Пример #1
0
 public static final void processLunarSpell(Player player, int spellId, int packetId) {
   player.stopAll(false);
   switch (spellId) {
     case 37:
       if (player.getSkills().getLevel(Skills.MAGIC) < 94) {
         player
             .getPackets()
             .sendGameMessage("Your Magic level is not high enough for this spell.");
         return;
       } else if (player.getSkills().getLevel(Skills.DEFENCE) < 40) {
         player.getPackets().sendGameMessage("You need a Defence level of 40 for this spell");
         return;
       }
       Long lastVeng = (Long) player.getTemporaryAttributtes().get("LAST_VENG");
       if (lastVeng != null && lastVeng + 30000 > Utils.currentTimeMillis()) {
         player
             .getPackets()
             .sendGameMessage("Players may only cast vengeance once every 30 seconds.");
         return;
       }
       if (!checkRunes(player, true, ASTRAL_RUNE, 4, DEATH_RUNE, 2, EARTH_RUNE, 10)) return;
       player.setNextGraphics(new Graphics(726, 0, 100));
       player.setNextAnimation(new Animation(4410));
       player.setCastVeng(true);
       player.getTemporaryAttributtes().put("LAST_VENG", Utils.currentTimeMillis());
       player.getPackets().sendGameMessage("You cast a vengeance.");
       break;
     case 39:
       useHomeTele(player);
       break;
   }
 }
Пример #2
0
 /**
  * Departure interface.
  *
  * @param player the player to send interface
  */
 private void sendInterfaces() {
   player.getPackets().sendIComponentText(407, 3, "");
   player.getPackets().sendIComponentText(407, 14, "" + waitingPlayers.size());
   player.getPackets().sendIComponentText(407, 16, "" + Integer.toString(player.getPestPoints()));
   player
       .getInterfaceManager()
       .sendTab(player.getInterfaceManager().hasRezizableScreen() ? 10 : 19, 407);
 }
Пример #3
0
 public static final boolean checkRunes(Player player, boolean delete, int... runes) {
   int weaponId = player.getEquipment().getWeaponId();
   int shieldId = player.getEquipment().getShieldId();
   int runesCount = 0;
   while (runesCount < runes.length) {
     int runeId = runes[runesCount++];
     int ammount = runes[runesCount++];
     if (hasInfiniteRunes(runeId, weaponId, shieldId)) continue;
     if (hasStaffOfLight(weaponId)
         && Utils.getRandom(8) == 0
         && runeId != 21773) // 1 in eight chance of keeping runes
     continue;
     if (!player.getInventory().containsItem(runeId, ammount)) {
       player
           .getPackets()
           .sendGameMessage(
               "You do not have enough "
                   + ItemDefinitions.getItemDefinitions(runeId).getName().replace("rune", "Rune")
                   + "s to cast this spell.");
       return false;
     }
   }
   if (delete) {
     runesCount = 0;
     while (runesCount < runes.length) {
       int runeId = runes[runesCount++];
       int ammount = runes[runesCount++];
       if (hasInfiniteRunes(runeId, weaponId, shieldId)) continue;
       player.getInventory().deleteItem(runeId, ammount);
     }
   }
   return true;
 }
Пример #4
0
 public static final boolean checkSpellRequirements(
     Player player, int level, boolean delete, int... runes) {
   if (player.getSkills().getLevelForXp(Skills.MAGIC) < level) {
     player.getPackets().sendGameMessage("Your Magic level is not high enough for this spell.");
     return false;
   }
   return checkRunes(player, delete, runes);
 }
Пример #5
0
 /** Starting the game and controler. */
 public void startGame() {
   playersInGame.addAll(waitingPlayers);
   waitingPlayers.remove(playersInGame);
   for (Player players : waitingPlayers) {
     if ((Boolean) players.getTemporaryAttributtes().get("priority1"))
       players
           .getPackets()
           .sendGameMessage(
               "You have been given priority level 1 over other players in joining the next game.");
     if ((Boolean) players.getTemporaryAttributtes().get("priority2"))
       players
           .getPackets()
           .sendGameMessage(
               "You have been given priority level 2 over other players in joining the next game.");
   }
   // player.getControllerManager().startControler("PestControler");
 }
Пример #6
0
 /**
  * Entering in boat.
  *
  * @param player The player to add.
  */
 private void enterInBoat() {
   player.getTemporaryAttributtes().put("priority1", false);
   player.getTemporaryAttributtes().put("priority2", false);
   if (waitingPlayers.size() > 25) player.getTemporaryAttributtes().put("priority1", true);
   if (waitingPlayers.size() > 50) player.getTemporaryAttributtes().put("priority2", true);
   waitingPlayers.add(player);
   player.setNextWorldTile(new WorldTile(2661, 2639, 0));
   player.getPackets().sendGameMessage("You board the lander.", true);
   sendInterfaces();
   startGame();
 }
Пример #7
0
 private static void sendOptions(final Player player) {
   player
       .getPackets()
       .sendInterSetItemsOptionsScript(
           INVENTORY_INTERFACE,
           0,
           93,
           4,
           7,
           "Deposit",
           "Deposit-5",
           "Deposit-10",
           "Deposit-All",
           "Deposit-X");
   player.getPackets().sendIComponentSettings(INVENTORY_INTERFACE, 0, 0, 27, 1278);
   player
       .getPackets()
       .sendInterSetItemsOptionsScript(
           INVENTORY_INTERFACE, 30, CHEST_INTERFACE_ITEMS_KEY, 4, 7, "Value");
   player.getPackets().sendIComponentSettings(PARTY_CHEST_INTERFACE, 30, 0, 27, 1150);
   player
       .getPackets()
       .sendInterSetItemsOptionsScript(
           PARTY_CHEST_INTERFACE, 33, CHEST_INTERFACE_ITEMS_KEY, true, 4, 7, "Examine");
   player.getPackets().sendIComponentSettings(PARTY_CHEST_INTERFACE, 33, 0, 27, 1026);
 }
Пример #8
0
 @Override
 public int attack(QueenBlackDragon npc, Player victim) {
   for (Iterator<TorturedSoul> it = npc.getSouls().iterator(); it.hasNext(); ) {
     if (it.next().isDead()) {
       it.remove();
     }
   }
   npc.getTemporaryAttributtes().put("_last_soul_summon", npc.getTicks() + Utils.random(41, 100));
   int count = npc.getPhase() - 1;
   if (count == 3) {
     count = 4;
   }
   if (npc.getSouls().size() < count) {
     victim
         .getPackets()
         .sendGameMessage(
             (count - npc.getSouls().size()) < 2
                 ? "<col=9900CC>The Queen Black Dragon summons one of her captive, tortured souls.</col>"
                 : "<col=9900CC>The Queen Black Dragon summons several of her captive, tortured souls.</col>");
     for (int i = npc.getSouls().size(); i < count; i++) {
       npc.getSouls()
           .add(
               new TorturedSoul(
                   npc,
                   victim,
                   npc.getBase().transform(SPAWN_LOCATIONS[i][0], SPAWN_LOCATIONS[i][1], 0)));
     }
   }
   for (int i = 0; i < count; i++) {
     if (i >= npc.getSouls().size()) {
       break;
     }
     TorturedSoul s = npc.getSouls().get(i);
     if (s == null || s.isDead()) {
       continue;
     }
     s.specialAttack(npc.getBase().transform(SPAWN_LOCATIONS[i][0], SPAWN_LOCATIONS[i][1], 0));
   }
   return Utils.random(4, 15);
 }
Пример #9
0
  public static final boolean sendTeleportSpell(
      final Player player,
      int upEmoteId,
      final int downEmoteId,
      int upGraphicId,
      final int downGraphicId,
      int level,
      final double xp,
      final WorldTile tile,
      int delay,
      final boolean randomize,
      final int teleType,
      int... runes) {
    long currentTime = Utils.currentTimeMillis();
    if (player.getLockDelay() > currentTime) return false;
    if (player.getSkills().getLevel(Skills.MAGIC) < level) {
      player.getPackets().sendGameMessage("Your Magic level is not high enough for this spell.");
      return false;
    }
    if (!checkRunes(player, false, runes)) return false;
    if (teleType == MAGIC_TELEPORT) {
      if (!player.getControlerManager().processMagicTeleport(tile)) return false;
    } else if (teleType == ITEM_TELEPORT) {
      if (!player.getControlerManager().processItemTeleport(tile)) return false;
    } else if (teleType == OBJECT_TELEPORT) {
      if (!player.getControlerManager().processObjectTeleport(tile)) return false;
    }
    checkRunes(player, true, runes);
    player.stopAll();
    if (upEmoteId != -1) player.setNextAnimation(new Animation(upEmoteId));
    if (upGraphicId != -1) player.setNextGraphics(new Graphics(upGraphicId));
    if (teleType == MAGIC_TELEPORT) player.getPackets().sendSound(5527, 0, 2);
    player.lock(3 + delay);
    WorldTasksManager.schedule(
        new WorldTask() {

          boolean removeDamage;

          @Override
          public void run() {
            if (!removeDamage) {
              WorldTile teleTile = tile;
              if (randomize) {
                // attemps to randomize tile by 4x4 area
                for (int trycount = 0; trycount < 10; trycount++) {
                  teleTile = new WorldTile(tile, 2);
                  if (World.canMoveNPC(
                      tile.getPlane(), teleTile.getX(), teleTile.getY(), player.getSize())) break;
                  teleTile = tile;
                }
              }
              player.setNextWorldTile(teleTile);
              player.getControlerManager().magicTeleported(teleType);
              if (player.getControlerManager().getControler() == null)
                teleControlersCheck(player, teleTile);
              if (xp != 0) player.getSkills().addXp(Skills.MAGIC, xp);
              if (downEmoteId != -1)
                player.setNextAnimation(new Animation(downEmoteId == -2 ? -1 : downEmoteId));
              if (downGraphicId != -1) player.setNextGraphics(new Graphics(downGraphicId));
              if (teleType == MAGIC_TELEPORT) {
                player.getPackets().sendSound(5524, 0, 2);
                player.setNextFaceWorldTile(
                    new WorldTile(teleTile.getX(), teleTile.getY() - 1, teleTile.getPlane()));
                player.setDirection(6);
              }
              removeDamage = true;
            } else {
              player.resetReceivedDamage();
              stop();
            }
          }
        },
        delay,
        0);
    return true;
  }
Пример #10
0
 public static final boolean checkCombatSpell(
     Player player, int spellId, int set, boolean delete) {
   if (spellId == 65535) return true;
   switch (player.getCombatDefinitions().getSpellBook()) {
     case 193:
       switch (spellId) {
         case 28:
           if (!checkSpellRequirements(
               player, 50, delete, CHAOS_RUNE, 2, DEATH_RUNE, 2, FIRE_RUNE, 1, AIR_RUNE, 1))
             return false;
           break;
         case 32:
           if (!checkSpellRequirements(
               player, 52, delete, CHAOS_RUNE, 2, DEATH_RUNE, 2, AIR_RUNE, 1, SOUL_RUNE, 1))
             return false;
           break;
         case 24:
           if (!checkSpellRequirements(
               player, 56, delete, CHAOS_RUNE, 2, DEATH_RUNE, 2, BLOOD_RUNE, 1)) return false;
           break;
         case 20:
           if (!checkSpellRequirements(
               player, 58, delete, CHAOS_RUNE, 2, DEATH_RUNE, 2, WATER_RUNE, 2)) return false;
           break;
         case 30:
           if (!checkSpellRequirements(
               player, 62, delete, CHAOS_RUNE, 4, DEATH_RUNE, 2, FIRE_RUNE, 2, AIR_RUNE, 2))
             return false;
           break;
         case 34:
           if (!checkSpellRequirements(
               player, 64, delete, CHAOS_RUNE, 4, DEATH_RUNE, 2, AIR_RUNE, 1, SOUL_RUNE, 2))
             return false;
           break;
         case 26:
           if (!checkSpellRequirements(
               player, 68, delete, CHAOS_RUNE, 4, DEATH_RUNE, 2, BLOOD_RUNE, 2)) return false;
           break;
         case 22:
           if (!checkSpellRequirements(
               player, 70, delete, CHAOS_RUNE, 4, DEATH_RUNE, 2, WATER_RUNE, 4)) return false;
           break;
         case 29:
           if (!checkSpellRequirements(
               player, 74, delete, DEATH_RUNE, 2, BLOOD_RUNE, 2, FIRE_RUNE, 2, AIR_RUNE, 2))
             return false;
           break;
         case 33:
           if (!checkSpellRequirements(
               player, 76, delete, DEATH_RUNE, 2, BLOOD_RUNE, 2, AIR_RUNE, 2, SOUL_RUNE, 2))
             return false;
           break;
         case 25:
           if (!checkSpellRequirements(player, 80, delete, DEATH_RUNE, 2, BLOOD_RUNE, 4))
             return false;
           break;
         case 21:
           if (!checkSpellRequirements(
               player, 82, delete, DEATH_RUNE, 2, BLOOD_RUNE, 2, WATER_RUNE, 3)) return false;
           break;
         case 31:
           if (!checkSpellRequirements(
               player, 86, delete, DEATH_RUNE, 4, BLOOD_RUNE, 2, FIRE_RUNE, 4, AIR_RUNE, 4))
             return false;
           break;
         case 35:
           if (!checkSpellRequirements(
               player, 88, delete, DEATH_RUNE, 4, BLOOD_RUNE, 2, AIR_RUNE, 4, SOUL_RUNE, 3))
             return false;
           break;
         case 27:
           if (!checkSpellRequirements(
               player, 92, delete, DEATH_RUNE, 4, BLOOD_RUNE, 4, SOUL_RUNE, 1)) return false;
           break;
         case 23:
           if (!checkSpellRequirements(
               player, 94, delete, DEATH_RUNE, 4, BLOOD_RUNE, 2, WATER_RUNE, 6)) return false;
           break;
         case 36: // Miasmic rush.
           if (!checkSpellRequirements(
               player, 61, delete, CHAOS_RUNE, 2, EARTH_RUNE, 1, SOUL_RUNE, 1)) {
             return false;
           }
           int weaponId = player.getEquipment().getWeaponId();
           if (weaponId != 13867
               && weaponId != 13869
               && weaponId != 13941
               && weaponId != 13943
               && !player.isExtremeDonator()) {
             player.getPackets().sendGameMessage("You need a Zuriel's staff to cast this spell.");
             player
                 .getPackets()
                 .sendGameMessage(
                     "Extreme donators can cast Miasmic spells without Zuriel's staff.");
             return false;
           }
           break;
         case 38: // Miasmic burst.
           if (!checkSpellRequirements(
               player, 73, delete, CHAOS_RUNE, 4, EARTH_RUNE, 2, SOUL_RUNE, 2)) {
             return false;
           }
           weaponId = player.getEquipment().getWeaponId();
           if (weaponId != 13867
               && weaponId != 13869
               && weaponId != 13941
               && weaponId != 13943
               && !player.isExtremeDonator()) {
             player.getPackets().sendGameMessage("You need a Zuriel's staff to cast this spell.");
             player
                 .getPackets()
                 .sendGameMessage(
                     "Extreme donators can cast Miasmic spells without Zuriel's staff.");
             return false;
           }
           break;
         case 37: // Miasmic blitz.
           if (!checkSpellRequirements(
               player, 85, delete, BLOOD_RUNE, 2, EARTH_RUNE, 3, SOUL_RUNE, 3)) {
             return false;
           }
           weaponId = player.getEquipment().getWeaponId();
           if (weaponId != 13867
               && weaponId != 13869
               && weaponId != 13941
               && weaponId != 13943
               && !player.isExtremeDonator()) {
             player.getPackets().sendGameMessage("You need a Zuriel's staff to cast this spell.");
             player
                 .getPackets()
                 .sendGameMessage(
                     "Extreme donators can cast Miasmic spells without Zuriel's staff.");
             return false;
           }
           break;
         case 39: // Miasmic barrage.
           if (!checkSpellRequirements(
               player, 97, delete, BLOOD_RUNE, 4, EARTH_RUNE, 4, SOUL_RUNE, 4)) {
             return false;
           }
           weaponId = player.getEquipment().getWeaponId();
           if (weaponId != 13867
               && weaponId != 13869
               && weaponId != 13941
               && weaponId != 13943
               && !player.isExtremeDonator()) {
             player.getPackets().sendGameMessage("You need a Zuriel's staff to cast this spell.");
             player
                 .getPackets()
                 .sendGameMessage(
                     "Extreme donators can cast Miasmic spells without Zuriel's staff.");
             return false;
           }
           break;
         default:
           return false;
       }
       break;
     case 192:
       switch (spellId) {
         case 25:
           if (!checkSpellRequirements(player, 1, delete, AIR_RUNE, 1, MIND_RUNE, 1)) return false;
           break;
         case 28:
           if (!checkSpellRequirements(
               player, 5, delete, WATER_RUNE, 1, AIR_RUNE, 1, MIND_RUNE, 1)) return false;
           break;
         case 30:
           if (!checkSpellRequirements(
               player, 9, delete, EARTH_RUNE, 2, AIR_RUNE, 1, MIND_RUNE, 1)) return false;
           break;
         case 32:
           if (!checkSpellRequirements(
               player, 13, delete, FIRE_RUNE, 3, AIR_RUNE, 2, MIND_RUNE, 1)) return false;
           break;
         case 34: // air bolt
           if (!checkSpellRequirements(player, 17, delete, AIR_RUNE, 2, CHAOS_RUNE, 1))
             return false;
           break;
         case 36: // bind
           if (!checkSpellRequirements(
               player, 20, delete, EARTH_RUNE, 3, WATER_RUNE, 3, NATURE_RUNE, 2)) return false;
           break;
         case 55: // snare
           if (!checkSpellRequirements(
               player, 50, delete, EARTH_RUNE, 4, WATER_RUNE, 4, NATURE_RUNE, 3)) return false;
           break;
         case 81: // entangle
           if (!checkSpellRequirements(
               player, 79, delete, EARTH_RUNE, 5, WATER_RUNE, 5, NATURE_RUNE, 4)) return false;
           break;
         case 39: // water bolt
           if (!checkSpellRequirements(
               player, 23, delete, WATER_RUNE, 2, AIR_RUNE, 2, CHAOS_RUNE, 1)) return false;
           break;
         case 42: // earth bolt
           if (!checkSpellRequirements(
               player, 29, delete, EARTH_RUNE, 3, AIR_RUNE, 2, CHAOS_RUNE, 1)) return false;
           break;
         case 45: // fire bolt
           if (!checkSpellRequirements(
               player, 35, delete, FIRE_RUNE, 4, AIR_RUNE, 3, CHAOS_RUNE, 1)) return false;
           break;
         case 49: // air blast
           if (!checkSpellRequirements(player, 41, delete, AIR_RUNE, 3, DEATH_RUNE, 1))
             return false;
           break;
         case 52: // water blast
           if (!checkSpellRequirements(
               player, 47, delete, WATER_RUNE, 3, AIR_RUNE, 3, DEATH_RUNE, 1)) return false;
           break;
         case 58: // earth blast
           if (!checkSpellRequirements(
               player, 53, delete, EARTH_RUNE, 4, AIR_RUNE, 3, DEATH_RUNE, 1)) return false;
           break;
         case 63: // fire blast
           if (!checkSpellRequirements(
               player, 59, delete, FIRE_RUNE, 5, AIR_RUNE, 4, DEATH_RUNE, 1)) return false;
           break;
         case 70: // air wave
           if (!checkSpellRequirements(player, 62, delete, AIR_RUNE, 5, BLOOD_RUNE, 1))
             return false;
           break;
         case 73: // water wave
           if (!checkSpellRequirements(
               player, 65, delete, WATER_RUNE, 7, AIR_RUNE, 5, BLOOD_RUNE, 1)) return false;
           break;
         case 77: // earth wave
           if (!checkSpellRequirements(
               player, 70, delete, EARTH_RUNE, 7, AIR_RUNE, 5, BLOOD_RUNE, 1)) return false;
           break;
         case 80: // fire wave
           if (!checkSpellRequirements(
               player, 75, delete, FIRE_RUNE, 7, AIR_RUNE, 5, BLOOD_RUNE, 1)) return false;
           break;
         case 84:
           if (!checkSpellRequirements(
               player, 81, delete, AIR_RUNE, 7, DEATH_RUNE, 1, BLOOD_RUNE, 1)) return false;
           break;
         case 87:
           if (!checkSpellRequirements(
               player, 85, delete, WATER_RUNE, 10, AIR_RUNE, 7, DEATH_RUNE, 1, BLOOD_RUNE, 1))
             return false;
           break;
         case 89:
           if (!checkSpellRequirements(
               player, 85, delete, EARTH_RUNE, 10, AIR_RUNE, 7, DEATH_RUNE, 1, BLOOD_RUNE, 1))
             return false;
           break;
         case 66: // Sara Strike
           if (player.getEquipment().getWeaponId() != 2415) {
             player
                 .getPackets()
                 .sendGameMessage(
                     "You need to be equipping a Saradomin staff to cast this spell.", true);
             return false;
           }
           if (!checkSpellRequirements(
               player, 60, delete, AIR_RUNE, 4, FIRE_RUNE, 1, BLOOD_RUNE, 2)) return false;
           break;
         case 67: // Guthix Claws
           if (player.getEquipment().getWeaponId() != 2416) {
             player
                 .getPackets()
                 .sendGameMessage(
                     "You need to be equipping a Guthix Staff or Void Mace to cast this spell.",
                     true);
             return false;
           }
           if (!checkSpellRequirements(
               player, 60, delete, AIR_RUNE, 4, FIRE_RUNE, 1, BLOOD_RUNE, 2)) return false;
           break;
         case 68: // Flame of Zammy
           if (player.getEquipment().getWeaponId() != 2417) {
             player
                 .getPackets()
                 .sendGameMessage(
                     "You need to be equipping a Zamorak Staff to cast this spell.", true);
             return false;
           }
           if (!checkSpellRequirements(
               player, 60, delete, AIR_RUNE, 4, FIRE_RUNE, 4, BLOOD_RUNE, 2)) return false;
           break;
         case 91:
           if (!checkSpellRequirements(
               player, 85, delete, FIRE_RUNE, 10, AIR_RUNE, 7, DEATH_RUNE, 1, BLOOD_RUNE, 1))
             return false;
           break;
         case 86: // teleblock
           if (!checkSpellRequirements(
               player, 85, delete, CHAOS_RUNE, 1, LAW_RUNE, 1, DEATH_RUNE, 1)) return false;
           break;
         case 99: // Storm of Armadyl
           if (!checkSpellRequirements(player, 77, delete, ARMADYL_RUNE, 1)) return false;
           break;
         default:
           return false;
       }
       break;
     default:
       return false;
   }
   if (set >= 0) {
     if (set == 0) player.getCombatDefinitions().setAutoCastSpell(spellId);
     else player.getTemporaryAttributtes().put("tempCastSpell", spellId);
   }
   return true;
 }
Пример #11
0
 public static final void processNormalSpell(Player player, int spellId, int packetId) {
   player.stopAll(false);
   switch (spellId) {
     case 25: // air strike
     case 28: // water strike
     case 30: // earth strike
     case 32: // fire strike
     case 34: // air bolt
     case 39: // water bolt
     case 42: // earth bolt
     case 45: // fire bolt
     case 49: // air blast
     case 52: // water blast
     case 58: // earth blast
     case 63: // fire blast
     case 70: // air wave
     case 73: // water wave
     case 77: // earth wave
     case 80: // fire wave
     case 99:
     case 84:
     case 87:
     case 89:
     case 91:
     case 36:
     case 55:
     case 81:
     case 66:
     case 67:
     case 68:
       setCombatSpell(player, spellId);
       break;
     case 27: // crossbow bolt enchant
       if (player.getSkills().getLevel(Skills.MAGIC) < 4) {
         player
             .getPackets()
             .sendGameMessage("Your Magic level is not high enough for this spell.");
         return;
       }
       player.stopAll();
       player.getInterfaceManager().sendInterface(432);
       break;
     case 24:
       useHomeTele(player);
       break;
     case 37: // mobi
       sendNormalTeleportSpell(
           player, 10, 19, new WorldTile(2413, 2848, 0), LAW_RUNE, 1, WATER_RUNE, 1, AIR_RUNE, 1);
       break;
     case 40: // varrock
       sendNormalTeleportSpell(
           player, 25, 19, new WorldTile(3212, 3424, 0), FIRE_RUNE, 1, AIR_RUNE, 3, LAW_RUNE, 1);
       break;
     case 43: // lumby
       sendNormalTeleportSpell(
           player, 31, 41, new WorldTile(3222, 3218, 0), EARTH_RUNE, 1, AIR_RUNE, 3, LAW_RUNE, 1);
       break;
     case 46: // fally
       sendNormalTeleportSpell(
           player, 37, 48, new WorldTile(2964, 3379, 0), WATER_RUNE, 1, AIR_RUNE, 3, LAW_RUNE, 1);
       break;
     case 51: // camelot
       sendNormalTeleportSpell(
           player, 45, 55.5, new WorldTile(2757, 3478, 0), AIR_RUNE, 5, LAW_RUNE, 1);
       break;
     case 57: // ardy
       sendNormalTeleportSpell(
           player, 51, 61, new WorldTile(2664, 3305, 0), WATER_RUNE, 2, LAW_RUNE, 2);
       break;
     case 62: // watch
       sendNormalTeleportSpell(
           player, 58, 68, new WorldTile(2547, 3113, 2), EARTH_RUNE, 2, LAW_RUNE, 2);
       break;
     case 69: // troll
       sendNormalTeleportSpell(
           player, 61, 68, new WorldTile(2888, 3674, 0), FIRE_RUNE, 2, LAW_RUNE, 2);
       break;
     case 72: // ape
       sendNormalTeleportSpell(
           player,
           64,
           76,
           new WorldTile(2776, 9103, 0),
           FIRE_RUNE,
           2,
           WATER_RUNE,
           2,
           LAW_RUNE,
           2,
           1963,
           1);
       break;
   }
 }