@Override public void run() { if (state == GameState.Running) { while (true) { robot.update(); if (robot.isJumped()) { currentSprite = characterJumped; } else if (robot.isDucked() == false) { // currentSprite = character; currentSprite = anim.getImage(); } ArrayList<Projectile> projectiles = robot.getProjectiles(); for (int i = 0; i < projectiles.size(); i++) { Projectile p = (Projectile) projectiles.get(i); if (p.isVisible() == true) { p.update(); } else { projectiles.remove(i); } } // Update objects updateTiles(); hb.update(); hb2.update(); bg1.update(); bg2.update(); animate(); repaint(); try { Thread.sleep(17); } catch (InterruptedException e) { e.printStackTrace(); } if (robot.getCenterY() > 500) { state = GameState.Dead; } } } }
@Override public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_UP: System.out.println("Move up"); break; case KeyEvent.VK_DOWN: currentSprite = characterDown; if (robot.isJumped() == false) { robot.setDucked(true); robot.setSpeedX(0); } break; case KeyEvent.VK_LEFT: robot.moveLeft(); robot.setMovingLeft(true); break; case KeyEvent.VK_RIGHT: robot.moveRight(); robot.setMovingRight(true); break; case KeyEvent.VK_SPACE: robot.jump(); break; case KeyEvent.VK_CONTROL: if (robot.isDucked() == false && robot.isJumped() == false) { robot.shoot(); robot.setReadyToFire(false); } break; } }