/** * renders a filter on a fullscreen quad * * @param r * @param buff * @param mat */ private void renderProcessing(Renderer r, FrameBuffer buff, Material mat) { if (buff == outputBuffer) { fsQuad.setWidth(width); fsQuad.setHeight(height); filterCam.resize(originalWidth, originalHeight, true); fsQuad.setPosition(left * originalWidth, bottom * originalHeight); } else { fsQuad.setWidth(buff.getWidth()); fsQuad.setHeight(buff.getHeight()); filterCam.resize(buff.getWidth(), buff.getHeight(), true); fsQuad.setPosition(0, 0); } if (mat.getAdditionalRenderState().isDepthWrite()) { mat.getAdditionalRenderState().setDepthTest(false); mat.getAdditionalRenderState().setDepthWrite(false); } fsQuad.setMaterial(mat); fsQuad.updateGeometricState(); renderManager.setCamera(filterCam, true); r.setFrameBuffer(buff); r.clearBuffers(false, true, true); renderManager.renderGeometry(fsQuad); }