// This is where the shit really goes down public static void moveThroughMaze(Room room, Robot robby, Picture pic) { while (!(robby.get_xpos() == destX) || !(robby.get_ypos() == destY)) { if (destX > robby.get_xpos()) { robby.face_right(); if (robby.ahead_is_colour(room, Room.WHITE)) { robby.move(); pic.draw(room, robby); } else { if (destY > robby.get_ypos()) { robby.face_up(); if (!robby.ahead_is_colour(room, Room.WHITE)) { robby.face_left(); if (!robby.ahead_is_colour(room, Room.WHITE)) { robby.face_down(); robby.move(); pic.draw(room, robby); } else { robby.move(); pic.draw(room, robby); } } else { robby.move(); pic.draw(room, robby); } } } } else { if (destY > robby.get_ypos()) { robby.face_up(); } } } System.out.println("Success!"); }
public static void aStar(Room room, Robot robby, Picture pic) { boolean[][] openClosed = new boolean[20][20]; openClosed[1][1] = true; // open is true, closed if false while (!robby.ahead_is_colour(room, Room.GREEN)) { int[][] fScore = new int[20][20]; // Set values of robby x and y int x = robby.get_xpos(); int y = robby.get_ypos(); // Check node to N of robby if (room.cell_state(x, y + 1) == Room.WHITE /*|| room.cell_state(x, y + 1) == Room.YELLOW*/) { openClosed[x][y + 1] = true; fScore[x][y + 1] = 10 + calcGH(x, y + 1); // G + H } else { openClosed[x][y + 1] = false; fScore[x][y + 1] = 100000; } // Check node to NE of robby if (room.cell_state(x + 1, y + 1) == Room.WHITE /*|| room.cell_state(x + 1, y + 1) == Room.YELLOW*/) { openClosed[x + 1][y + 1] = true; fScore[x + 1][y + 1] = 100000; // fScore[x+1][y+1] = 14 + Math.abs(((destX + destY) - ((x+1) + (y+1)))*10); //G + H } else { openClosed[x + 1][y + 1] = false; fScore[x + 1][y + 1] = 100000; } // Check node to E of robby if (room.cell_state(x + 1, y) == Room.WHITE /*|| room.cell_state(x + 1, y) == Room.YELLOW*/) { openClosed[x + 1][y] = true; fScore[x + 1][y] = 10 + calcGH(x + 1, y); // G + H } else { openClosed[x + 1][y] = false; fScore[x + 1][y] = 100000; } // Check node to SE of robby if (room.cell_state(x + 1, y - 1) == Room.WHITE /*|| room.cell_state(x + 1, y - 1) == Room.YELLOW*/) { openClosed[x + 1][y - 1] = true; fScore[x + 1][y - 1] = 100000; // fScore[x+1][y-1] = 14 + Math.abs(((destX + destY) - ((x+1) + (y-1)))*10); //G + H } else { openClosed[x + 1][y - 1] = false; fScore[x + 1][y - 1] = 100000; } // Check node to S of robby if (room.cell_state(x, y - 1) == Room.WHITE /*|| room.cell_state(x, y - 1) == Room.YELLOW*/) { openClosed[x][y - 1] = true; fScore[x][y - 1] = 10 + calcGH(x, y - 1); // G + H } else { openClosed[x][y - 1] = false; fScore[x][y - 1] = 100000; } // Check node to SW of robby if (room.cell_state(x - 1, y - 1) == Room.WHITE /*|| room.cell_state(x - 1, y - 1) == Room.YELLOW*/) { openClosed[x - 1][y - 1] = true; fScore[x - 1][y - 1] = 100000; // fScore[x-1][y-1] = 14 + Math.abs(((destX + destY) - ((x-1) + (y-1)))*10); //G + H } else { openClosed[x - 1][y - 1] = false; fScore[x - 1][y - 1] = 100000; } // Check node to W of robby if (room.cell_state(x - 1, y) == Room.WHITE /*|| room.cell_state(x - 1, y) == Room.YELLOW*/) { openClosed[x - 1][y] = true; fScore[x - 1][y] = 10 + calcGH(x - 1, y); // G + H } else { openClosed[x - 1][y] = false; fScore[x - 1][y] = 100000; } // Check node to NW of robby if (room.cell_state(x - 1, y + 1) == Room.WHITE /*|| room.cell_state(x - 1, y + 1) == Room.YELLOW*/) { openClosed[x - 1][y + 1] = true; fScore[x - 1][y + 1] = 100000; // fScore[x-1][y+1] = 14 + Math.abs(((destX + destY) - ((x-1) + (y+1)))*10); //G + H } else { openClosed[x - 1][y + 1] = false; fScore[x - 1][y + 1] = 100000; } openClosed[x][y] = false; // Find node with lowest F value int[][] smallestFValue = lowestF(openClosed, fScore, x, y); room.setPath(smallestFValue[0][0], smallestFValue[0][1]); pic.draw(room, robby); if (smallestFValue[0][0] > x) { robby.face_right(); robby.move(); pic.draw(room, robby); } if (smallestFValue[0][0] < x) { robby.face_left(); robby.move(); pic.draw(room, robby); } if (smallestFValue[0][1] > y) { robby.face_up(); robby.move(); pic.draw(room, robby); } if (smallestFValue[0][1] < y) { robby.face_down(); robby.move(); pic.draw(room, robby); } } robby.move(); pic.draw(room, robby); }