/** * Method restore. * * @param player Player */ void restore(Player player) { if (player.getEffectList().getEffectsBySkillId(_skillId) != null) { for (Effect e : player.getEffectList().getAllEffects()) { if (e.getSkill().getId() == _skillId) { _level = e.getSkill().getLevel(); e.exit(); } } } if (!Config.ALLOW_DEATH_PENALTY_C5) { return; } if (getLevel(player) > 0) { Skill skill = SkillTable.getInstance().getInfo(_skillId, _level); if (skill == null) { return; } skill.getEffects(player, player, false, false); player.sendPacket( new SystemMessage(SystemMessage.THE_LEVEL_S1_SHILENS_BREATH_WILL_BE_ASSESSED) .addNumber(getLevel(player))); } player.updateStats(); }
/** Method reduceLevel. */ public void reduceLevel() { Player player = getPlayer(); if (player == null) { return; } for (Effect e : player.getEffectList().getAllEffects()) { if (e.getSkill().getId() == _skillId) { _level = e.getSkill().getLevel(); e.exit(); } else { return; } } _level--; if (getLevel(player) > 0) { player.broadcastPacket(new MagicSkillUse(player, player, _skillId, getLevel(player), 0, 0)); player.sendPacket( new SystemMessage(SystemMessage.THE_LEVEL_S1_SHILENS_BREATH_WILL_BE_ASSESSED) .addNumber(getLevel(player))); } else { player.sendPacket(new SystemMessage(SystemMessage.THE_SHILENS_BREATH_HAS_BEEN_LIFTED)); } player.updateStats(); }
/** Method addLevel. */ private void addLevel() { Player player = getPlayer(); if ((player == null) || (getLevel(player) >= 5)) { return; } if (player.getEffectList().getEffectsBySkillId(_skillId) != null) { for (Effect e : player.getEffectList().getAllEffects()) { if (e.getSkill().getId() == _skillId) { _level = e.getSkill().getLevel(); e.exit(); } } } _level++; }
/** * Method getLevelOnSaveDB. * * @param player Player * @return int */ public int getLevelOnSaveDB(Player player) { if ((player.getEffectList().getEffectsBySkillId(_skillId) != null) && (_level != 0)) { if (_level > 5) { _level = 5; } if (_level < 0) { _level = 0; } return _level; } return 0; }
/** Method checkCharmOfLuck. */ void checkCharmOfLuck() { Player player = getPlayer(); if (player != null) { for (Effect e : player.getEffectList().getAllEffects()) { if ((e.getSkill().getId() == _charmOfLuckSkillId) || (e.getSkill().getId() == _fortuneOfNobleseSkillId)) { _hasCharmOfLuck = true; return; } } } _hasCharmOfLuck = false; }