/** Populate a single chunk if needed. */ private void populateChunk(int x, int z, boolean force) { GlowChunk chunk = getChunk(x, z); // cancel out if it's already populated if (chunk.isPopulated()) { return; } // cancel out if the 3x3 around it isn't available for (int x2 = x - 1; x2 <= x + 1; ++x2) { for (int z2 = z - 1; z2 <= z + 1; ++z2) { if (!getChunk(x2, z2).isLoaded() && (!force || !loadChunk(x2, z2, true))) { return; } } } // it might have loaded since before, so check again that it's not already populated if (chunk.isPopulated()) { return; } chunk.setPopulated(true); Random random = new Random(world.getSeed()); long xRand = random.nextLong() / 2 * 2 + 1; long zRand = random.nextLong() / 2 * 2 + 1; random.setSeed((long) x * xRand + (long) z * zRand ^ world.getSeed()); for (BlockPopulator p : world.getPopulators()) { p.populate(world, random, chunk); } EventFactory.callEvent(new ChunkPopulateEvent(chunk)); }
/** * Creates a new chunk manager with the specified I/O service and world generator. * * @param service The I/O service. * @param generator The world generator. */ public ChunkManager(GlowWorld world, ChunkIoService service, ChunkGenerator generator) { this.world = world; this.service = service; this.generator = generator; biomeGrid = MapLayer.initialize(world.getSeed(), world.getEnvironment(), world.getWorldType()); }