Exemplo n.º 1
0
  /** Populate a single chunk if needed. */
  private void populateChunk(int x, int z, boolean force) {
    GlowChunk chunk = getChunk(x, z);
    // cancel out if it's already populated
    if (chunk.isPopulated()) {
      return;
    }

    // cancel out if the 3x3 around it isn't available
    for (int x2 = x - 1; x2 <= x + 1; ++x2) {
      for (int z2 = z - 1; z2 <= z + 1; ++z2) {
        if (!getChunk(x2, z2).isLoaded() && (!force || !loadChunk(x2, z2, true))) {
          return;
        }
      }
    }

    // it might have loaded since before, so check again that it's not already populated
    if (chunk.isPopulated()) {
      return;
    }
    chunk.setPopulated(true);

    Random random = new Random(world.getSeed());
    long xRand = random.nextLong() / 2 * 2 + 1;
    long zRand = random.nextLong() / 2 * 2 + 1;
    random.setSeed((long) x * xRand + (long) z * zRand ^ world.getSeed());

    for (BlockPopulator p : world.getPopulators()) {
      p.populate(world, random, chunk);
    }

    EventFactory.callEvent(new ChunkPopulateEvent(chunk));
  }
Exemplo n.º 2
0
 /**
  * Creates a new chunk manager with the specified I/O service and world generator.
  *
  * @param service The I/O service.
  * @param generator The world generator.
  */
 public ChunkManager(GlowWorld world, ChunkIoService service, ChunkGenerator generator) {
   this.world = world;
   this.service = service;
   this.generator = generator;
   biomeGrid = MapLayer.initialize(world.getSeed(), world.getEnvironment(), world.getWorldType());
 }