/**
  * Handles commands received (generally for unicode commands from the KeyListener, but also for
  * commands from any other sources, like buttons from webpages) : various default control keys to
  * modify render style (Use CTRL + key).
  *
  * <p>'e' - toggles {@link Renderer#showMesh}, that just displays the shapes as mesh wireframes
  * <br>
  * 'l' - toggles {@link Renderer#getOutline()}which produces a sketch-line drawing rendition of
  * the scene <br>
  * 'm' - toggles {@link Renderer#seeMesh}which determines mesh visibility <br>
  * 't' - toggles global texture manipulation method (MIP on/off) (@link Texture#useMIP)
  *
  * <p>
  *
  * @param event Event
  * @param key value of the key released
  * @return true if one of the above keys was just released, false otherwise.
  */
 public boolean processCommand(int key) {
   switch (key) {
     case 'e' - ('a' - 1):
       renderer.showMesh = !renderer.showMesh;
       damage();
       return true;
     case 'l' - ('a' - 1):
       renderer.outline(-renderer.getOutline());
       damage();
       return true;
     case 'm' - ('a' - 1):
       renderer.seeMesh = !renderer.seeMesh;
       damage();
       return true;
     case 't' - ('a' - 1):
       Texture.useMIP = !Texture.useMIP;
       damage();
       return true;
   }
   return false;
 }