug ("image: bitmaps not populated");
   }
   //		// clear Screen and Depth Buffer
   gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
   gl.glMatrixMode(GL10.GL_MODELVIEW);
   //		// Reset the Modelview Matrix
   gl.glLoadIdentity();
   if (world.start) {
     draw(gl);
     // System.out.println ("world entity count "+world.subjects.size ());
   } else {
     loading(gl);
   }
   if (config.display == Config.FIT && shift > 0) {
     square.draw(gl, 0, null, 0, -shift, display.width, shift, 0);
     square.draw(gl, 0, null, 0, display.height, display.width, shift, 0);
   }
 }
  @Test
  public void twentyFor4x5RectangleFromSquare() throws Exception {
    final Rectangle rectangle = new Rectangle();
    rectangle.setWidth(5);
    rectangle.setHeight(4);

    final Square square = new Square();
    square.setSideLength(3);

    List<Shape> shapes =
        new ArrayList<Shape>() {
          {
            add(rectangle);
            add(square);
          }
        };

    List<Integer> areas = new ArrayList<Integer>();
    for (Shape shape : shapes) {
      areas.add(shape.area());
    }

    assertEquals(20, areas.get(0).intValue());
    assertEquals(9, areas.get(1).intValue());
  }
  @Test
  public void nineFor3x3Square() throws Exception {
    Square square = new Square();
    square.setSideLength(3);

    assertEquals(9, square.area());
  }
Пример #12
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  // keeps track of time, and calls methods that need to be called every drop
  public static void timeKeeping() {
    // random place stuff
    int rantime = 0;
    // the startTime helps keep track of how much time has passed since the loop started, which
    // keeps the computer's performance from effecting game speed
    long startTime = System.currentTimeMillis();
    Main.display.repaint();
    sleep(startTime);

    // a loop that calls methods after every drop
    while (Main.gameOn) {
      startTime = System.currentTimeMillis();

      Physics.clearLineCheck();
      Physics.dropCall();
      Square.neighborFindCall();
      Main.display.repaint();

      sleep(startTime);

      // random place stuff
      rantime++;
      if (rantime > 3) {
        Square.randomPlace();
        rantime = 0;
      }
    }
  }
Пример #13
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  public void pulseOccurred(Square source) {
    int r = source.getRow();
    int c = source.getColumn();

    int pulsePower = (int) (source.getPower() + source.getPulse());
    pulsePower = (int) (pulsePower - Math.ceil(pulsePower * PULSE_DECAY));

    //		System.out.println("Pulse Occured at ("+c+", "+r+") with Power "+pulsePower);

    if (pulsePower > 0) {
      // Top Left Corner
      if (r - 1 >= 0 && !board[r - 1][c].isPulsing()) board[r - 1][c].dieWithPulse(pulsePower);
      if (c - 1 >= 0 && !board[r][c - 1].isPulsing()) board[r][c - 1].dieWithPulse(pulsePower);
      if (r - 1 >= 0 && c - 1 >= 0 && !board[r - 1][c - 1].isPulsing())
        board[r - 1][c - 1].dieWithPulse(pulsePower);

      // Bottom Right Corner
      if (r + 1 < NUM_OF_SQUARES && !board[r + 1][c].isPulsing())
        board[r + 1][c].dieWithPulse(pulsePower);
      if (c + 1 < NUM_OF_SQUARES && !board[r][c + 1].isPulsing())
        board[r][c + 1].dieWithPulse(pulsePower);
      if (r + 1 < NUM_OF_SQUARES && c + 1 < NUM_OF_SQUARES && !board[r + 1][c + 1].isPulsing())
        board[r + 1][c + 1].dieWithPulse(pulsePower);

      if (r + 1 < NUM_OF_SQUARES && c - 1 >= 0 && !board[r + 1][c - 1].isPulsing())
        board[r + 1][c - 1].dieWithPulse(pulsePower);
      if (r - 1 >= 0 && c + 1 < NUM_OF_SQUARES && !board[r - 1][c + 1].isPulsing())
        board[r - 1][c + 1].dieWithPulse(pulsePower);
    }
  }
Пример #14
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  public void putStone(Square.Status color, int x, int y) {
    color.assertToBeColor();

    Square target = board[x][y];
    target.setStatus(color);

    reverseOpponentsInAllDirections(target);
  }
Пример #15
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  public static void loadCache() {

    Square square = new Square();
    shapes.put(square.getName(), square);

    Circle circle = new Circle();
    shapes.put(circle.getName(), circle);
  }
Пример #16
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  @Test
  public void testReveal() {
    // TODO: test for setRevealed() return value?
    assertFalse("Square should not be revealed by default", s.isRevealed());

    s.setRevealed(true);
    assertTrue("Square should be revealed after calling setRevealed", s.isRevealed());
  }
Пример #17
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 @Override
 public boolean validMoveTo(Square toSquare) {
   if (toSquare.getClass() == RoomSquare.class) {
     return hasDoor; // if room square, can only move there if there is a door here
   } else { // check if square is a valid destination otherwise
     return toSquare.validDestinationSquare(this);
   }
 }
Пример #18
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 public void setUserSquare(int squareId) {
   for (Square square : squares) {
     if (square.getId() == squareId) {
       this.userSquare = square;
       return;
     }
   }
 }
Пример #19
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  @Override
  public boolean requestCapture(String square, Ghost ghost, Player player) {
    Square s = Game.getCurrent().getBoard().getSquare(square);

    return player.hasGhost(ghost)
        && s != null
        && s.getGhost() != null
        && !player.hasGhost(s.getGhost());
  }
Пример #20
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  public Movement(String movString) {
    int sourceFile = movString.charAt(0) - 'a';
    int sourceRank = movString.charAt(1) - '1';
    int destinationFile = movString.charAt(2) - 'a';
    int destinationRank = movString.charAt(3) - '1';

    this.setSource(Square.fromRankAndFile(sourceRank, sourceFile));
    this.setDestination(Square.fromRankAndFile(destinationRank, destinationFile));
  }
Пример #21
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  @Test
  public void testObservable() {
    TestObserver observer = new TestObserver();

    s.addObserver(observer);
    s.setRevealed(true);

    assertTrue("Square should update observers after revealing", observer.updated);
  }
Пример #22
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  public ArrayList<Byte> validMoves(int index) {
    Square square = this.get(index);
    if (square.isEmpty()) {
      return new ArrayList<Byte>();
    }

    ChessPiece pc = square.getPiece();
    ChessPieceColor opponentColor =
        (pc.getColor() == ChessPieceColor.WHITE) ? ChessPieceColor.BLACK : ChessPieceColor.WHITE;
    ArrayList<Byte> validMoves = new ArrayList<Byte>(24);

    switch (pc.getType()) {
      case KNIGHT:
        addValidMoves(ChessPieceMoves.KNIGHT_MOVES[index], pc, opponentColor, validMoves, false);
        break;

      case KING:
        addValidMoves(ChessPieceMoves.KING_MOVES[index], pc, opponentColor, validMoves, false);
        break;

      case PAWN:
        if (pc.getColor() == ChessPieceColor.WHITE) {
          addValidMoves(
              ChessPieceMoves.WHITE_PAWN_MOVES[index], pc, opponentColor, validMoves, false);
        } else {
          addValidMoves(
              ChessPieceMoves.BLACK_PAWN_MOVES[index], pc, opponentColor, validMoves, false);
        }
        break;

      case ROOK:
        addValidMoves(ChessPieceMoves.ROOK_MOVES_DOWN[index], pc, opponentColor, validMoves, true);
        addValidMoves(ChessPieceMoves.ROOK_MOVES_LEFT[index], pc, opponentColor, validMoves, true);
        addValidMoves(ChessPieceMoves.ROOK_MOVES_RIGHT[index], pc, opponentColor, validMoves, true);
        addValidMoves(ChessPieceMoves.ROOK_MOVES_UP[index], pc, opponentColor, validMoves, true);
        break;

      case QUEEN:
        addValidMoves(ChessPieceMoves.QUEEN_MOVES_DOWN[index], pc, opponentColor, validMoves, true);
        addValidMoves(ChessPieceMoves.QUEEN_MOVES_LEFT[index], pc, opponentColor, validMoves, true);
        addValidMoves(
            ChessPieceMoves.QUEEN_MOVES_RIGHT[index], pc, opponentColor, validMoves, true);
        addValidMoves(ChessPieceMoves.QUEEN_MOVES_UP[index], pc, opponentColor, validMoves, true);
        addValidMoves(
            ChessPieceMoves.QUEEN_MOVES_DOWN_LEFT[index], pc, opponentColor, validMoves, true);
        addValidMoves(
            ChessPieceMoves.QUEEN_MOVES_DOWN_RIGHT[index], pc, opponentColor, validMoves, true);
        addValidMoves(
            ChessPieceMoves.QUEEN_MOVES_UP_LEFT[index], pc, opponentColor, validMoves, true);
        addValidMoves(
            ChessPieceMoves.QUEEN_MOVES_UP_RIGHT[index], pc, opponentColor, validMoves, true);
        break;
    }

    return validMoves;
  }
Пример #23
0
 @Test
 public void greenStartHasFourStones() {
   Ludo game = new Ludo();
   Square red = game.getStartSquare(Color.GREEN);
   assertEquals(4, Length.of(red.occupants()));
   for (Stone each : red.occupants()) {
     assertEquals(Color.GREEN, each.color);
     assertEquals(true, each.atStart());
   }
 }
Пример #24
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    Square rotate(int count) {

      if (count == 0) return this;
      else {
        Square result = new Square(n);

        for (int r = 0; r < n; r++) for (int c = 0; c < n; c++) result.s[r][c] = s[n - 1 - c][r];

        return result.rotate(count - 1);
      }
    }
Пример #25
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 @Test
 public void amoebeShouldDie() {
   Amoebe amoebe = AmoebeFactory.get(this.compassProvider, Game.Color.RED);
   int[] position = {0, 0};
   Square square = SquareFactory.get(position);
   amoebe.setSquare(square);
   square.enterSquare(amoebe);
   assertTrue(square.getAmoebesList().size() == 1);
   amoebe.die();
   assertTrue(square.getAmoebesList().size() == 0);
 }
Пример #26
0
 @Test
 public void amoebeShouldExcrement() {
   Amoebe amoebe = AmoebeFactory.get(this.compassProvider, Game.Color.RED);
   int[] position = {0, 0};
   Square square = SquareFactory.get(position);
   amoebe.setSquare(square);
   square.enterSquare(amoebe);
   assertTrue(square.getFoodcubes().size() == 6);
   amoebe.excrement();
   assertTrue(square.getFoodcubes().size() == 8);
 }
Пример #27
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  public void takeTurn(Die die1, Die die2) {
    die1.roll();
    die2.roll();

    steps = die1.getFaceValue() + die2.getFaceValue();

    for (int i = 0; i < steps; i++) {
      location = location.getNextSquare();
      location.passOverBy(this);
    }
    location.landOnBy(this);
  }
Пример #28
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  public static void main(String args[]) {

    Circle c = new Circle(30, 40, 2.3);
    Rectangle r = new Rectangle(50, 60, 3.5, 4.5);
    Square s = new Square(70, 80, 5.5);

    System.out.println("Circle c: \n" + c);
    System.out.println("\nRectangle r: \n" + r);
    System.out.println("\nSquare s: \n" + s);

    System.out.println("\n\nArea of Square s = " + s.area());
  }
Пример #29
0
  /**
   * If the a move created by the given starting square and ending square in the given position is a
   * promotion, returns an array containing a king, pawn, knight, bishop, rook queen of the color of
   * the promoted pawn. Otherwise returns <code>null</code>.
   */
  public Piece[] getPromotionTargets(Position pos, Square startingSquare, Square endingSquare) {
    checkPosition(pos);

    ChessPiece movingPiece = (ChessPiece) pos.getPieceAt(startingSquare);

    if ((endingSquare.getRank() == 7) && (movingPiece == ChessPiece.WHITE_PAWN))
      return (Piece[]) whitePromotionTargets.clone();

    if ((endingSquare.getRank() == 0) && (movingPiece == ChessPiece.BLACK_PAWN))
      return (Piece[]) blackPromotionTargets.clone();

    return null;
  }
Пример #30
0
 private void reverseOpponents(Square target, Direction direction) {
   Square.Status color = target.getStatus();
   Cursor cursor = target.createCursor();
   while (true) {
     cursor.moveIn(direction);
     if (statusOn(cursor).isOpponent(color)) {
       continue;
     } else if (statusOn(cursor).isSameColor(color)) {
       doReverseOpponentsInBetweenExclusive(cursor.getOrigin(), cursor, direction);
     }
     break;
   }
 }