public void salir() { if (Greenfoot.mousePressed(this)) /** Cuando se hace click en la imagen aparece una imagen con los Creditose */ { Greenfoot.setWorld(new Creditos()); } }
/** * Act - do whatever the Desicion wants to do. This method is called whenever the 'Act' or 'Run' * button gets pressed in the environment. */ public void act() { MouseInfo mouse = Greenfoot.getMouseInfo(); if (Greenfoot.mouseClicked(this)) { if (mouse.getButton() == 3) // right-click { construyeDialogo(); } else { if (((WActividades) getWorld()).mousePresionado) { ((WActividades) getWorld()).agregaPunto(getX(), getY(), true); ((WActividades) getWorld()).mousePresionado = false; } } } else if (Greenfoot.mousePressed(this)) { ((WActividades) getWorld()).agregaPunto(getX(), getY(), false); ((WActividades) getWorld()).mousePresionado = true; } }
public void act() { if (Greenfoot.mousePressed(this)) { shop.sideButton2.select(true); } }
/** * Update the lastState property. Should ideally be called on each World.act(), or at least before * getState() in a frame where mouse info is wanted. */ public void act() { MouseInfo mouseinfo = Greenfoot.getMouseInfo(); /* To-be properties of MouseState */ boolean held = lastState.held; boolean down = false; boolean up = false; boolean moved; Vector position; if (mouseinfo != null) { /* Get the new mouse position */ position = new Vector(mouseinfo.getX(), mouseinfo.getY()); /* We have moved if there is a difference between this mouse position and * the previous mouse position. */ moved = lastState.position == null || position.subtract(lastState.position).length() > 0.5; } else { /* mouseinfo == null */ /* Use the previous mouse position */ position = lastState.position; /* We haven't moved the mouse pointer. */ moved = false; } if (lastState.held) { /* Figure out if the mouse has been released. This has to be done * differently on Mac OS X, as MouseInfo contains different info in case * of mouse release on that platform. */ if (System.getProperty("os.name").equals("Mac OS X")) { if (Greenfoot.mouseClicked(null) || mouseinfo != null && (mouseinfo.getActor() != concerning || mouseinfo.getButton() != 1)) { up = true; held = false; } } else { /* TODO: Check if this behaves correctly in Windows */ if (Greenfoot.mouseClicked(concerning) || mouseinfo != null && (mouseinfo.getActor() != concerning || mouseinfo.getButton() != 0)) { up = true; held = false; } } } else { /* !lastState.held */ /* Figure out if mouse has been pressed. This is thankfully * cross-platform consistent. */ if (Greenfoot.mousePressed(concerning)) { down = true; held = true; } } /* Store the state in the lastState property. */ lastState = new MouseState(held, down, up, moved, position); }
public void act() { if (Greenfoot.mousePressed(this)) { getWorld().showText("Jestem lisem, ale udaję wilka ;) ", 400, 50); dzwiek.play(); } }