Beispiel #1
0
 public void salir() {
   if (Greenfoot.mousePressed(this))
   /** Cuando se hace click en la imagen aparece una imagen con los Creditose */
   {
     Greenfoot.setWorld(new Creditos());
   }
 }
 /**
  * Act - do whatever the Desicion wants to do. This method is called whenever the 'Act' or 'Run'
  * button gets pressed in the environment.
  */
 public void act() {
   MouseInfo mouse = Greenfoot.getMouseInfo();
   if (Greenfoot.mouseClicked(this)) {
     if (mouse.getButton() == 3) // right-click
     {
       construyeDialogo();
     } else {
       if (((WActividades) getWorld()).mousePresionado) {
         ((WActividades) getWorld()).agregaPunto(getX(), getY(), true);
         ((WActividades) getWorld()).mousePresionado = false;
       }
     }
   } else if (Greenfoot.mousePressed(this)) {
     ((WActividades) getWorld()).agregaPunto(getX(), getY(), false);
     ((WActividades) getWorld()).mousePresionado = true;
   }
 }
  public void act() {
    if (Greenfoot.mousePressed(this)) {

      shop.sideButton2.select(true);
    }
  }
Beispiel #4
0
  /**
   * Update the lastState property. Should ideally be called on each World.act(), or at least before
   * getState() in a frame where mouse info is wanted.
   */
  public void act() {
    MouseInfo mouseinfo = Greenfoot.getMouseInfo();

    /* To-be properties of MouseState */
    boolean held = lastState.held;
    boolean down = false;
    boolean up = false;
    boolean moved;
    Vector position;

    if (mouseinfo != null) {
      /* Get the new mouse position */
      position = new Vector(mouseinfo.getX(), mouseinfo.getY());
      /* We have moved if there is a difference between this mouse position and
       * the previous mouse position. */
      moved = lastState.position == null || position.subtract(lastState.position).length() > 0.5;

    } else {
      /* mouseinfo == null */

      /* Use the previous mouse position */
      position = lastState.position;
      /* We haven't moved the mouse pointer. */
      moved = false;
    }

    if (lastState.held) {
      /* Figure out if the mouse has been released. This has to be done
       * differently on Mac OS X, as MouseInfo contains different info in case
       * of mouse release on that platform. */
      if (System.getProperty("os.name").equals("Mac OS X")) {
        if (Greenfoot.mouseClicked(null)
            || mouseinfo != null
                && (mouseinfo.getActor() != concerning || mouseinfo.getButton() != 1)) {
          up = true;
          held = false;
        }
      } else {
        /* TODO: Check if this behaves correctly in Windows */
        if (Greenfoot.mouseClicked(concerning)
            || mouseinfo != null
                && (mouseinfo.getActor() != concerning || mouseinfo.getButton() != 0)) {
          up = true;
          held = false;
        }
      }

    } else {
      /* !lastState.held */

      /* Figure out if mouse has been pressed. This is thankfully
       * cross-platform consistent. */
      if (Greenfoot.mousePressed(concerning)) {
        down = true;
        held = true;
      }
    }

    /* Store the state in the lastState property. */
    lastState = new MouseState(held, down, up, moved, position);
  }
Beispiel #5
0
 public void act() {
   if (Greenfoot.mousePressed(this)) {
     getWorld().showText("Jestem lisem, ale udaję wilka ;) ", 400, 50);
     dzwiek.play();
   }
 }