public void buyArmor(MyCharacter myChar) { if (myChar.getArmorCounter() < 3) { Armor armor = GearGenerator.getNoviceArmors()[myChar.getArmorCounter()]; if (myChar.getLevel() >= armor.getLevelReq() && myChar.getGold() >= armor.getCost()) { myChar.subtractGold(armor.getCost()); myChar.setArmor(armor); myChar.setArmorCounter(myChar.getArmorCounter() + 1); } } }
public Armor displayArmor(int counter) { if (counter < 3) { return GearGenerator.getNoviceArmors()[counter]; } return null; }